Been trying to digest the news since this morning, but I am still chocked by the announcement. I am truly wondering what FFG are doing here again. What is their vision of this game? Is it to split the community in two, the old school guys and the new generation way of playing? How can you possibly reconcile that? Making the public broader by surfing the wave of trendy apps definitely feels like a purely commercial approach. Opening the wallet for data with a finite lifespan is not always trivial either.
I´m going to ignore this completely, for the better of the tradition me and my playgroups have been trying to hold on to. Once every week we leave our computers, phones and tablets to come and sit down, chat, speak to each other and play a board game. That's not being old-school, that's being considerate of the environment we live in and try to take some distance sometimes from the omnipresent audiovisual. Games with apps is just the opposite of what we are trying to do. So yeah, Descent was the name of that experience and from now on we´ll have to try to ignore that FFG are trying to throw it in a completely different direction. A bit like some music star you have been a huge fan of until that person claimed something completely contrary to your beliefs in public. Yeah that's how I feel right now.
App-based games are also cool the first few times, and then you realize that you rely on electronic to save your progress, roll your own dices, draw your own cards, then you need to update it, make sure you have power in it so it doesn't go poof in the middle of a game, etc. Cannot people do other things than click on things? That's my view of board gaming with apps, feel free to disagree for all I care FFG.
Then, even worse than that, I find mind-blowing that because of this announcement we suddenly have a few major problems with the game, like: the role of Overlord is now controvertial. Exploration has always been lacking. We did not have any tool for organizing expansions and campaigns, etc. Seriously?
I predict a Monopoly Descent next year and even a Yatzee version. Keeeewl !
Now it's fine if people feel more confortable not having an overlord, but then play another game. Why would FFG need to feel forced to provide an overlord-less version of the game? I design a game and then I break it into pieces to satisfy the masses? Don't designers have any respect for their own product?
I don't think FFG is trying to split the community or even move away from the traditional Descent Board game resource wise. As far as I can see this app will only replace the PoD Coops that were probably a very cost unefficient product. (low development cost, overall medium price but probably very slim profit margins, because components were a high % of the cost)
What do you think of these PoD Coops, did you feel the same about them? (concerning split of the community)
The way I see it is that the Coops as well as this app rely heavily on the traditional Descent products to function and offer new interesting content. Also FFG imo won't make much on the app, as it features a free mini-campaign and a full campaign will be 10$. Even if these 10$ are pure profit, I imagine FFG making much more profit on every other Descent product (minus lieut. and dice pack), so it makes no sense to stop releasing them as long as they sell. So I really see no reason for fearing that this app will shift FFGs focus on the Descent product-line.
So what's FFG's reason to develop such an app?
Imo it's all about FFGs value politics. FFG repeatedly stated over the past year that they don't think about games so much in what is acceptable for a game to cost, but they want consumers to see their games and find so much value in them that they gladly pay the price. What better way to offer more value for your physical components and game mechanics than offering elaborate different playstyles at no or very little additional cost? Giving another incentive to buy the physical Descent games and expansions by saying: If you choose Descent you get a highly competitive tactical dungeon crawler and an atmospheric coop dungeon crawler all in one. People that like to play a coop dungeon crawler from time to time don't invest their money in another game, but buying the Descent expansions instead, because they can't just use it for 1vmany, but also for Coop play.
Imo this was their idea with the PoD Coops, but they were fiddly and hadn't much replay value. Also you always needed to pay for the cards that I think were a high % of the total cost, which effectivly drove the prices up for the costumers, making them too expensive for what they tried to be. (I payed 18€ for Nature's Ire).
The fiddlyness was due to the need of constantly checking your self printed manual (up to 9 times per session), looking for the room corresponding to the drawn card and keeping your card and your manual in reach for special rules/goal of the room.
With the app you don't need to draw a room card and search for the correpsonding section in the rulebook, don't need to print the rulebook by yourself, but just execute "advance" on the app and the app shows you instantly how the room is set-up and what the goal is.
At the beginning of the OL turn you had to draw a monster AI card that showed you the actions that the monsters were taking this turn. The problem with this was that it always had all 4 monstergroups of the Coop on the cards and they were balanced accordingly, meaning that sometimes there is only one monstergroup in this room and it does very little due to the other monsters having strong actions on the AI card. At the start of the OL turn the app will show you the excact same comments as the cards did but probably balanced to what monsters are on the board.
Generally monster AI had a list of actions the monsters performed from top to bottom if able. From what we have seen the app features the excact same AI system.
So that's what the app is doing during gameplay (what the video showed): Showing you the room setup, when entering a new room and showing you the AI for the monsters once it's the OL's turn. Nothing else. You still roll the dice for the monsters, you still execute the AI by yourself, you don't need to input hero positions or anything the like (note how there is no hero symbol on the game board), it's just a very fancy questguide.
Also comparing this to the 18€ PoD Coops, this will come with a free mini campaign and even the paid campaigns are much less (nearly half) of the PoDs price at 10$ and you can get them instantly, no waiting for shipment or the like. They also incorperate every expansion unlike the PoDs.
But it's true. It's a digital product and hence not for eternity. However the investment seem so little (one free mini-campaign and 10$ for one huge campaign) that I don't really feel like this is something that has to last forever. Also the physical Descent game and expansion are needed to play this and I don't see FFG with their value politics to release physical products only for the app or even cut back on physical expansions for this game, because it's needed for the app to evolve. Imo it just adds value to the game for those that value coop dungeon crawlers. Also the "no exploration" and so on controversies aren't real controversies anymore, because well you can still play Descent with exploration or without, with OL or without.
If anything this will drive up the sales of Descent products ensuring us a steady flow of content for 1vsmany and Coop play.
Edited by DAMaz