I swung by to see if FFG Had anything new posted about the game and to my dissapointment, I only find news on the Co-Op App. So already this thing is taking precedence over the real game, which sadly was one of my biggest concerns when they initially announced this. I really want news on "Chains of Rust" dammit.
But then I read the article on it anyway, because why not, I was still intrigued. What I took from it wasn't positive at all.
First, let's just get this straight: All this app is, is an updated electronic version of the Co-Op system they've already introduced. Morale and Peril are exactly how Fate and Doom works. If you've experienced Co-Ops, you'll know that they challenge you to make quick decisions and to get through the encounters as quickly as possible. They are challenging and very hard to complete fully. On a system where the heroes are going to be pressed for time every single quest, that may not be the most fun experience.
But the real kicker- and perhaps the most unforgivable offense- is changing the way the game's core design by alternating Hero and Monster activations. That's just No. The initial design of Descent is to have the heroes work together as a team, deciding when and where to spend actions at any given point. The heroes must establish a turn order, decide who moves and attacks, what kinds of abilities they need to use effectively. Alternating activations may give the game a more "action" oriented feel, but it's going to take away from the game's best feature- using actual strategy. And in a situation where the heroes are already pressed for time and take penalties for being KOed, I really don't see this as being fun at all.
It's like someone took over Descent and said, "hey, I really don't like how this game is designed. I know let's change some things because obviously it worked, but I can make it work better." B.S.
I'm glad some people like it, some are obviously being drawn back into the game with this app. But let's not sugarcoat it for what it is: Electronic Co-Op versions that are trying to change how this game is played.
I just want to say I'm looking forward to the alternating order as my group usually takes a long time going over all the tactics and coordination we are all going to do on our turns. It goes from each of us deciding what we are going to do with our Chars to this long planning event that takes quite a long time and in the process takes away my own freedom to control my char as the others in the group all decide what your best move is.
I understand your point of view and how this is hurting the tactical synergies but I don't feel its that much of a change. Also if this change allows for more control over my own char as more things cant be planned for, the better IMO. Its not going to suddenly have no tactics. SWIA has plenty of tactical play. You can still have tactics with out having to figure it out all at once. Even with the alternating order I'm sure my group is still going to try and min/max the crap out of it regardless. I still feel this change is positive for the game as a whole and hey there is still the pod co-op's that use the original style of turn order you can play if you prefer it.
They can just program an option to select the turn order your group prefers. Problem solved. Everyone is happy then.