"I`m a bountyhunter and a smuggler, but neither of those are my career"... Been there, done that?

By RodianClone, in Star Wars: Edge of the Empire RPG

Does your Character work as a *insert Career here* but has a different Career mechanically?

I guess just about everyone smuggles and bountyhunts on the Outer Rim, but how common is it in EotE campaigns for non-Bountyhunters to have bountyhunter licenses or non-Smugglers to, well, be smugglers?

Other career examples apply too.

In my game the Smuggler: gun-slinger/gadgeteer has a BH license and the rest of the group, none of them Smugglers are all smuggling to get by.
I am fine with this, it makes sense to me. I myself are contemplating having my upcomming Big-Game Hunter getting a BH License.

I am just curious to know how tied and bound to the name and inherent story of the Career other players are. Is it just part of your background and aerea of expertice, or is it your current active profession and life too?

We have a 'smuggler' who has never flown a ship or smuggled a single grain of spice. She's a gunslinger/charmer, who serves as block-captain to an ambitious Black Sun vigo. Her remit is to sweet-talk (not lie or intimidate) others into doing what they're told, and if they refuse, shoot them - legally and from the front. Good underworld, pistol and face skills.

The career and spec titles are only a guideline after all - most of the splatbooks have lots of good ideas about making characters who are not typical of their career, or picked up their skills in an unusual fashion.

Most players so far kinda started with the career and went from there, in a sense started with the cliché, and then something happened. A colonist that started as a doctor joined the smuggler band because of a substance abuse problem and became sorta the muscle of the group, still doctoring. Something like that.

If somebody starts as career enforcer but is adament about his job being a scholar at the most respected university on coruscant...I might be inclined to express an opinion.

ed: typo

Edited by derroehre

I don't have any Smugglers, and one Bounty Hunter. Some have BH creds and they have smuggled. I made them dip into Obligation to obtain BH creds in Hutt space.

It's funny when you look at the BH career, there really isn't much 'hunt' in the career for intelligent species. It's mostly just kill. I would think we might get some more finding/tracking type specs in the splat book.

2P51, yeah, I think we'll get the classic 'bring 'em back alive' hunter in the splatbook.

I'm thinkin, find em, chase em, trap em.

I don't have any Smugglers, and one Bounty Hunter. Some have BH creds and they have smuggled. I made them dip into Obligation to obtain BH creds in Hutt space.

It's funny when you look at the BH career, there really isn't much 'hunt' in the career for intelligent species. It's mostly just kill. I would think we might get some more finding/tracking type specs in the splat book.

I know Assassin is like that... Survivalist and Gadgeteer both have talents to track down or take targets alive.

I don't have any Smugglers, and one Bounty Hunter. Some have BH creds and they have smuggled. I made them dip into Obligation to obtain BH creds in Hutt space.

It's funny when you look at the BH career, there really isn't much 'hunt' in the career for intelligent species. It's mostly just kill. I would think we might get some more finding/tracking type specs in the splat book.

I know Assassin is like that... Survivalist and Gadgeteer both have talents to track down or take targets alive.

Survivalist is for animals, hence the intelligent target comment, and Gadgeteer is mostly kill imo.

I don't have any Smugglers, and one Bounty Hunter. Some have BH creds and they have smuggled. I made them dip into Obligation to obtain BH creds in Hutt space.

It's funny when you look at the BH career, there really isn't much 'hunt' in the career for intelligent species. It's mostly just kill. I would think we might get some more finding/tracking type specs in the splat book.

I know Assassin is like that... Survivalist and Gadgeteer both have talents to track down or take targets alive.

Survivalist is for animals, hence the intelligent target comment, and Gadgeteer is mostly kill imo.

I see Big-Game Hunter as an animal hunter, never saw survivalist like that. Survivalist is a bountyhunter specialized at tracking and hunting down bounties in the wilderness and rough terrain. Gadgeteer is a bountyhunter that uses gadgets and has talents for investigation, streetwise, coercion and stun attacks dealing strain, so only for killing if you flavour and run the character like that.

Edited by RodianClone

I'm thinkin, find em, chase em, trap em.

Yep, I'm guessing something with lots of unarmed and 'strike to stun' talents. An evil version could be like a slaver, or a 'good' version would be something like a US Marshal in the wild west, who specialises in bringing targets back alive to face justice.

I'm also guessing there will be a pilot-focused spec, something like a 'Repo Man'.

The Repo Man code:

(some adult content, naturally...)

"The Repo man spends his time getting IN to tense situations..."

https://www.youtube.com/watch?v=xcJXT5lc1Bg

Edited by Bishop69

I've got a explorer/big game hunter player, who fancy's himself a spy who specializes in surviving in harsh environments. I honestly think the careers and their specializations are just guides honestly. I've been thinking about making a rogue type thief character but I'd use the bounty hunter/assassin as my career and spec even though he robs people for a living.

I'm thinkin, find em, chase em, trap em.

Yep, I'm guessing something with lots of unarmed and 'strike to stun' talents. An evil version could be like a slaver, or a 'good' version would be something like a US Marshal in the wild west, who specialises in bringing targets back alive to face justice.

I'm also guessing there will be a pilot-focused spec, something like a 'Repo Man'.

I was thinking talents to modify Stun effect, Ensnare, Concussive on weapons etc, or add them to weapons for a catch em type spec.

Chase em would be a pilot-ish type of thing focused on chasing better and maybe stuff for disabling ships like Debilitating Shot and maybe something that finesses Tractor Beams.

Find em would be the investigative focused one, Computer and Streetwise mixed with some kind of impersonation Talent(s) like the Performer tree has.

All these talents and new spec Ideas sound awesome! I like it. But I still think the Assassin is the only kill focused bountyhunter and the CRB even says most Bountyhunters want to take in the bounty alive, the Assassin being the exception. Still, I agree that new specs with focus on tracking down, investigating, taking in a live, locking up or even being a law expert would be very, very cool!

Edited by RodianClone

When you first saw this thread, did anyone else start singing:

I’m a bounty hunter, and I’m okay.

I sleep all night, and I work all day.

Hmm?

So, what would the rest of the lyrics to that version of the song be? ;)

EDIT: Or, maybe you went the Molly Hatchet direction instead? What would the Star Wars version of that be like?

Edited by bradknowles

Most players so far kinda started with the career and went from there, in a sense started with the cliché, and then something happened. A colonist that started as a doctor joined the smuggler band because of a substance abuse problem and became sorta the muscle of the group, still doctoring. Something like that.

If somebody starts as career enforcer but is adament about his job being a scholar at the most respected university on coruscant...I might be inclined to express an opinion.

ed: typo

RogueCorona flashes back to watching 2000s era WWE

"I'm not sure that telling a character with a doctorate in advanced thugonomics and a professor position at the University of Coruscant that they aren't a scholar is such a good idea. If a guy with basic thugonomics credits can do that much damage I would hate to see what a doctor of advanced thugonomics can do."

Edited by RogueCorona

A demolitionist makes for a decent spy because he has computers, cool, skullduggery, 2 ranks of the steady nerves talent (remove black dice from cool and skullduggery), note that skullyduggery is the skill for disguises and cool is the skill to not look nervous and attract attention, computers is for getting data out of computers, and then he has explosive talents for setting bombs in places he snuck into... he also (assuming you start in the hired gun career) has ranged light and brawls as career skills unlike infiltrator, and has access to the last one standing signature ability (for a James Bond/Jason Bourne, type spy taking down a small army of mooks when things go sideways)

A demolitionist makes for a decent spy because he has computers, cool, skullduggery, 2 ranks of the steady nerves talent (remove black dice from cool and skullduggery), note that skullyduggery is the skill for disguises and cool is the skill to not look nervous and attract attention, computers is for getting data out of computers, and then he has explosive talents for setting bombs in places he snuck into... he also (assuming you start in the hired gun career) has ranged light and brawls as career skills unlike infiltrator, and has access to the last one standing signature ability (for a James Bond/Jason Bourne, type spy taking down a small army of mooks when things go sideways)

True, it has pretty much everything you need except stealth, but then if you are going more master of disguise with Skullyduggery, and less infiltrator, who cares! lol

Edited by unicornpuncher

A demolitionist makes for a decent spy because he has computers, cool, skullduggery, 2 ranks of the steady nerves talent (remove black dice from cool and skullduggery), note that skullyduggery is the skill for disguises and cool is the skill to not look nervous and attract attention, computers is for getting data out of computers, and then he has explosive talents for setting bombs in places he snuck into... he also (assuming you start in the hired gun career) has ranged light and brawls as career skills unlike infiltrator, and has access to the last one standing signature ability (for a James Bond/Jason Bourne, type spy taking down a small army of mooks when things go sideways)

True, it has pretty much everything you need except stealth, but then if you are going more master of disguise with Skullyduggery, and less infiltrator, who cares! lol

regarding stealth if you're human you can put one of your starting out of career skills in it and save 5 xp, and really you don't need more than 2 more ranks which is 35 xp (cheaper than cross classing to get stealth career skill) so given that it's only missing 1 thing "long term" it's not that bad also note the time to go talent that let's you spend a destiny point to take an out of turn incidental to move out of a blast range OR INTO COVER. No I would rule that cover would either upgrade your stealth check or provide a boost dice (I'm not sure which it should do, haven't checked to see if there was an official answer) but I consider time to go to be a stealth related talent.

Edited by EliasWindrider

When you first saw this thread, did anyone else start singing:

I’m a bounty hunter, and I’m okay.

I sleep all night, and I work all day.

Hmm?

So, what would the rest of the lyrics to that version of the song be? ;)

Dangit. Now I have to try.

Oh, I'm a Bountyman and I'm okay,

I hunt all night and I sleep all day.

I track down scum, I beat them up

I toss them in the hold

I drag them to the Marshal

where I get paid in gold

Oh, I'm a Bountyman and I'm okay,

I hunt all night and I sleep all day.

I beat up scum, I fly my ship

I go from here to there

I wear a heavy blaster

and ribbons in my hair

Oh, I'm a Bountyman and I'm okay,

I hunt all night and I sleep all day.

I beat up scum, I wear my wig

of silken Wookiee locks

I go to the Kashyyyk spaceport

and hang around the docks

Oh, I'm a Bountyman and I'm okay,

I hunt all night and I sleep all day.

Dangit. Now I have to try.

Oh, I'm a Bountyman and I'm okay,

I hunt all night and I sleep all day.

I track down scum, I beat them up

I toss them in the hold

I drag them to the Marshal

where I get paid in gold

Oh, I'm a Bountyman and I'm okay,

I hunt all night and I sleep all day.

I beat up scum, I fly my ship

I go from here to there

I wear a heavy blaster

and ribbons in my hair

Oh, I'm a Bountyman and I'm okay,

I hunt all night and I sleep all day.

I beat up scum, I wear my wig

of silken Wookiee locks

I go to the Kashyyyk spaceport

and hang around the docks

Oh, I'm a Bountyman and I'm okay,

I hunt all night and I sleep all day.

Nothing about women`s clothing?

Edited by RodianClone

Oh, my PCs definitely are examples of this.

I've got a Doctor who doesn't doct, a Marauder who hardly ever marauds, and a Gadgeteer who has only gadgetted once.

My SmugglerPilot hasn't smuggled a **** thing in his back story/'pregaming' life..the career and spec just kickstarted his history. We started with just 2 players so I wrote the PC's history and the GM added a bit more to help start the campaign. The DroidTechMech came as a 'freebie' IN the ship, found beneath a pile of cables and wires IIRC, and was the one that actually got it space worthy. My PC just kept looking over his/it's shoulder or tidied up and generally got in the way.

I've imagined (no group yet) a Force-Sensitive Niman Disciple/Sage with the Force Power "Seek" doing work as a Bounty Hunter. Working "for" the Empire as a Bounty Hunter would allow him to bring actual criminals to justice (not all of the Empires "Wanted List" are political/Rebel types.). Also, hopefully flying under the radar, he can walk into Imperial Garrisons to turn in bounties and get Intel for the Rebellion. Having the Bounty Hunter Card may also help with any "Imperial entanglements". Of course, he would also be trying to gain in the Force while under the Empires nose!

My character is effectively a space pirate/ smuggler. He had his own crew which mutinied on him and now he's been wrangled into working for a Hutt in order to get assistance getting his ship back and build his reputation as a smuggler/anti-hero back up. His Career stats, however, are in Diplomat/Advocate, as his strength lies in manipulating others into doing the dirty work for him, or stopping combat in order to talk his way out of a sticky situation. He's effectively Jack Sparrow in space, and I fricken love him.