Hey all. I am currently GM:ing a SW game with my friends set three years before Battle of Yavin. After the fourth session I have gotten into some loss of ideas and inspiration. I think I need some help to save the campaign.
My main goal was to tell a story of great sacrifice and heroism in a fight against a larger foe. The group are all misfits who all joined together by chance. During the first three session they were on Dantooine and helped shutting down an imperial institute/prison and liberating Felucian slaves who were being experimented on with strange pathogen by imperial scientists.
After the team's mission was a success, the heroes were officially "rebels" and dedicated themslves to protect the nearby systems from the oppression of the empire. I made a time skip by one year and everyone were now a rebel cell. Their current mission is to go to Dorin and help the insurgents there to revolt against an imperial governor who is also a Kel Dor. This was session number four.
This is the point where I feel everything is starting to fall apart for me. I realized it was difficult to create a campaign based on making a revolution.
The group are at Dorin and have been spraying graffiti and instigating people to revolt here and there at the main city. They broke into a radio tower, broadcast some rebel propaganda, and fled. But I can't help but to feel this all this is so aimless. I don't know where I want this whole thing to go or how to respond or react. At what point would a population be brave enough to fight back? What would be a typical response from the Empire on that area for all this? What do the group have to accomplish to capture a planet? And in the end: would it matter since they can't hold it? (They are not a part of the Rebel alliance yet).
Dorin was perhaps also a poor choice but one of the party members are a Kel Dor who became a rebel. The hard thing was to decide what exactly he would rebel against since Dorin is such a boring and unwealthy planet. They import nothing, they export "technology" (whatever that is supposed to be exactly), the planet is dangerous for non-Kel Dor species to live on with all lack of oxygen and a lot of storms. The only thing I could imagine that would pick the interest for the Empire would be to indoctrinate the populace into the imperial thinking since Kel Dor love that whole "swift justice" thing. So thus the Empire wants the Kel Dor people to become loyal imperial citizen. Which is why the governor is an imperial officer who supports them and rules over the aristocracy and allows the poor to suffer. The main villain governor is now aware of the team's efforts and he wants to respond appropriately.
(So it's a battle of political and cultural heritage; Old traditions vs new order).
So what now?, I ask myself. What I am asking for is perhaps ideas on what to do with all this.
I have been reading a lot of the new canon books (Lost Stars, Twilight Company, etc) and unfortunately that have made me want to make the Empire and their supporters more human. But this is very difficult when the group's mindset are in the whole "Star Wars Rebels"-mood where the Empire are clearly evil and Kanan and Hera's gang are clearly good. But I want to make it more grey.
To summarize my questions:
#1: How do I make an interesting adventure that is about overthrowing the empire as a rebel cell? What are the objectives and what are the risks for the party and the people?
#2: How can I make the Empire look less evil and more human? Why do they consider themslves good guys? Wanting to maintain order and be a good dutybound imperial citizen doens't feel enough for all the horrible things they do...
Edited by SSB_Shadow