I have 30-33 points to play with in a potential Wave 8 Rebel list for a March 26 Store Championship. I concluded after a practice game last night that this guy won't earn back his points:
Gray Squadron Pilot (20)
Autoblaster Turret (2)
Proton Torpedoes (4)
Extra Munitions (2)
R2-D6 (1)
Deadeye (1)
Guidance Chips (0)
He gets off one torpedo and, if the opposing player has any sense at all, he's toast. Of course, that takes a couple of rounds of heat off my other ships (currently Chopper and a TLT stresshog), but it felt rather lackluster to get a total of 2 points of damage out of a 30-point ship.
I've been thinking about it since, and I think I've identified the root problem: what I really want is a Rebel version of the Contracted Scout. I want something I can slot neatly into a three-ship list that can carry a couple of torpedoes or missiles and reliably deliver them, even against aces, before it dies. And I'm not sure I know what that ship is.
The Y-wing has the torpedo slots and an attractive base price, but it's out because it combines low PS with a lack of EPT. The B-wing is even more expensive, and it still can't mount Deadeye. (I can get Nera for 33, I guess? But she's not a lot more durable than the Gray Squadron Pilot.) The K-wing can also get fairly pricey, and while it can take Long-Range Sensors to solve the reliable-delivery problem, those aren't in Wave 8.
The generic A-wing is out because it can only take a single piece of ordnance, and it's fairly expensive given its value after it fires its ordnance. The generic T-70 and T-65 are out for similar reasons. The Z-95 is efficient enough to be worth running after the ordnance is gone (you can potentially run a pair of them for those 30 points!) But it also might not survive, and without some finesse it struggles with the reliable-delivery aspect.
Am I missing something? Is there a comparable Rebel ship to the Scout, or are we going to have to wait for some future release?