Tractor beam tactician cows are a go!

By nigeltastic, in X-Wing

We can't repel cheese of that magnitude!

That's udderly terrifying.

That's udderly terrifying.

It's no yoke.

This chicken little points to the tractor beam as impending doom for the game.

Mmmmemm now Im glad I did buy my fourth space cow.

What does baffles come with??

Mmmmemm now Im glad I did buy my fourth space cow.

What does baffles come with??

Mist Hunter.

Now you only need 4 mist hunters...

Now you only need 4 mist hunters...

Two.

Now you only need 4 mist hunters...

Two.

They come with two Baffles, but only one Tractor Beam. Either way...

They come with two Baffles, but only one Tractor Beam. Either way...

Huh? Two were pictured.

They come with two Baffles, but only one Tractor Beam. Either way...

Huh? Two were pictured.

Yeah ffg articles are famously reliable...not.

It's two baffles one tractor.

They come with two Baffles, but only one Tractor Beam. Either way...

Huh? Two were pictured.

Yeah ffg articles are famously reliable...not.

It's two baffles one tractor.

Well, that's actually a better distribution, but waiting until Imperial Vets for more tractors is gonna be sad times.

Trip6 with tractor beam, tact, gunner...and stuff.

Edited by dewbie420

Tractor Beams will be a nice tool, but ease back on the changing the meta thing. The fact that you have to give up your regular attack (except for Defenders), deal no damage (except for rock possibility), still have to hit in arc (good luck with Soontir), and can only move small ships and only once per round, makes it a corner case by design. Triple xD Defenders, Vessery/xD, these will be a thing. B-Wings/Lambdas will NOT be effective if spammed.

My 2 cents.

Tacticians jsut got a big buff. Now it is not at range 2 but any part of it at range 2.

If only thy could do that to missiles and torpedoes but then again that would require them separating those weapons from other secondary weapons such as cannons and turrets.

Also rolling dice has been clarified.


Inside Arc at Range X
Some card abilities use the expression “inside arc at Range X” or “inside arc
beyond Range X.” This compound phrase defines a specific situation where
the closest point to closest point distance between two ships, when measured
inside firing arc, is at a specific range band. See the diagram below.
tact.jpg
A K-wing equipped with the Tactician Upgrade card is attacking with its
turret primary weapon, and has a choice of three possible targets. If
it attacks the TIE fighter, Tactician would trigger, since the TIE fighter
is inside arc at Range 2. If it attacks the Firespray-31, it would roll
1 additional attack die, because the closest point to closest point
measurement between the K-wing and the Firespray-31 is Range 1,
and trigger Tactician, because the Firespray-31 is inside arc at Range
2. If the K-wing attacks the TIE Adv. Prototype (which is equipped with
Autothrusters), the closest point to closest point measurement between
the K-wing and the TIE Adv. Prototype is Range 2, but the TIE Adv.
Prototype is inside arc at Range 3. Therefore, the TIE Adv. Prototype
will not roll an additional defense die and Tactician will not trigger, but
Autothrusters will trigger.
Edited by Marinealver

That isn't how that works... It means as long as a in arc shot would be considered range 2, then it applies the effect. If it's sitting at both range 1-2 in arc it still is considered range 1 and tactian won't trigger. This example was for turreted ships, nothing more.

That isn't how that works... It means as long as a in arc shot would be considered range 2, then it applies the effect. If it's sitting at both range 1-2 in arc it still is considered range 1 and tactian won't trigger. This example was for turreted ships, nothing more.

The new FAQ says that is exactly how it works. My post is taken directly from page 4.

However the FAQ does not take effect until April so you are still correct.

The new FAQ says that is exactly how it works. My post is taken directly from page 4.

However the FAQ does not take effect until April so you are still correct.

You're misinterpreting it (although the example is not at all clear on what it's trying to get across).

If you look at the Firespray, you can see that the top right corner of its base only is in arc, and in range 2 of the K-Wing. That's why Tactician will trigger on the Firespray--because no other part of its base is both within arc and within range 1. If you moved the Firespray two inches to the right, its base would be both in arc and inside range 1, and Tactician wouldn't trigger (even with the rest of the base at range 2. You can check the 'at vs. within' definition near the start of the FAQ).

Basically, nothing's changed outside an information diagram trying to squeeze in too much information and causing a bunch of confusion.

Apparently it was missed by some that I don't actually think this will crush the meta but more was celebrating the above mentioned posts and that tractician works as a combo. I don't actually expect quad beefalo soldiers to wreck but it's at least fun.

Apparently it was missed by some that I don't actually think this will crush the meta but more was celebrating the above mentioned posts and that tractician works as a combo. I don't actually expect quad beefalo soldiers to wreck but it's at least fun.

Aside from being goofy, it also is likely to see very little testing due to the fact that it requires 4 Bafflers, 4 Tractor Beams, 4 Tacticians and 4 Shuttles.

I dunno about you guys, but I ain't got dat.