New "Tournament Regulations" Document

By Drasnighta, in Star Wars: Armada

Any thoughts on Basic vs Advanced Round Structure?

It could really impact the length of a lot of the Regional Tournaments. We are looking at 30 players, it could be cool to have a cut at the end, but it really adds some time.

Hey, in Xwing how are obstacles placed? Is that what we're getting at here? That the obstacle thing might be copy paste nonsense and wrong?

Correct. In X-Wing obstackes are placed by the player with initiative.

Notice no references to First Player / Second Player or Objectives.

Ok I'll say it.....

WAVE 3 IS COMING. I mean they must have updated this for some reason...

It's interesting that the organization nomenclature has changed in terms of all the new names for TO, and then for the levels of formality.

The new levels (Relaxed, Formal, Premier) do not give examples of where the Store Championships fit into the structure. I'm presuming that they remain in the middle tier ('Competitive'; now 'Formal'), but that also implies that the TO (or Leader/Marshal/Judge) cannot play in a Store Championship. The fact that they leave it ambiguous at what the Store Championship is (they don't mention Regionals/National/Worlds either, but I think we can safely assume they're still 'Premier'), is a little annoying.

I wonder if this is a prelude for a change in the broader structure as well - will we have Store Championships next year? Will the kits be different?

I wonder if this is a prelude for a change in the broader structure as well - will we have Store Championships next year? Will the kits be different?

Man, and here we are, doing all of the Worrying about stuff right now, and here comes Mikael to show us that it takes class to worry about what is in the future. :D

From the Armada Tournament regulation:

"The player with initiative chooses one of these obstacles and places it into the play area. Then, the other player chooses one of the remaining obstacles and places it into the play area. The players continue to alternate until all six obstacles have been placed."

From the X-wing Tournament regulation:

"The player with initiative chooses one of these obstacles and places it into the play area. Then, the other player chooses one of the remaining obstacles and places it into the play area. The players continue to alternate until all six obstacles have been placed."

(Hint: They are identical)

I'm actually thinking along the same line as other already have before me. Might just be a copy-paste mistake from FFG's part, since apparently the player with initiative goes first in X-Wing. Especially since they aren't using "First player" and "Second player", like BiggsIRL pointed out. This is of course just speculation on my part.

Edited by Viper Jr.

It's interesting that the organization nomenclature has changed in terms of all the new names for TO, and then for the levels of formality.

The new levels (Relaxed, Formal, Premier) do not give examples of where the Store Championships fit into the structure. I'm presuming that they remain in the middle tier ('Competitive'; now 'Formal'), but that also implies that the TO (or Leader/Marshal/Judge) cannot play in a Store Championship. The fact that they leave it ambiguous at what the Store Championship is (they don't mention Regionals/National/Worlds either, but I think we can safely assume they're still 'Premier'), is a little annoying.

I wonder if this is a prelude for a change in the broader structure as well - will we have Store Championships next year? Will the kits be different?

I noticed this change as well. I would expect that next year, TOs will not be playing in Store Championships.

Each official tournament now includes an Event Outline that has specifics for structure, etc. According to OP, the Regional tournament kits include the outline and are shipping now. I would suspect those will include the tier, etc.

It's interesting that the organization nomenclature has changed in terms of all the new names for TO, and then for the levels of formality.

The new levels (Relaxed, Formal, Premier) do not give examples of where the Store Championships fit into the structure. I'm presuming that they remain in the middle tier ('Competitive'; now 'Formal'), but that also implies that the TO (or Leader/Marshal/Judge) cannot play in a Store Championship. The fact that they leave it ambiguous at what the Store Championship is (they don't mention Regionals/National/Worlds either, but I think we can safely assume they're still 'Premier'), is a little annoying.

I wonder if this is a prelude for a change in the broader structure as well - will we have Store Championships next year? Will the kits be different?

I noticed this change as well. I would expect that next year, TOs will not be playing in Store Championships.

Each official tournament now includes an Event Outline that has specifics for structure, etc. According to OP, the Regional tournament kits include the outline and are shipping now. I would suspect those will include the tier, etc.

Aha - and I noticed that these rules come into effect on 4/2/2016, so Regionals will be governed by this, even if this document does not spell out at what level Regionals sits. I hope you'll keep us up to date on what the kit says.

So where do I get extra plastic pegs for my ISDs? ;)

I've been talking with OP. They just said that Regionals will used the new Advanced Structure.

That means that if you have over 28 players you play rounds of Swiss followed by a cut and Single Elimination. We are planning on around 30 at our local Regional, so that means scheduling a much earlier start to the day.

 

"All changes and additions made to this document since the previous version are marked in red."

No they are not! Lotta bathtub reading ahead guys. Unleeeaaarn what you have learned!!!

Edited by Versch

Other fun copy/pastas or hilarious rule changes

Some events require players to submit a fleet list, including all associated upgrade cards, total fleet points, damage deck, and obstacles to the organizer before the start of the tournament.
If two or more models in play could potentially touch causing conflict with movement or placement of ships (e.g. two Imperial Class Star Destroyer ships are placed with their bases touching), players must adjust the number of plastic pegs to increase or decrease height until the ship models are not touching.
Squadrons must be placed within distance 1-2 of a friendly ship and within the deployment area.

Edited by BiggsIRL

PS from the same FAQ that they released at the same time:

Q: During setup, can a squadron be placed outside the setup area as long as it is within distance 1–2 of a friendly ship?

A: No. It may be placed outside of the deployment zone, but not outside the setup area.

Is it just me, or has the "one tool" rule been removed?

Edited by theruleslawyer

I'm just going to keep playing the way I have until they get their shiz together. Those two rulings about squadrons directly contradict each other. Also, why in earth do we feel any need to nerf squadrons? Are we playing the same game here?

I'm going to offer to do proofreading for FFG for free. Clearly they cannot afford professional help.

I've had less errors writing my tournament documents for vassal is what I'm saying.

Ok, someone over at FFGs have been definitely been playing to much X-Wing, and way to little Armada.

So far, these are the strange changes, which makes much more sense from a X-Wing perspective:

Changed the order of who places obstacles.

Removed the "One-tool rule".

Referring to adding "more plastic pegs on top of each other".

Contradicting themselves in the same document, and condraticting the RRG, on how squadrons are allowed to be placed.

Requirement to submit which obstacles and which damage deck to use in tournaments

I'm going to offer to do proofreading for FFG for free. Clearly they cannot afford professional help.

When you email to offer them this, make sure you include all the issues we caught.

Yeah I am so confused on a lot of these new rulings with deployment etc... it really is like they skipped proof reading this thing.

Was the "Score Pile" a thing in the original docs? It's under "Destroyed Ships".

I'm going to require my opponents to build a Jenga-like "Score Pile".

Yay news....-_-

... condraticting the RRG, on how squadrons are allowed to be placed....

Looks the same to me, what did I miss?

... condraticting the RRG, on how squadrons are allowed to be placed....

Looks the same to me, what did I miss?

Like BiggsIRL pointed out, the Tournament regulation says:

" Squadrons must be placed within distance 1-2 of a friendly ship and within the deployment area."

However, the RRG states "[...] may be placed outside of deployment zones", which is also stated in the new FFQ which was released at the same time as the new Tournament regulations.

Edited by Viper Jr.

i'm confused, to me it still says the second player places the first obstacle on page 5 under Game Setup on Point 5.

An interesting note is that Head to Head is now the first go to for determining tie breakers and then MoV instead of MoV.