KKK or "I want to run triple torpedo boats but i don't want to play scum"

By Agemman, in X-Wing Squad Lists

It's gonna be more a joke list than a competitive one but still i want some feedback from you guys.

Warden Squadron Pilot (23)
Plasma Torpedoes (3)
Extra Munitions (2)
Cluster Missiles (4)
Seismic Charges (2)
Guidance Chips (0)
Warden Squadron Pilot (23)
Plasma Torpedoes (3)
Extra Munitions (2)
Cluster Missiles (4)
Seismic Charges (2)
Guidance Chips (0)
Warden Squadron Pilot (23)
Flechette Torpedoes (2)
Extra Munitions (2)
XX-23 S-Thread Tracers (1)
Sabine Wren (2)
Ion Bombs (2)
Guidance Chips (0)
Total: 100
dc4.gif

Step 1) maybe find a better name.

Step 2) Drop all the bombs

step D) Profit

Step 4) Drop the tracers and one of the seismics and add in thermal detonators.

Edited by Panic 217

I'm not sure what you're looking for in a "joke" but I can't imagine an ineffective list being that fun to play

especially not cluster missiles, which get farted out modless and only get gced once per round

for ships such as these that can't get mods after firing ordnance, you basically need homing missiles or Concussion w/long range scanners (which ks can take)

in all honesty, though, the K-wing is a pretty sh*tty ordnance platform. It's expensive, has (ironically) no K turn and has a turret upgrade to fill in 2ndary weapon needs. Not to mention it's also got the amazing A-SLAM + conners route, which just destroys with Sabine (who makes a nice home in Miranda, who coincidentally has a very high PS to abuse seismics with)

ordnance without jumpmasters is basically going to come down to Tie bombers, who are cheap enough to be able to load missiles without getting prohibitively expensive and can perform honest to god K-turns

Miranda herself may actually make a terrifying ordnance platform with 5 dice homing missiles, but she's just one K

if you make a list out of this, you will get rid of this KKK nonsense and call it "Ride of the Valkyries"

Warden (homing, extras, seismics, gchips) [32]

Warden (homing, extras, seismics, gchips) [32]

Warden (sabine, conners, extras, A-SLAM) [33]

[97]

so upgrade the seismics to thermals for 99

Maybe once the Long Range Scanners come out?

Warden Squadron Pilot (23)
Extra Munitions (2)
Homing Missiles (5)
Thermal Detonators (3)
Long-Range Scanners (0)
Warden Squadron Pilot (23)
Extra Munitions (2)
Homing Missiles (5)
Thermal Detonators (3)
Long-Range Scanners (0)
Warden Squadron Pilot (23)
Extra Munitions (2)
Homing Missiles (5)
Sabine Wren (2)
Seismic Charges (2)
Long-Range Scanners (0)
Total: 100

I'm not sure what you're looking for in a "joke" but I can't imagine an ineffective list being that fun to play

especially not cluster missiles, which get farted out modless and only get gced once per round

for ships such as these that can't get mods after firing ordnance, you basically need homing missiles or Concussion w/long range scanners (which ks can take)

in all honesty, though, the K-wing is a pretty sh*tty ordnance platform. It's expensive, has (ironically) no K turn and has a turret upgrade to fill in 2ndary weapon needs. Not to mention it's also got the amazing A-SLAM + conners route, which just destroys with Sabine (who makes a nice home in Miranda, who coincidentally has a very high PS to abuse seismics with)

ordnance without jumpmasters is basically going to come down to Tie bombers, who are cheap enough to be able to load missiles without getting prohibitively expensive and can perform honest to god K-turns

Miranda herself may actually make a terrifying ordnance platform with 5 dice homing missiles, but she's just one K

if you make a list out of this, you will get rid of this KKK nonsense and call it "Ride of the Valkyries"

Warden (homing, extras, seismics, gchips) [32]

Warden (homing, extras, seismics, gchips) [32]

Warden (sabine, conners, extras, A-SLAM) [33]

[97]

so upgrade the seismics to thermals for 99

Yeah KKK maybe is not the best name but the real name would be [FREEDOM INTENSIFIES].

As i'm not a big fan of leaving one ship without his homing missiles i made some changes to the list you posted and this came out.

Warden Squadron Pilot (23)
Extra Munitions (2)
Homing Missiles (5)
Seismic Charges (2)
Guidance Chips (0)
Warden Squadron Pilot (23)
Extra Munitions (2)
Homing Missiles (5)
Seismic Charges (2)
Guidance Chips (0)
Warden Squadron Pilot (23)
Extra Munitions (2)
Homing Missiles (5)
Sabine Wren (2)
Conner Net (4)
Guidance Chips (0)
Total: 100

This list could be effective depending on your match ups and how skillfully you deploy the bombs, but the sad news is that if you actually face triple U-Boat, they fire first and it's probably going to spell sad times for the Rebel squad.