Was toying around with ships that have the ability to take actions AFTER the activation phase. Maybe take a lower pilot skill guy and let him boost afterward. Obviously Airen Cracken can shoot and give someone a free action... but how else? And specifically, how to get an action to "Wingman" in order to pass it to someone else... and then even further, how can I break the game by handing out an action during the combat step? Expose? Boost? Daredevil?
But these seem to only hinge on 2 pilots - Airen Cracken and Valen Rudor, neither of which are a sure thing. Then this little combo popped up:
Jake Farrell (24)
Squad Leader (2)
Veteran Instincts (1)
Experimental Interface (3)
A-Wing Test Pilot (0)
Kyle Katarn (21)
Wingman (2)
Moldy Crow (3)
So now I've got two things that can happen at the start of combat, and I can choose which happens first.
1) Wingman can remove a stress from a ship.... and
2) Kyle can pass a focus.
So I have Kyle pass a focus, which instantly triggers a bunch of goodies on Jake, all of which take place BEFORE I begin the Wingman effect.
Jake gets a focus, does a free barrel roll, triggers Experimental Interface to trigger Wingman, which gives someone ELSE an action (PS 8 or below), and after THEIR action is complete, Jake will FINALLY get his stress. This completes Kyle's "Pass out focus" step, now we do Wingman, and remove the stress from Jake.
The only real condition for this to work is Jake's relative proximity to Kyle Katarn. He needs to be range 1-3 to get the focus, but if he wants stress cleared he needs to be range 1, or at least close enough to boost/barrel roll into range 1.
The only part of this whole combo I haven't yet figured out yet, is WHO else to add to this list, that would really mess things up with a free action at the start of combat from Wingman - and if I should give them Push the Limit or something crazy to keep the train going!