I was thinking recently:
Rebels got Jan to give red dice and change focuses into evades on most clumsy ships even. The got Kyle to benefit from PtL even more, they got multiple turrets, k-wing that can be fielded in milion of ways, now they even get lumbering-decimator-like behemot in form of Ghost. Heavy assault fighters? Bwing say hello. Nimble ones? Ewing. All around? Xwings... Not to mention fat turrets. I even forgot about sabine bomber sheanigans.
Similar is with Scums: HWK pilots that steal ps and focuses, Brobots, turrets slots like rebels, illiclits. Even they arrived 5 waves later they still have more options...Variety of fighters are same here: Starvipers for nible ones, Kihrax for all around, and G1-A as heavy. And heavy large ones as YV and Firespray. Even some clumsy cloaking.
And they got ASTROMECHS to even make more options.
Plus they are mostly viable in competetive (with kihrax exception maybe).
And what our fellow Empire has? Plethora of nible fighters, 1 heavy that waited few waves for fix, lambda has 1 supportive pilot that sees some usage and palpatine. Decimator is somehow unique. No turret slots. They wanted them to be superior with bombs and rockets with bombers and punishers but they are lacking for now. Phantom is well...just a bit different ace.
It becomes even more noticible when we look at jugller lists:
Rebels: EVERYTHING.
Scums: Maybe not everything but lots of variety.
Empire: swarm/2ShipDeci/3ShipAces and nothing more.
Do you see my point? Only 3 competitive list archetypes, even casual there is hard to build something different.
Edited by Vitalis