Howl of the Wendigo

By player30867, in Talisman Rules Questions

Would anyone like to explain exactly how the Frostmarch version of 'Howl of the Wendigo' is supposed to work? The wording on the card is rather vague, especially as to how long the effect is in place and what the consequences of not attacking another character are. (Note: this is different in function to the 3rd Edition Mountain 'Howl of the Wendingo'.)

Thanks

serio.gif

Text = "All characters, no matter what Region they are in, must attack a character they land on. If a character defeats another character, he must choose to take a life as his reward. Once this happens, the Howl then echoes to the discard pile."

It's an Event that stays on the space it is drawn until the following happens =

So, the way I understand it, as long as the Howl is out...

1-You cannot encounter the space, or pick a card, or fight a monster if you land on a space where a character is. You must try to fight the character.

2-You cannot avoid the character (as an attacker), use Evade spell or power, etc... you must pick a fight. Defenders CAN evade since the card says "Land On".

3-It has to be an actual fight. No abilities, i.e. No Stealing for the Thief. No Trading for the merchant. You fight. (Battle, or, if allowed, Psychic)

4-If you win, you can NOT try to take a gold, object, etc... You have to try and take a life

5-(This one I'm not sure on). If you don't actually take a Life, say, It's stopped by Armour, a Spell, etc..., Wendigo is still active. IF you finally draw blood and a Character loses a life, THEN, finally, Wendigo is discarded and, from then on, if you land on a space with a character, you can now encounter the space, or evade the character, or steal his stuff (if thief), trade (if merchant) etc..., or, you beat on his noggin, and if you win, you can, instead of a Life, take 1 thing from him, and so on.

Anyone to correct if I'm wrong.

FFG has made that card easier...sad.gif

Orginally.. it says..

It is said he who hears the Howl of the Wendigo, will be dead before morning.

If you lose a battle or psychic combat, either this turn or next turn, unstead of losing just one life, your character is killed !

No saving rolls allowed.

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It seems that i must house rule this..

Thanks guys. But does the effect end once a player character has carried out an attack, or does it continue until every player character has attacked another?

Archdruid said:

Thanks guys. But does the effect end once a player character has carried out an attack, or does it continue until every player character has attacked another?

From the text from 4thR, it seems that Howl of the wendigo will end, after the first player has taken a life from a other character.

And with this card, you can use saving rolls too. ( armor, fate etc..

FFG has made it less dangerous...sad.gif

I see a house rule coming..gran_risa.gif

Velhart said:

I see a house rule coming..gran_risa.gif

I see 3rd ED. card coming to my 4th RE happy.gif

I never played 3rd edition but have seen the cards on Boardgamegeek. Howl of the Wendingo has always stood out as one of the best 3rd edition cards, truly in the random spirit of Talisman catastrophes such as the Horrible Black Void. Hopefully the effect will return under a different name.

happy.gif

Tons-Home-rules said:

5-(This one I'm not sure on). If you don't actually take a Life, say, It's stopped by Armour, a Spell, etc..., Wendigo is still active.

Anyone to correct if I'm wrong.

I think you're wrong in that one angel.gif

"...If a character defeats another character, he must choose to take a life as his reward. Once this happens, the Howl then echoes to the discard pile."

Choosing to kill is enough. If it's stopped by Armour, Spell or something, Howl of the Wendigo ends as well.

Rimmer said:

Tons-Home-rules said:

5-(This one I'm not sure on). If you don't actually take a Life, say, It's stopped by Armour, a Spell, etc..., Wendigo is still active.

Anyone to correct if I'm wrong.

I think you're wrong in that one angel.gif

"...If a character defeats another character, he must choose to take a life as his reward. Once this happens, the Howl then echoes to the discard pile."

Choosing to kill is enough. If it's stopped by Armour, Spell or something, Howl of the Wendigo ends as well.

I don't think so..

If a character choose to take a life (because of the wendigo) then the defending character can still roll a die for his armour.

If the armour saves his life, then the winning character has no reward.

Howl of Wendigo will only end if a character has take a life as his reward gui%C3%B1o.gif

Having read the card now, I am leaning toward the view that just winning a combat and "choosing" to take a life if enough, that life loss can be prevented via Spell, Armour etc. but once life was taken as a reward, poof.

Archdruid said:

I never played 3rd edition but have seen the cards on Boardgamegeek. Howl of the Wendingo has always stood out as one of the best 3rd edition cards, truly in the random spirit of Talisman catastrophes such as the Horrible Black Void. Hopefully the effect will return under a different name.

happy.gif

Basilisk has that sort of instant kill effect..happy.gif

I was just thinking again about the effect from 3th, but i think that the chances are really low to use this old effect for the mainboard

Many spaces on the mainboard are draw 1 spaces, and if you draw the wendigo on a draw 1 space, then the effect does nothing in your own turn and there is also a high chance, that the next card that you will draw, will not be enemy card...

Then i rather use the card from Frostmarch. It will activate at least a pvp fight, if characters landing on each other..preocupado.gif