Blast and doors question

By onetruerebel, in Imperial Assault Rules Questions

Not hard to understand, but there are only two things on the board in an IA game, figures and objects, and doors dont seem to have figured that out yet.

Doors want to feel special!

But that's what I mean... doors is a third thing. Since they don't act like figures or objects, they have an entirely different rule combination.

Time to bring this up again. I don't see why a door can't be attacked if figures are blocking the adjacent squares. As long as the front edge of those spaces are clear then a ranged attack can have LOS.

Also if a figure is 1 space away from a door (not adjacent), and that figure is targeted by an attack that has blast, would the blast hit the door? The argument was this: blast is an ability that affect doors, the door is occupying the spaces in front of it in this situation, thus the door is now adjacent to blast space.

“When attacking a door, using an ability that affects a door, or counting spaces to a door, the door is considered to be occupying each empty space with which it shares an edge.”

As written that conflicts with "The spaces that share an edge with a door are the only spaces that are considered to be adjacent to that door."

Why is it time? Things have not changed. :D

One does not conflict with the other. Each are used in a different situation. The latter is used when the ability talks about adjacency (which is almost every ability), the former (door occupying its adjacent empty spaces) when you need to determine distance (line of sight and required accuracy for an attack or for abilities that require within X spaces ).

Specifically, Blast calls for adjacency, so the target space needs to be one of the spaces that are adjacent to the door. You could not interact with the door by being adjacent to a figure that is adjacent to the door, so how could a Blast from there damage the door.

(It isn't the first time I have said that doors are hard.)

Edited by a1bert

Doors want to feel special!

Why I've taken to call the Imperial Assault doors for "Schrödinger's Door" once I finally grasped the fact that the door's existence in a space depends on whether it is empty or not.

Doors want to feel special!

Why I've taken to call the Imperial Assault doors for "Schrödinger's Door" once I finally grasped the fact that the door's existence in a space depends on whether it is empty or not.

Not really the correct interpretation. Doors do not occupy spaces, ever, they occupy an edge between spaces. all abilities that require adjacency - blast, melee attacks, interact, etc, require you to be in one of the squares adjacent to the edge of a door. Range attacks require calculating line of sight to a space, to make this easier to work with, the rules state that the squares next to the door can be used to draw line of sight. Easy enough. But anything occupying those spaces can still block line of sight to the door.