Which Echo list?

By Ronu, in X-Wing Squad Lists

So couple of list here for echo feedback welcomed.

"Echo" — TIE Phantom 30

Veteran Instincts 1

Enhanced Scopes 1

Recon Specialist 3

Advanced Cloaking Device 4

Ship Total: 39

"Omega Leader" — TIE/fo Fighter 21

Juke 2

Comm Relay 3

Ship Total: 26

Omega Squadron Pilot — TIE/fo Fighter 17

Crack Shot 1

Ship Total: 18

Omega Squadron Pilot — TIE/fo Fighter 17

Ship Total: 18

A bit of support from the mini swarm here. Only have the one crack shot. I could do FSC on Echo and give up my 1 bid. Or:

"Echo" — TIE Phantom 30

Veteran Instincts 1

Enhanced Scopes 1

Recon Specialist 3

Advanced Cloaking Device 4

Ship Total: 39

"Omega Leader" — TIE/fo Fighter 21

Juke 2

Comm Relay 3

Ship Total: 26

Turr Phennir — TIE Interceptor 25

Push the Limit 3

Autothrusters 2

Hull Upgrade 3

Royal Guard TIE 0

Leaves me at 98 again some adjustments are possible to move things around here.

Thoughts appreciated.

I prefer the first list. With ships that can be so fragile I prefer more of them.

My version that I've played is

Echo

Omega leader

Mauler mithel

Wampa

It creates more choices for an opponent to make regarding target selection. Wich means more opportunity for them to choose incorrectly.

I prefer the first list. With ships that can be so fragile I prefer more of them.

My version that I've played is

Echo

Omega leader

Mauler mithel

Wampa

It creates more choices for an opponent to make regarding target selection. Wich means more opportunity for them to choose incorrectly.

Hmm don't have Wampa, but Dark Curse could be a alternative

Nothing wrong with a little bit of dark curse.

Enhanced Scopes is a terrible idea on echo. It just makes it easier for your opponent to line up shots on him (and Echo lives and dies by not getting shot at!).

Definitely switch that for FCS!

There are to many ships that have a pilot skill above 8 now that echo will need some more protection. I would give echo sensor Jammer. I have found it to keep echo alive longer and it forces them to take a focus action instead of a target lock.

Enhanced Scopes is a terrible idea on echo. It just makes it easier for your opponent to line up shots on him (and Echo lives and dies by not getting shot at!).

Definitely switch that for FCS!

What about the idea of switching out the recon specialist for an intelligence agent? I've thought about sensor Jammers or accuracy correctors as well?

Echo

VI, FCS, Gunner, ACD

Fel

Ptl, Title, Auto-thrusters, Stealth Device

Zeta Leader

Wingman

99Pt

Okay but that's not close to the way I want to fly my echo so...

Intel agent is definitely handy when trying to deal with high PS enemy aces. But Echo is not really suited for that. IMHO, there's no point in trying to jam a square peg in a round hole so to speak. You take Echo because he excels at dismantling low PS enemy lists. So if he's good against PS 1 - 6 (or even 7/8 w/ VI) So give him upgrades that help him chew through his primary food groups with greater ease: recon specialist, rebel captive and gunner are all good for this.

For high Pilot Skill enemies, you can just take another ship/pilot to deal with them. Omega Leader is not bad alongside Echo, since he is weak against 4+ low PS ships but strong against other high PS aces in 2-3 ship builds. Vader is also handy to have, and if high Pilot Skill is really an issue, you can give him Veteran Instincts.

Edited by blade_mercurial

So perhaps something like this to dice a decision of which poison do you chase?

Soontir Fel — TIE Interceptor 27

Push the Limit 3

Autothrusters 2

Ship Total: 32

Turr Phennir — TIE Interceptor 25

Veteran Instincts 1

Autothrusters 2

Ship Total: 28

"Echo" — TIE Phantom 30

Veteran Instincts 1

Fire-Control System 2

Recon Specialist 3

Advanced Cloaking Device 4

Ship Total: 40

So perhaps something like this to dice a decision of which poison do you chase?

Soontir Fel — TIE Interceptor 27

Push the Limit 3

Autothrusters 2

Ship Total: 32

Turr Phennir — TIE Interceptor 25

Veteran Instincts 1

Autothrusters 2

Ship Total: 28

"Echo" — TIE Phantom 30

Veteran Instincts 1

Fire-Control System 2

Recon Specialist 3

Advanced Cloaking Device 4

Ship Total: 40

Yeah, except Omega Leader will be better here than Turr (and gives initiative bid which Fel kind of needs)