Even though I got worked over at a SC today, I can't shake the feeling that I'm onto something with a Slaver & Warthogs semi-control build. I just can't tell if it's a red herring or if it's one of those lists that's great if you make zero mistakes and I've been making more (and, franky, I have been). I want to pick your brains.
Here's the list:
99 pts
- Trandoshan Slaver + Gunner, Tactician, Feedback Array
- Syndicate Thug + Twin Laser Turret, BTL-A4, Unhinged Astromech
- Syndicate Thug + Ion Cannon Turret, BTL-A4, Unhinged Astromech
- Binayre Pirate
What works:
Unhinged Astromech. (Everyone knows this.)
Feedback Array. It's better than EU at letting a 666 damage stuff behind it.
Gunner. You need to hold a 666 back with Stationary moves and self-bumping or you'll overshoot the enemy. That means no actions.
What doesn't:
The Z-95 is straight-up, boring, barely-functional filler. The only time it accomplishes anything is when I keep it clumped with everything else, so my opponents have to ignore nastier targets if they want to kill it first. Should I try a Black Sun Soldier instead, so he's at least not murdered by PS 2 generics?
Y-wing arcs. They're too easy to dodge, especially after the first pass. Will I still have enough damage potential if I take the BTL titles off?
Failed variations
The list had two Ion Turret warthogs originally. They didn't put out enough damage in testing, so I swapped one to a TLT. I would have done both, but I wanted to keep something that I knew could handle Poe and Miranda, and the 99 pt. Initiative bid came in handy. (All my opponents were at 100 and had at least one PS 2 ship.) That said, I wouldn't be susprised if swapping both is still stronger.
I tried Bossk on the 666. He's good but the forced stress robbed me of too many Stop moves. Maybe worth revisiting if I use self-bumping to stay put even more than I do already?
I tried Engine Upgrade. It's surprisingly weak at getting a 666's arc back onto an aftward target (image), and it's no good for arc-dodging or establishing Tactician range on a PS 2 generic.
I tried Seismic Charges on both Y-wings, and I tried Ion Bombs. They were too hard to use without hitting myself unless the 666 has already split off, and a 666 that splits off is generally a 666 that never shoots anything for the rest of the game.