help with Scum YV-666 & warthogs list

By Quarrel, in X-Wing Squad Lists

Even though I got worked over at a SC today, I can't shake the feeling that I'm onto something with a Slaver & Warthogs semi-control build. I just can't tell if it's a red herring or if it's one of those lists that's great if you make zero mistakes and I've been making more (and, franky, I have been). I want to pick your brains.

Here's the list:

99 pts

  • Trandoshan Slaver + Gunner, Tactician, Feedback Array
  • Syndicate Thug + Twin Laser Turret, BTL-A4, Unhinged Astromech
  • Syndicate Thug + Ion Cannon Turret, BTL-A4, Unhinged Astromech
  • Binayre Pirate

What works:

Unhinged Astromech. (Everyone knows this.)
Feedback Array. It's better than EU at letting a 666 damage stuff behind it.
Gunner. You need to hold a 666 back with Stationary moves and self-bumping or you'll overshoot the enemy. That means no actions.


What doesn't:

The Z-95 is straight-up, boring, barely-functional filler. The only time it accomplishes anything is when I keep it clumped with everything else, so my opponents have to ignore nastier targets if they want to kill it first. Should I try a Black Sun Soldier instead, so he's at least not murdered by PS 2 generics?

Y-wing arcs. They're too easy to dodge, especially after the first pass. Will I still have enough damage potential if I take the BTL titles off?


Failed variations

The list had two Ion Turret warthogs originally. They didn't put out enough damage in testing, so I swapped one to a TLT. I would have done both, but I wanted to keep something that I knew could handle Poe and Miranda, and the 99 pt. Initiative bid came in handy. (All my opponents were at 100 and had at least one PS 2 ship.) That said, I wouldn't be susprised if swapping both is still stronger.

I tried Bossk on the 666. He's good but the forced stress robbed me of too many Stop moves. Maybe worth revisiting if I use self-bumping to stay put even more than I do already?

I tried Engine Upgrade. It's surprisingly weak at getting a 666's arc back onto an aftward target (image), and it's no good for arc-dodging or establishing Tactician range on a PS 2 generic.

I tried Seismic Charges on both Y-wings, and I tried Ion Bombs. They were too hard to use without hitting myself unless the 666 has already split off, and a 666 that splits off is generally a 666 that never shoots anything for the rest of the game.

Edited by Quarrel

Get Bossk instead of feedback array on Slaver, and youre golden.

Drop the title on the hogs and give both TLTs and R4 Aggromech

Try Bossk (pilot) with VI, K4 Security droid, Outlaw tech, and Tactician

Ywings focus for their action, and get a target lock for the second half of TLT

Bossk gets fantastic action economy

Mucho Destruction 99pts