Blank Results

By rcrlu, in X-Wing Rules Questions

Sorry if this has been addressed already. From my knowledge, the general consensus of activating Gunner/Luke is also done by rolling all blanks. But after reading this from page 10 of the rule book, questions started to arise (please bear with me):

*Blank: This result does not display icons. It has no effect.

So how can rolling all blank attack dice still activate Gunner/Luke crew card? In other words, how can rolling nothing = attack that did not hit?

Couldn't you also interpret all red blanks as an attack that hasn't been performed at all or simply nothing? If you can, then an attack that hasn't been performed cannot hit and cannot miss, right?

The rules doesn't state anything about rolling blank results to be used as a basis of having an attack to "not hit". The book only implies that cards like Gunner cannot activate if it doesn't hit (all hit/crit results cancelled by evade dice/tokens). Now could you also say in order to satisfy the condition of Gunner, there has to be at least one rolled explosion/hollow explosion and one evade result/token involved when comparing results?

I'm probably thinking too critically of this matter haha, but what do you guys think?

A Hit in rule terms means that after the compare dice step of the attack phase, there is at least one <hit> or <crit> result left over. So after you remove all the <hit> and/or <crit> results that are canceled by an <evade> result.

Also just because you roll all blanks doesn't mean the attack didn't happen. It means that in the compare dice results you can never even a single <hit> result so the attack misses.

An attack that misses triggers Luke/Gunner.

Edited by VanorDM

Ninjaed, but I was slow in typing.

There is nothing in the Attack rules which state that the an Attack is negated if you roll all blanks.

To see how to determine if an attack hits or misses we need only look at step 6 of an Attack:

Compare Results: For each {evade} result, the
defender cancels one {hit} or {critical} result. All {critical}
results must be canceled before any {hit} results
may be canceled. If at least one {hit} or {critical} result
remains uncanceled, the defender is hit by the
attack; otherwise, the attack misses.
So, if you roll all blanks on your attack dice, no matter what the defender rolls (rolling defense dice is not optional by the rules), the attack misses because there are no {hit} or {critical} results at the end of the Compare result step, uncancelled or otherwise.
Edited by dhowtocor

Ninjaed, but I was slow in typing.

Hence the title. ;) Which I did pick out for myself back in that week or so where anyone with more then 1,000 posts could do so. But I'm guessing enough people picked things off color to have that taken away.

Ninjaed, but I was slow in typing.

Hence the title. ;) Which I did pick out for myself back in that week or so where anyone with more then 1,000 posts could do so. But I'm guessing enough people picked things off color to have that taken away.

I think I missed that window of opportunity by about a dozen posts.

Rolling all blanks certainly would not negate an attack and prevent a Gunner from triggering.

I mean if it negated the attack then where would the "modify attack dice" and other steps come it which could be used to turn those Blanks into something else. Are you telling me that if I rolled five blanks with an Advanced Proton Torpedo the attack is completely negated before I could even use the torpedo's ability to turn five of those blanks into eyes?