Is FFG going to do anything about this?

By Kloud, in X-Wing

What's the issue?

Clearly the scouts too cheap.

it's actually literally 100% the opposite issue

(the others are antiquated design-wise and way overpriced)

Yes there in was the joke.

not on the internet it wasn't

Edited by ficklegreendice

Power Creep is not when they produce cards that are strictly better than cards that are never played.
​Power Creep is when they produce cards that are so good they redefine what is worth playing.

Is FFG going to do anything about this? Astromech slot, boost, better dial, for only 3 more points?

g4BhVA7.pngd2Af7Su.png

Every faction gets ships that are going to be good when compared to other faction alternatives.

With the Ruthless freelancer costing 1 more than the Blue Squadron Pilot and having worse stats that is another one the rebels got on scum.

Power Creep is not when they produce cards that are strictly better than cards that are never played.

​Power Creep is when they produce cards that are so good they redefine what is worth playing.

What is with Scum large ships being a better hit rate than smalls? ;)

I think if they ever do a Falcon scum release, or just a re-release aligned with the Force Awakens, then they will release another YT-1300 title that really helps out the ORS but not the other YT-1300 pilots.

I would really like that.

Power Creep is not when they produce cards that are strictly better than cards that are never played.

​Power Creep is when they produce cards that are so good they redefine what is worth playing.

Here I like to define Power Creep as when a game makes the best even better or when they continually put out new stuff that completely invalidates the old stuff.

ORS and the WSF could both stand to see some improvements/cost reductions that would at least bring them into a discussion on things that would possibly enter play with a chance at winning. Maybe that's not enough for some but boosting them enough that they would be the new "it" would be a problem and a definite cast a power creep.

If a game is played with pieces whose "power" ranges from 1-5 (5 being the highest) it isn't really power creep if you boost the 1s and 2s up to 3s and maybe even 4s. Power Creep is boosting everything to 5 and then raising the bar to start all over again.

power creep isn't releasing a new ship as powerful as the old ships shoulda been (rather than as they are, which is bad)

power creep isn't releasing a new ship as powerful as the old ships shoulda been (rather than as they are, which is bad)

Well phrased.

Basically, they hadn't solved the algorithm for what the ships should cost in the first few waves. All of them have price problems except the Y-Wing and TIE Fighter, and the Y-Wing only because it can tote a TLT and the stressbot R3-A2.

In point of fact, I'm not sure they've solved it until THIS wave. Nothing leaps out at me as under or overcosted - and previously they've been more willing to err on the side of overcosting things.

I was enjoying the more balanced meta this past 6 months...but I have to say that the jumpmaster is just WAY too good, especially the scoutmaster for points. I could be wrong, but I don't think I will be seeing to many other builds on the table when Wave 8 is released. It will be 2 - 3 Scoutmasters per list.

Just guessing. Just such a beast with that dial. Can be almost anywhere

so my point is, I think the Scoutmaster is serious power creep. Why would I ever consider some of the other ships out there when I can can get large base 2 S-Loop, turret, etc. Ohhhh....but only one side is WHITE!!!!! WHITE!!!! compared to other ships...who cares.

Not bitching...just have to figure out how to kill 3 of them efficiently.

Edited by rilesman

The problem isn't that the ORS is too expensive, it's the fact that all of the Jumpmaster 5000s are underpriced by alot (IMO by about 5 points). If you think I'm wrong, just compare the Scout to an T-70 X-wing (Red Squadron Vet.), the X-wing costs one point MORE than the Scout.

Edit: Why hasn't anyone been complaining about the fact you can now get THREE(3) large-based ships, loaded, in a standard list. That should tell you that the Jumpmaster 5000s should be priced higher.

Edited by Sentinal

The problem isn't that the ORS is too expensive, it's the fast that all of the Jumpmaster 5000s are underpriced by alot (IMO by about 5 points). If you think I'm wrong, just compare the Scout to an T-70 X-wing (Red Squadron Vet.), the X-wing costs one point MORE than the Scout.

You cannot compare them, they are completely different.

The best comparison is the wild space fringer, and it does seem great, but how many wild space fringer do you see? Making a new ship crappy because other ships are crappy is not the best solution

The problem isn't that the ORS is too expensive, it's the fast that all of the Jumpmaster 5000s are underpriced by alot (IMO by about 5 points). If you think I'm wrong, just compare the Scout to an T-70 X-wing (Red Squadron Vet.), the X-wing costs one point MORE than the Scout.

You cannot compare them, they are completely different.

The best comparison is the wild space fringer, and it does seem great, but how many wild space fringer do you see? Making a new ship crappy because other ships are crappy is not the best solution

The problem isn't that the ORS is too expensive, it's the fact that all of the Jumpmaster 5000s are underpriced by alot (IMO by about 5 points). If you think I'm wrong, just compare the Scout to an T-70 X-wing (Red Squadron Vet.), the X-wing costs one point MORE than the Scout.

Edit: Why hasn't anyone been complaining about the fact you can now get THREE(3) large-based ships, loaded, in a standard list. That should tell you that the Jumpmaster 5000s should be priced higher.

pst

red vet is also really overpriced. The t-70 is, in fact, less efficient than the t-65 at a base level

it is a bad standard to hold anything to

not to mention large base = harder to fly (bigger ass and such), and the fact that it's 2 dice v 3, which is an absolutely monumental difference

so not really a good comparison at all. All you can compare it to at 30 is the fringer, which no one uses.

Jumpy's fine. It's a K-wing with a hell of a dial on a clunkier base and +1 agi

Edited by ficklegreendice

What's the issue?

Clearly the scouts too cheap.

2 attack dice, so nope, it's priced correctly.

Is FFG going to do anything about this? Astromech slot, boost, better dial, for only 3 more points?

Sounds 146% like comparison of T-65 and T-70

OH SWEET SPACE JESUS!

Except for kihraxz not receiving a mech slot D:

Edited by Warpman

Yeah they have and they will continue to in the future.

It's called POWER CREEP.

The problem isn't that the ORS is too expensive, it's the fact that all of the Jumpmaster 5000s are underpriced by alot (IMO by about 5 points). If you think I'm wrong, just compare the Scout to an T-70 X-wing (Red Squadron Vet.), the X-wing costs one point MORE than the Scout.

Edit: Why hasn't anyone been complaining about the fact you can now get THREE(3) large-based ships, loaded, in a standard list. That should tell you that the Jumpmaster 5000s should be priced higher.

Because some of us remember the 3xFirespray list and that that list faded as quickly as it came....

Remind me what base size the Firespray is again?

2 dice turret.

Flash in the pan list, for any of the variants.

0f4f2e4074311762988a8a981e666f2fo.jpg031049b9ed989d8f6aa202b310c32634o.png

You found two bad cards and one good. No make use of the good one or find card combinations to actually make the bad ones good. Enjoy, that is the basic game design, which makes games like this so interesting in the building stage.

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The Jumpmaster 5000 has the same silhouette as the ORS rotated 180 and pitched 10degrees?

All I really notice is the PS, EPT and the hull differences (between the WSF and the JM5k) primarily.

Ordnance by consensus has a much lower opportunity cost than when the game first deployed. If they've adjusted their costing formulas.

I can see the Cannon slot being of similar cost in comparison to an EPT (the lesser of the two) considering its utility + damage for most Cannon options.

The ORS on the other hand received the short end of the stick since release. Other than APL blockers or double IA carriers it definitely ate the shaft. But let's be honest other than a 4th Unique in a possible 'Nien Numb' at least they gave us the options of 'Generic'.

The purpose of the ORS was so the could make the ship base Double-Sided... all we really wanted was Chewie, Lando, and Han. Who knows maybe it will be re-released with Rey and other stuff?

ORS was just a "meh, nobody's taking them anyway" card.

and remember than BACK THEN there was no AT prevailance and no TLTs

so it was bad, but not as awfully bad as it is right now.

Currently 2-dice turrets can plainly walk out of the window. They won't do ANY damage with primary attack to any evade+AT dodger.

Is FFG going to do anything about this? Astromech slot, boost, better dial, for only 3 more points?

g4BhVA7.pngd2Af7Su.png

Every faction gets ships that are going to be good when compared to other faction alternatives.

With the Ruthless freelancer costing 1 more than the Blue Squadron Pilot and having worse stats that is another one the rebels got on scum.
Uh, the Ruthless Freelancer has a better dial and Upgrade suite, with a sidegrade action-wise. +1 point for that and PS 3 is totally in line with the B-wing. I suppose you can argue that since Major Juggler's math suggests the BSP could be 21 points, the Ruthless Freelancer might be more appropriate at 22 points, but then it would be almost strictly better than the B-wing.

The Kihraxz should have had at least the evade action (or BR) for not having the green straight 1 on its dial.

Tie Advanced (Tie Fighters) can't go slow but they can evade (and BR).

X-Wings can go slow but they can't evade.

Kihraxzs can't go slow and they can't evade (or BR). Which imho is pretty much the part that makes them lousy.

But to be fair - the Kihrax is about 30 years older then the T-70. Its like you would compare WWII piston engine fighters with modern jet fighters ;):P

Smugglers convoy.



But to be fair - the Kihrax is about 30 years older then the T-70. Its like you would compare WWII piston engine fighters with modern jet fighters ;):P



0f4f2e4074311762988a8a981e666f2fo.jpg031049b9ed989d8f6aa202b310c32634o.png

You found two bad cards and one good. No make use of the good one or find card combinations to actually make the bad ones good. Enjoy, that is the basic game design, which makes games like this so interesting in the building stage.

Is it just the scan quality, or is the picture of the Scout so much crisper [would thus be even more 2 "bad" cards :) ]