dorsal Stressy won't be as effective as TLT Stressy (range 3 is where the arc is widest; easier to hit dudes with), but it'll also be a mere 23 points
So whats up with the dorsal turret? Do you see any use?
I think they couldve easily made them 2 points without being op. Its still only out to range 2 and then only 2 dice.
I mean i kinda can imagine them as a alternative for the autoblasters on the ghost to be able to throw 2 hits at RB2 targets with Accuracy Corrector.
Your'e probably correct. 18pt Y-wings are the reason for it though. 5 Y-wings with dorsal and btl is probably broken right now but we have no idea what is coming in the near future whilst our FFG overlords do.
(O.O R1 that is 30! Count 'em 30! attack dice though) EDIT: WITH BTL so there isn't any confusion.
Edited by EbongHawkdorsal Stressy won't be as effective as TLT Stressy (range 3 is where the arc is widest; easier to hit dudes with), but it'll also be a mere 23 points
I always seem to be in range 2 or closer pretty quick with the Y, but that's just my flying.
I also love the idea of maybe getting 6 damage through on something with 1 or 2 agility. Like a Falcon or K-Wing or Dash
Kavil, HWKs not named "Dace Bonearm" you want to keep cheap, Y-Wings with munitions to give em a cheap turret option, maybe even a Zeb equipped Ghost if you're otherwise nervous about Autoblaster's limited range when you're not bumping.
It's cheap and gives you a turret that isn't limited to R1 or by Focus tokens. It may not be "sexy", but it's a solid card in my book.
I love the concept of the turret, it makes the Y-Wing feel more cinematic. Not extremely powerful, cheap, durable with room for a pony plasma torpedo.
I think a case can be made for Dorsal Turret on the Ghost (with the phantom docked).
So while yes, it is only 2 dice at range 2, 2 dice is better than 0 that you would get from ABT if the target is at range 2. And with upgrades such as fcs and Han/RecSpec, you can make that end phase turret shot quite accurate (as well as buffing your primary more than AC) and against 0, 1, and unmodified 2 agi, the 3 dice from Dorsal turret will outperform ABT.
I think it all comes down to who you want to tech against. ABT is amazing against aces and gives a strong counter to Soontir, but Dorsal Turret will on average, give better results vs things like Ywings and Torpedo Scouts, who the Ghost is weak against.
Edited by DeadwolfIt looks like Tactician works in the Ghost's special arc. So you need a turret with range 2 for that. TLT is sometimes suboptimal because of the Phantom title. So I think Dorsal or Ion turrets become good choices for a Tactician Ghost.
But still...a TLT/Tactician Ghost allows you to put three stress on targets in double the normal area for a large ship. Didn't they change Tactician to prevent triple stress on one target?
I might try 4YZ at some point.
It looks like Tactician works in the Ghost's special arc. So you need a turret with range 2 for that. TLT is sometimes suboptimal because of the Phantom title. So I think Dorsal or Ion turrets become good choices for a Tactician Ghost.
But still...a TLT/Tactician Ghost allows you to put three stress on targets in double the normal area for a large ship. Didn't they change Tactician to prevent triple stress on one target?
No, I think that they changed it to prevent the VCX-100 from dealing 6 stress to one target or 4 to one and 2 to another. Stopping triple stress YV-666s was just a side effect.
Edited by WWHSD19 points for a 2 die primary turret on 5 health/2 agility. 22 if you add double focus.
It looks like Tactician works in the Ghost's special arc. So you need a turret with range 2 for that. TLT is sometimes suboptimal because of the Phantom title. So I think Dorsal or Ion turrets become good choices for a Tactician Ghost.
But still...a TLT/Tactician Ghost allows you to put three stress on targets in double the normal area for a large ship. Didn't they change Tactician to prevent triple stress on one target?
It is indeed 3 stress (if you use TLT as your regular attack), the only change they've made was making tactician limited.
Edited by Deadwolf19 points for a 2 die primary turret on 5 health/2 agility. 22 if you add double focus.
25 points to smack a Dorsal Turret on Zeb with Chewie crew gets you 6 HP behind 2 Agility, a great dial, 3 attack in arc, and a cheap turret to open up some options.
It looks like Tactician works in the Ghost's special arc. So you need a turret with range 2 for that. TLT is sometimes suboptimal because of the Phantom title. So I think Dorsal or Ion turrets become good choices for a Tactician Ghost.
But still...a TLT/Tactician Ghost allows you to put three stress on targets in double the normal area for a large ship. Didn't they change Tactician to prevent triple stress on one target?
I think Hera w/ TLT and Tactician is pretty good, tho I think Chopper will be more popular.
It is indeed 3 stress, the only change they've made was making tactician limited.
Yes, I know it was made limited, but I remember that the idea was that this way, you couldn't put three Tacticians on a YV-666 and triple stress targets.
I'm heavily debating putting dorsal instead of TLT on the Torkhil hwk in my list I've been running.
I really could use a spare 2-4 points and that would make the difference. Might also let mux live longer if he's not seen as big a threat now. Just not sure it's worth the drop in offense.