What ship or pilot are you just UNABLE to perform well with?

By Sekac, in X-Wing

Last night I had an odd game. I was flying Poe, Kyle, and Biggs, my friend had Whisper, Omega Leader, and Maarek Steele.

First round of combat, my friend barely put Whisper on a rock, his other two ships did 0 damage to Biggs. I dropped a shield off Whisper, and 2 damage to OL. Nice start.

Second round of combat, Biggs lost his shields and blew IA. Poe did nothing to uncloaked Whisper and got his shields blown off. Kyle wounded OL once more, and Biggs did nothing to (still) uncloaked Whisper. Bad turn.

Third round of combat, OL took an unmodified shot at Biggs, perfect hits, 0 evades, dead. Steele takes an unmodified shot at Poe, perfect hits, 0 evades, dead. Kyle kills OL but I call game anyway. Kyle can't take Whisper and Maarek Steele at once, and it was getting late.

Now I'll say I didn't deploy correctly. I set Kyle and Biggs in the corner facing my opponent, as if to joust. I should've deployed sideways to slow play and build tokens. I also set Poe in the mid-table and went through great pains to make sure he was in range 3 of Biggs. Only after I started flipping dials on the first turn, did I realize I really meant to set Poe in range 3 of Kyle and had to boost closer to set up for next turn, so I was immediately out of position. Mistakes were made.

But I swear to God, every time I bring Poe, he gets his shields blown off in one round! I'm sure it doesn't actually happen in every game but I can recall numerous occasions where it has.

It's weird because everyone refers to Poe as this unkillable, super reliable, eye-roll-inducing, regenning, rebel ace. For me he is just a guy that dies very quickly, no matter how I build or use him. This whole list concept is designed to get Poe to the endgame. Biggs tanks early, Kyle has to be removed next to stop the focus factory, and then whatever is left has to deal with PS 10 Poe sitting on an evade token. He can clean up.

I've seen the power at range 3, but at any other range he always takes more than he gives in my experience.

I'm not naive enough to believe that I'm right and the rest of the internet is wrong, nor do I want to turn this into a dice-blaming pitty party. I fully recognize that I'm "doing it wrong" but my inability to get the value out of a ship I know is powerful, is both mind-boggling and frustrating.

I'll keep trying to crack the code, but boy it's a rough road.

I have the same issues with Aggressors. They're too fast when I want to go slow, and too slow when I want to fast. It usually looks like I'm playing PAC Man with asteroids when I try to fly one.

Anyone else have this issue with any ships or pilots?

Soontir. Though I'm getting better.

I have a pretty hard time to wanting to fly around the map in lazy circles as a fat turret though. Ugh. Disgusting taste in the mouth.

*more xwing politics!

Echo. So strong in theory, so easy to park on a rock.

Phantoms for me as well as decked out Corran. I always manage to put them in bad spots. Cagey arc dodging is not my strong suit.

Imperials:

Hmm maybe Vader? At least of the ones i try to play several times and it often feels like he has a hard time getting his points in. I hate the 1 speed maneauvers, he never saves with his green dice (especially vs TLTs).

Scum:

Kavil, he always dies before really doing a lot, at least for his point cost. Maybe Xisor as well. Just so expensive without beeing a real ace so you cant fit a lot in the rest of the list.

Rebels:

Keyan Farlander or A-Wings. Keylan dies to fast for his points and cant really get enemies into arc that well. A-Wings just fly around like they want but never do any damage.

Anytime I use tie bombers and recently the Tie punisher everything goes horribly wrong. I'm used to the flexible dials of arc dodgers and it's gonna take time and lots of practice to get the timing on TLs for ordnance carriers right.

Interceptors

My name

Forgone conclusion

Never again

Decimators. I know all the theories about how to fly them, and I know I do everything right, but... i just can't ever seem to win when I have one in my list. Soontir is a close second. Though with Soontir, it always comes down to cold dice when I need them most. Nothing like rolling 6 green blanks and getting one shotted behind a rock at range 3.. I don't know how many times that has happened to me.

Personally, I love Echo. He takes a lot of practice, but once you figure out his decloak, he can be a real thorn in your opponent's side.

When I think of a ship build or list that "performs well" my prerequisite is that the list has to consistently do well against a wide range of other lists as long as I don't make obvious mistakes.

That said, the only list that I can't seem to make work "consistently" against other lists is the M3-A Scyk swarm. I really like the look of the M3-A, I like the heavy Scyk upgrade options, and I like the action bar (although a native boost would be nice).

I just can't make any list with 4 or 5 Scyks that I consistently win with. I've won a few matches with just heavy Scyks, but I've lost more matches than I've won trying to makes an awesome Scyk swarm.

I'm a little more consistent with a list of 5 Tansarii Point Vets with Crack Shot on all of them and a couple of hull upgrades thrown in (as long as I'm aggressive enough and get my swarm into range 1 attacks for at least two turns before I lose a Scyk) but even then my win/loss ratio seems more like a matter of random chance. I haven't tried a list with 7 naked Cartel Spacers, but I suspect that list would do as "meh" as any 7-ship TIE swarm without the Howlrunner attack bonus.

I'm holding onto the hope that a Scum Aces expansion will bring a few new Scyk pilots, unique Scyk upgrade, or title card that lets me build a Scyk swarm list that is "at least" as strong as a good A-wing swarm or the inevitable TIE Advanced Prototype swarms that we'll see very soon.

Jax is tricky. He doesn't have Fel's action economy, and that one point of pilot skill really does make a difference.

I can't do Corran. He fly's in a strange way to me.

Fel. I just fail.

A-Wings ugh.

Big ships are hard for me... they just go too fast

Corran and Biggs. Though I've never flown them at the same time.

Starviper. It dies in horrible ways whenever I field it.

Too bad, I think it's an interesting ship.

For me it's b wings, just can't seem to get them where I want them at all, I mean I have better or luck with positioning HWKs than b wings at this point!

Would love to finally figure out how to fly them because the b wing is my favourite ship for the Star Wars universe (spent so much time flying them in the X wing PCs game)

All of them

Z-95s, out of all the ships, that stupid point filler always disappoints. It either gets blown up instantly, or I can't get it into the places I need it because of no BR. Then again I might be spoiled with my TIEs

Outer Rim Smuggler...I so badly wanted it to work as a huge blocker but it fell hard(not a huge surprise).

It's crazy to see so many instances of Corran. He's my bread and butter. I run him at 49 points and can count on almost never giving that up in a game.

It's crazy to see so many instances of Corran. He's my bread and butter. I run him at 49 points and can count on almost never giving that up in a game.

same, Corran has never failed me. or ive never failed him I guess. Poe on the other hand... he dies alot, need to practice with him more.

I'm absolutely brutal with Miranda. Tried her in a variety of 3-4 ships builds, in a K-Wing posse, as the #2 to Dash, with TLT regen tricks. with Homing Missiles, etc. and it has never once gone well.

Which sucks because I love K-Wings, but the only ones I can get baseline mileage out of are the generics

Bro Bots. I don't got the large ship boosting. I often overshoot with the boost losing the firing arc shot.

It's crazy to see so many instances of Corran. He's my bread and butter. I run him at 49 points and can count on almost never giving that up in a game.

same, Corran has never failed me. or ive never failed him I guess. Poe on the other hand... he dies alot, need to practice with him more.

To be fair I ran him like three times, declared "nope" and went back to y wings. I think I didn't even take r2d2 once.