Dunwich

By megark, in Arkham Horror Second Edition

Hi guys!

Well,I was started the Dunwich's expansion and i have got a problem...I lost 5/5 games against Abhoth and i don't know if is very bad luck or i'm as bad as it seems :lol: The case is that i mastered the Basic Game with 3 investigators and now i play with 4 investigators, since i play with Dunwich's city i run out of time and the doom smash me.I would like some advices and by the by these five games were played only with the pool of eight investigators of Dunwich(i would like beat the four AO's first with these investigators,perhaps this makes me lose??)

Thanks!

Dunwich investigators are rather strong, so, it shouldn't be a problem. First question to understand you've got the basic of the strategy: is it clear that some places have a frequency of gates appearing higher than others?

Also, what do you think the main cause for the doom track to be filled is? The Dunwich horror pumping doom in the system, or?

Dunwich raises the challenge quite a bit from core game, so, it's pretty normal losing a few games int he beginning (plus Abhoth's nast in generaly)

Independence square,the witch house,unvisited isle and the woods in the Basic game,and in Dunwich i don't know yet but yes it is clear that point

Well the Dunwich horror(monster) has never awakened and in all these games i thought it was under control but always get something wrong...i'm not sure what is.Yesterday,for example,i had three investigators(with clues for selling) in others worlds when draw mythos "No one can help you now",this was bad luck :huh: I play with 4 investigators,Do you think is possible with that number?i suppose yes,right?

Yes,i suppose is normal but this challenge i like :D I will try to report the next game(by the way,i saw that you and others users report your games turn by turn...Do you write up in a paper before?or how?I try this once and was very uncomfortable :unsure: )

Ok, the basics are good :) Indeed, the main board has 4 high-freq locations, 4 low-freq locations and 3 in between. The analysis could be made a little more detail if we add up the Mythos deck composition from Dunwich: low freq locations have no Mythos bursting the seals, so, those seals are safe throughout the game.

As for Dunwich: there are a few hidden patterns, but I won't spoil you the deck

Next step is checking how clues are used. I imagine you never close gates without sealing unless it's absolutely necessary, right?

If this is also clear, then basic strategy is 100% sound. You just possibly need to hit the gates sooner (i.e. you start the game, see which investigator has the most starting clues and you work to send him with 5 clues asap in a gate).

And sure, 4 investigators should be enough to win with Dunwich in play. Possibly you can play a few times with core game's AOs before moving to the 4 Dunwich AOs (Dunwich AOs are a lot tougher).

As for writing the session reports... dunno, I never take notes, but I have a good memory.

Yes,i never close gates without selling except by some mishap.

Well i try to be faster with the gates and perhaps should try with core game's AOs like you say :D

One last question,do you usually a "recollector" investigator in your games?I like it because the elder signs and the weapons aand other things :P

I see...I will go to take my notebook :ph34r:

Sorry, not so sure I get what you mean with your question. Possibly there's a verb missing? What do you mean with "recollector"?

Sorry ,with "recollector" i mean a investigator with money(or what trying to get) that must buy weapons,items,spells,etc in arkham for supply the other investigators.Basically is a shopper,you know?

Sorry for not be clear or mistakes :(

No probs, and thanks for the clarification :) Indeed, the "shopper" is always welcome in every party :) Maybe it's not possible to shop in every game, tho. When I started playing, I always wanted to gear up a little bit, but in the end there are some games where the pressure is too high and simply you don't have a turn to waste in collecting the money. Still, some investigators - low on clue, with a lot of money - are immediately sent to the Curiosity Shoppe to get a few extra enhancers at the beginning of every game, even now, after 350+ games played

Yeah,i think that i'm a bit obsessed to gear up the investigators :lol:

I try the shopper be a investigator that can fight with monsters so the investigator could clean up the monsters if the "main fighter"(i mean,like i play with 4 investigators i assign them a role:one mainly fighter,one shopper that must be a decent fighter just in case,a sealer and one more for visit Dunwich )is busy with other thing.

Even so,if the fighter must to explore a gate low freq(like as motel hibb),he will do.I mean that each investigator is flexible althought have roles.What do you think about this?? :P

I certainly agree; the greatest strategical minds were able to read every situation and win the battle, right? So, no fixed schemes :)

Have you tried a few more games with Dunwich? Hope you're still liking the game even if it's harsh :)

I have not had time but this afternoon i think that i will be able to be shattered :P

I need to win,abhoth will die sooner or later :angry: but i don't know if i should follow your advice and play with Basic Game's AOs before but but that would be like an escape(althought temporary)

And no problem,you know what my goal is the Avi's league,right? ;) .I won't daunt only for Dunwich :)

Yup, I remember you want to tackle down Avi's league :) Good luck with Abhoth. Try to speed up: hit fast, hit hard, hit ruthless.

And let us know :)

Well...i try to play while write out what was happening and i can't,i decentralizes although i feel like this from the beggining.

So...i try keep playing but the luck was not me,by a side i get two elder signs,but by the other...Wilson fails a evasion check against a monster three times in a row so one injurie in second turn that prohibit carry more than 3 items,also he tried into r'lyeh and lost in time and space,Diana got seal a gate,when the other investigators they were about two gates more...appear "No one can help you"(yes,again :mellow: ) among other things.

And when saw the doom track was already in six,i decided it as lost.

I take about 47 games(without this) and this has been the most stressful for me,I don't know why sincerely.Perhaps i wasn't concentrated,i feel like if arkham must be play only when the concentration is high(i suppose we agree)

Anyway,sorry for the few details and i hope the next time will be better :)

After six games in the end victory!I played with five investigators and the doomtrack it stayed in 6 :lol:

Well done! So Abhoth was sent back to sleep! What's next? :D

I think it will be Tsathoggua,his power 'Malaise' and other effects it does not seem very strong and his doomtrack also it is the longest of Dunwich's AOs,I'm wrong? :P

It's not too impacting on gameplay, you're right; still, the dude is a nightmare in final battle, so, you really want to seal him away as fast as possible :)

Yeah,when i played with the basic game and without the cards of epic battle i come to think it needs more difficult in these battles but now that game with they...I try to evade in a final confrontation(althought i consider that gear up against anyone AO from the beginning of the game not is the point of this game :lol: )

Exactly, is not the point of the game :) Plus, as you noticed, core set AOs are relatively easy to defeat in Final Battle; AOs coming with expansions are really difficult (if not impossible) to defeat

Well,first try against Tsathoggua and...victory!The doomtrack it stayed in 4,five investigators,two elder signs used,a lot of dead monsters,some bless and some curse and something of bad luck on the dices in the beggining but i feel has been a very easy game.

Perhaps might be casuality but in this two last games i feel that with 5 investigators is pretty easier control every aspect of the game,what do you think?Do you feel also is quite easier win with five than four? :)

By the way,I forgot to mention that i started the game with Professor Rice,his hability is awesome! :P

Yes, the higher the number of investigators playing, the higher the odds of winning by sealing / closing the gates.

Congrats on the victory! Give a go to Glaaki and Shudde, then downscale the number of investigators playing back to 4 :)

Thanks Julia! :) I'll play with five investigators against Glaaki and Shudde and later I'll try to beat with four again

Do you think that is possible beat them with only 3 investigators(and Dunwich's Board in game,of course)? :o

It's certainly feasible, but it'd be rather difficult. The general rule is 1 investigator per 1/3 of Arkham's board, so core Arkham with 3 investigators, and then 1 more for each expansion board

I see,by the way i have been reading some of your game's in BGG and there are only 11 games,right?The challenge it ends when lose any game?Congratulations for those unhealthy games,you are really great in the streets of Arkham :)