Keyan Farlander (29)
Rage (1)
Advanced Sensors (3)
Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Push the Limit (3)
A-Wing Test Pilot (0)
Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Push the Limit (3)
A-Wing Test Pilot (0)
"Zeb" Orrelios (18)
Autoblaster Turret (2)
Kanan Jarrus (3)
Total: 100
View in Yet Another Squad Builder
Making the most of Kanan's ability. Thoughts?
Edit: My own thoughts-
Kanan makes the attack shuttle a primary target. You can save 2 points (autothrusters on an Awing, or turret to dorsal + chopper on Farlander) and slightly increase his own durability by dropping him to a HWK- the dial isn't that much worse, but it makes Kanan rely on other for offense- which helps manage Kanan's "biggs factor"
While Kanan's alive, Keyan can use his entire dial and, if he can maintain a shot, manage his Rage stress every turn. Once Kanan drops, Keyan is limited to green maneuvers for Rage, or lose access to a whopping 1 point EPT. :/
The Awings are standard builds, quite competent on their own, but with Kanan alive (and not being used by Farlander) one Awing a turn can pull a 1 hard or 3 bank and still PTL, which means the enemy has to assume any of them can.
Edited by Rakaydos