minefields and shield dials

By thanosazlin, in Star Wars: Armada Rules Questions

so this came up yesterday in a store championship. i was player 2 and my opponent picked minefields, at one point his gladiator ended it's movement and the shield dial was the only thing within 1 of a mine :) .. the whole shield dials are confusing as always. but , do we treat mines the SAME as obstacles where shield dials DO count??

also another question, would we measure the mine distance to the ship cardboard or to the ship plastic ??

i told him no for the shield dial, i was trying to be a good sport, same happened for me later on with my ship with a shield dial :) so i didn't get hit either lol...

In short. I don't know.

A "Ship" is Defined as:

Ship

A ship consists of a ship base, a ship model, a ship token, and a ship card. All components must match the ship’s type, and the name on the ship card must match the name on the ship token.

No mention of Shield Dials, but that could also be part of the "base"

You are correct with Overlapping, that Shield Dials are Counted... But for LOS and "Attack Range" are Ignored.

Personally, my Gaming Group errs on the side of Shield Dials counting... Because that way we hit more mines.

I think in absence of a specific ruling, have an agreement and go with it....

i think i'll do that going forward, just placing mines in the same category as the obstacles as they are "some what" of an obstacle they just happen to have a "range" where as the other obstacles do not :)

I am not sure.

Shields don't count measuring distance. Mines check distance, not overlapping but it is just my opinion.

I'm not set in stone in this interpretation, but we play around here that the shields dials do not count for distance.

RRG 7 MEASURING FIRING ARC DISTANCE AND RANGE

When measuring firing arc, range, or distance, ignore

squadrons’ activation sliders and ships’ shield dials and

the plastic portions of the base that frame the shield dial.

While the text if this rule seems to provide a clear answer, the context is the source of my uncertainty--it's in the context of measuring for attacks. However, being the only place where measuring distance and shield dials are mentioned together, and the fact that it doesn't actually say that this rule is only for the purposes of attacking, this is what we go with.

I'm not set in stone in this interpretation, but we play around here that the shields dials do not count for distance.

RRG 7 MEASURING FIRING ARC DISTANCE AND RANGE

When measuring firing arc, range, or distance, ignore

squadrons’ activation sliders and ships’ shield dials and

the plastic portions of the base that frame the shield dial.

While the text if this rule seems to provide a clear answer, the context is the source of my uncertainty--it's in the context of measuring for attacks. However, being the only place where measuring distance and shield dials are mentioned together, and the fact that it doesn't actually say that this rule is only for the purposes of attacking, this is what we go with.

The specific points under MEASURING FIRING ARC AND RANGE the second and fourth dot points, which mean that you dont count the shield dials for minefields.

When measuring non-attack range or distance between two components, measure from the closest point of the first component to the closest point of the second component.

and

When measuring firing arc, range, or distance, ignore squadrons’ activation sliders and ships’ shield dials and the plastic portions of the base that frame the shield dial.

Edited by Belegon

Yes, its the "Distance" key word there... I did not look at that, as Firing Arc and Range is not ad istance measurement, but it is there nonetheless.

You do not count Shield Dials when rolling for "Distance" to a Minefield.

Yes, its the "Distance" key word there... I did not look at that, as Firing Arc and Range is not ad istance measurement, but it is there nonetheless.

You do not count Shield Dials when rolling for "Distance" to a Minefield.

Squadrons use distance in measuring attacks, which I think is why it's covered in that section.

Yes, its the "Distance" key word there... I did not look at that, as Firing Arc and Range is not ad istance measurement, but it is there nonetheless.

You do not count Shield Dials when rolling for "Distance" to a Minefield.

Squadrons use distance in measuring attacks, which I think is why it's covered in that section.

My friends and I have a house rule, never have a rules discussion without the rulebook at hand.

Page 9 refers to Distance and Range and in brief Range (Short, Mendium and Long) uses one side of the Range Ruler and Distance (1-5) the other. Sometimes ships use distance and squadrons use range, so your statement is not precise, which I hope is a nicer way of saying incorrect. An attack made near to Rhymer is a clear example of a squadron attacking at range. Other times you may have to measure distance for a ship, say to see if Paragon is close enough to a squadron as to prevent damage.

Belegon has the rules pretty well covered and explained here.