Mini epic, really, 200 pts Scum vs Rebels. 5 x 3 game area, 10 rocks, Victory Points gained at game end, control 3 satelites. Wave 8 upgrades...
- GUIDANCE CHIPS : Quite good. We played by standard ordnance rules, no house rules. Y wing Rebel fighters fired three salvoes (Proton and Plasma), the conversion of a blank into a Hit was decisive ( twice near miss with Plasma were single hits against a FS 31 and a Agressor. Cero points mod, 4 less shields.
- BOBA : jumped into a GR 75 with 5 hulls remaining, he was a crewmember in a FS 31. Killed Dodonna, a 6 pts upgrade. The GR 75 blew up three turns later, so not super decisive but very tasty.
- ZUCKUSS : Perhaps the most important upgrade. In a FS 31 with a HLC acumulated a ton of stress. Fired round after round against the Huge Rebel. Destroyed after he fired 3 or 4 times the HLC. When destroyed, the FS 31 was under 8 or 9 Stress. Punished badly the GR 75 shields and we all think he was quite important
LONG RANGE SCANNERS ( well, wave 8.5 ) : No.idea because the Rebel B wing with them was destroyed in turn 2, no chance of firing. But she obtained a TL in round 1...
Edited by Hexdot