Different Ideas for FaD Campaign

By HernerJade, in Game Masters

Hello all, I'm currently running an EotE game and wish to transition to FaD with my players when we finish, but I don't know what kind of storyline to have them go through. I have three ideas of different kinds of arcs, but I'd like some other opinions on which one has more story potential or just sounds more interesting.

Option 1: The PCs will learn about their inherent force abilities and begin looking for ways to improve their powers, get lightsabers, etc. However, allies they have in the rebellion or with smugglers, etc tells them that something strange is happening in a certain sector, planet artifacts are disappearing, children are stolen in the night, all kinds of strange stuff. Investigation leads the PCs to find out in a remote region of space, someone is building an army using force sensitives and dark side power. The culprit is a Sith Pureblood Revanchist turned Sith Lord who has been in stasis (a stasis machine of some kind, working out the details...) since the Cold War and is building an army of indoctrinated and volunteering soldiers alongside battle droids to wage an all out siege on the galaxy, killing Empire and Rebels alike. This madman conqueror and his allies will be hunting and fighting the PCs throughout while the players do what they can to help their rebel allies and still stay out of the Empire's way, or even find a way to enlist their help. (This is a much more grand scale campaign idea, with the PCs becoming embroiled in a huge conflict with parts of the rebellion and empire fighting against the Sith Lord's new revanchist movement. It will use a bit more of age of rebellion than EotE, but showcase the PCs as heroes struggling to keep their center in the middle of a "war" as the Sith corrupts everything he can, including them.)

Option 2: The PCs are trying to lay low from the empire, hiding out on the Outer rim and waiting for a recent misunderstanding to blow over. But they uncover that dark forces are at work. They seem to be followed everywhere they go, and soon run into a mysterious warrior that tries to take them to his "mistress". After him more begin to hunt the PCs, until they are eventually captured and taken to a remote world in sith space, where a cult has taken over a monastery and reveres the force in all its forms, but uses it for their own means. They are led by a "vampiric" force user (she discovered an ancient technique that allows her to suck the life force out of force sensitives and give herself strength. She has refined this to be able to keep herself eternally youthful; she has been around since before the clone wars and has learned tons about the force, from the dark side, light side, even nightsister magic and baran do techniques). This mistress will try to turn the PCs to her twisted ways and use them on her final goal to seize control of the Empire from palpatine and have access to all of the force sensitives in the galaxy for her to consume. It becomes a race against time before the PCs can stop her from becoming unstoppable. (This one is on a smaller scale, as the PCs will be dealing with her and her cult, stopping their activities and weakening their grip. IDK if she will get to coruscant or if palpatine will be involved, but this one is going to focus more on the twisted nature of the big bad and trying to find a weakness to her technique, which there is but I haven't thought of it yet.)

Option 3: The PCs have been "adopted" and taught by an old master who left the jedi before the clone war, and has escaped the purge that followed. Since that time, he has taught two apprentices before, which the PCs don't learn for awhile. There was a human and twilek, two boys who lived as urchins but blossomed in the force. The master taught them and they became powerful, but long story short the twilek turned and became an inquisitor and the human became so powerful he hid himself away and feared his power, unable to control his feelings (think a hulk kind of way). The master will wish to atone and need the PCs help in redeeming his fallen students. They'll need to stop the twilek from using dark side vergences, seek the help of another master, a blind student of a baran do sage, and redeem or eliminate the fallen/grey apprentice. (This is more of a small scale character driven campaign, with a heavy part on the master and his backstory with his apprentices and how their actions impact each other. There will probably be no happy ending...)

Any insight would be helpful, and feel free to criticize all of these are as new as can be.

1) The villain needs a heck of a lot of resources to even pose as that kind of threat unless you're going Apocalypse Now and have them stranded on the same world rather than try to explain why the Empire isn't already involved?

Maybe he has a number of hidden caches of ships, weapons and hidden slaveworlds fanatically loyal making him a very scary threat once they realise what they're up against?

2) How about she needs their help to locate a hidden settlement of force sensitive which would insure her survival and avoid attracting the empire's attention.

This would climax with the discovery an outcast led the Empire to the settlement and wiped them out leading to her desperately needing a force sensitive and only the PCs are available!

3) Have the one in hiding being the threat as he's lost control and the Twi'lek actually turned in his efforts to stop his fallen human brother?

Giving their mentor a flaw would help your story especially if he's close to falling himself as he refuses to believe he has a problem?

4) Have their mentor be the villain!

As kids they were rescued from the Empire and there are two forces kidnapping the kids one is their forgotten rescuer who has been taking the kids and their families (where possible) into hiding which their mentor claimed were killed whilst of course you have the frustrated Inquisitors.

Their mentor located them and is using them to find their rescuer due to being a former Jedi hunter whose patronage ended with the death of his sponsor (Tarkin) on the Death Star?

Thinking about it more the sith lord could potentially stumble upon a structure similar to the star forge in the unknown regions and that could account for his power in addition to slave worlds, I like the idea of the PCs gradually learning just how much he has at his disposal.

The mistress as I see her would definitely want to use the PCs to her own ends, so it is possible she'd recruit them, maybe after they ruined some other scheme of hers. I like the outpost of force sensitives.

And the mentor as the villain could potentially work, but I think it would be more of a pride thing that consumes him rather than being a jedi hunter, I need to work out the details.

Thanks for the feedback!