I run for two groups. Both this system. One is full of role playing and laughs and we're telling a great story. The other gets combative with me, secretive, and metagames like they're getting paid for it.
I don't care, per se, if someone metagames if the rest of the table is cool with it. But I won't encourage it. Take away the carrot and let us see where the horse goes, shall we? So I took away the morality and replaced it with my non-mechanical colors idea.
There are a lot of times I blame the GM for things gone wrong, but power gamers are gonna power game.
Considering the games I've been in and the games others have reported I have full faith that the problem lie in how those players view the game and not the mechanic itself. Otherwise your problem would be more rampant.
Though I'm also never convinced with a sample size of 1.
Also if your power gaming Morality in this system then ...... because honestly there is no real power gaming benefit. The bonuses are just not that awesome that you need to power game that unless you just have a general desire to power game. Which no mechanic can address.
In the end I've yet to see a strong case (and to be clear you haven't actually built a case you've just called it bad) that didn't somehow rely on people fundamental not agreeing with FFG's vision of Good vs Evil. Most of these conversations always circle back to a fundamental disconnect between how the group in questions views Good and Evil and how Star Wars portrays Good and Evil. The mechanic, more often than not, is just the scapegoat.
Edited by Kael