To open, I'd like to acknowledge that if you enjoy the Morality mechanic as it is, by all means have a blast.
That said, how in the hell is this accepted? I though the diametric scale of good v bad was antiquated when it was in KotOR and Fable, why is this accepted in 2016?
I disliked the mechanic for D&D as well with their nine point axis, I should mention as well.
I understand it makes sense to have a reference point for other players and the GM for ease of story telling and role playing, but it just isn't that simple.
Anyone familiar with Magic: the Gathering?
The colors.
White is order, at its best its a just and democratic state of being. At its worst, it's a tyranical martial law dictatorship.
Blue is knowledge and learning. It is inquisitve and smart. Or it's cold, calculating, and unfeeling.
Green is the natural order. It's neutral and beautiful. Or it's wild and untamed.
Red is passion. It's energetic and genuine. Or its furious and fiery.
Black is death. It can be natural and knowledgeable. Alternatively it can be cruel and hateful.
There's a post about homebrew rules on this board and this is mine here. Morality is one major driving for e, one primary choice of these five colors. It should color your perception for all your actions and decisions and thoughts. You should consider one or two other colors as minor modifiers to flavor it a bit.
You can easily go from a curious study to live animal testing if you are blue. It's simple to move from passionate to furious.