Ezra Bridger (20)
Lone Wolf (2)
Twin Laser Turret (6)
Lando Calrissian (3)
Experimental Interface (3)
Lothal Rebel (35)
Fire-Control System (2)
Autoblaster Turret (2)
"Chopper" (0)
Hera Syndulla (1)
Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
BTL-A4 Y-Wing (0)
Total: 100
You've got two ships that are serious threats, each with a fair amount of HP. As usual, the Stresshog is likely to be the first shot at, but if that's the case, the Ghost is going to lay down a serious beating.
If you consider that the Ghost doesn't REALLY care about stress, it has an outstanding dial. K-Turns like a Defender, and has every 1-3 manuever available. Keep stress at bay early game when it's inconvenient, then accept it and play like the Stresshog in the late game, ignoring Stress and using Chopper for Focus when it's clutch.
The autoblaster Turrets keep pesky aces away from your blind spots and allows you to fly your Ghost very aggressively as a blocker for your TLT ships. Aces can either bump you, or land in R1 then scramble to get out of range of your turret.
The other two ships are much more threatening targets, but if your opponents make the mistake of saving Ezra for last, they're going to find him very difficult to bring down. Lone Wolf works like bonkers with his pilot ability as well as with TLTs. You get to take a regular action (evade, focus, BR, depending on the situation), THEN Lando, and also re-roll your blanks. Then green maneuver next turn to do it all again.
It's also worth noting that while Ezra greatly prefers to do green maneuvers, this ship isn't exactly crippled if you do a white maneuver and you have to retain the stress. You lose all the bonus actions that turn, but retain your pilot ability and Lone Wolf, which are themselves pretty solid.
What are your thoughts on this list? Your input is appreciated.
Edit: Oh, and probably don't bother with the Ghost/Phantom titles. Your Ghost is going to charge the enemy straight on I suspect, and thus does not care about firing out the special arc. The turret is a situational thing, and even if you fire it, it probably won't be worth not having the third ship in combat from the start.
Edited by CBMarkham