Hi everyone
i know that's a noob question ![]()
however i could have underestimated conflict...
i'm running a mini campaign, focused on Operation Shadowpoint adventure with some other adventure (Perlemian Haul and Dead in Water) inserted as "big event seed".
In the group there are a Jedi, and even if we are playing AoR i allowed him to play a Jedi Guardian. Of course i used Morality (in addiction to Duty).
I'm a long time GM from WEG and even if a little rusty (we're not playing since a couple of years ago) i got some experience in putting Jedi "bad situation" and also push them in making critical decision. However, WEG and FaD handle in a very different way dark side; where the former is more a "punish PC if they do something wrong" the latter is more a "put PC in situation where they need to choose between easy way and Jedi way". Also, morality strenght/weakness could be used in play
We played just a couple of session, and one was more an introductive one. However, Jedi earned one or two conflict point per session and now he's more than 60 Morality, so i suppose i need to stop thinkin with my "WEG's mind" and start putting them in situation where he need to get more conflict
i got some ones, like seeing Imperials (or someone else) hitting on an innocent bystander; he could not ignore them even if this will make mission more difficult.
Did you have some other ideas?