Lt Blount Z-95 Alpha Strike

By Baaa, in X-Wing

Is there an actually ruling anywhere about tarn mison in that situatoin?

The ruling is under the ACQUIRE A TARGET LOCK rules in you're rule book.

I'm not sure when you stopping reading my post :P but here it is again:

EVERYTIME you ACQUIRE A TARGET LOCK you must measure to see if it's in range 3.

Most of the time an abilities like Tarn or FCS are in situations that have already be measured. Most ships can only shoot range 1-3, so if you can shoot you can pick up a target lock.

Blount is also good for taking out Stealth devices as well.. although am seeing less of those now that Auto thrusters are all the rage...

Blount is also good for taking out Stealth devices as well.. although am seeing less of those now that Auto thrusters are all the rage...

Because SD tends to fail the first time you use it.

4x Black Sun Soldier w/ Guidance Chips & Glitterstim.

N'dru Suhlak w/ Crackshot, Guidance Chips & Glitterstim.

Add missiles to taste.

Unless it's one of the rare corner cases like ST-321, acquiring a target lock always comes with the 1-3 range restriction. Tracers add another restriction, the target lock can only be aquired on the defender, but you still need to check range, as you would any other time the phrase 'aquire a target lock' is mentioned.

This is completely correct. I'm not sure where anyone is getting the idea that acquiring a target lock doesn't require you to check range.

The problem that I see with a Blount Z-swarm is that Blount gives a TL to all the rest of the Z-95's. Do you really need that many Z-95's with missiles firing at the same target? I mean, unless it's a Decimator or the Falcon, how many missiles will it take to destroy one target?

What I think is smarter is having Blount and a couple of Z-95's....and something else in the list. Or even one other Z with a Homing Missile. The other stuff in your list should be tough ships and cause your opponent to make tough choices as to what to attack. I can even see Blount working with a B-wing w/ ordnance. The B-wing is hard to kill and will most likely get to get that shot off against the target. Probably also with a Focus in there.

This range restriction has come up before. The biggest example of this is already in the game: Tarn Mison.

The situation is a Huge ship with a range 4 or 5 weapon shooting at Tarn. Tarn can ACQUIRE A TARGET LOCK on the attacker when he is attacked. Problem comes up that even tho his ability triggers, he can't actually ACQUIRE A TARGET LOCK because he's out of range. You need a sensor team upgrade to ACQUIRE A TARGET LOCK at up to range 5.

While "on the defender" may make you think the range isn't required it's not the phrasing you need to be looking at. It's ACQUIRE A TARGET LOCK. On Fire control system, Dutch, Tarn, and all of the other non action ways to get target locks it's always the same: ACQUIRE A TARGET LOCK.

There's nothing on the card other than "on the defender" that might let you break the rules of ACQUIRE A TARGET LOCK, but that's not allowing you to get a range 4-5 target lock, it's restricting you to only target lock the defender and not anyone else.

Let me give you an example: the new TAP pilot Valen Rudor is barely in range 3 of a attacker with Fire control systems. Rudor boosts and now is outside of range 3. Fire control system triggers allowing to ACQUIRE A TARGET LOCK on the defender (just like tracers) but you can't because the defender is at range 4.

Now I would like to see the FAQ for that. :D

Acquiring a Target Lock When acquiring a target lock, a player must first declare the intended target. Then, he measures range to the declared target to see if the target is within legal range. If the target is in range, the ship performing the action must acquire a target lock on the target. If the target is not in range, the player may declare a different target, or he may declare a different action

Edited by SEApocalypse

No I think its pretty clear to TL you must be in range which for snubfighters is 1-3 only epic ships have a longer range template.

No I think its pretty clear to TL you must be in range which for snubfighters is 1-3 only epic ships have a longer range template.

Unless something hands you a blue TL token. Then, it's all about shifting tokens and not being in range.

Maybe give them someone more important to shoot at instead on Blount?

Wedge Antilles (29)
Veteran Instincts (1)
BB-8 (2)
Integrated Astromech (0)

Lieutenant Blount (17)
Veteran Instincts (1)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)

Bandit Squadron Pilot (12)
Concussion Missiles (4)
Guidance Chips (0)

Bandit Squadron Pilot (12)
Concussion Missiles (4)
Guidance Chips (0)

Bandit Squadron Pilot (12)
Homing Missiles (5)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

Go ahead and shoot at Blount. I'll just have Wedge live longer.

No I think its pretty clear to TL you must be in range which for snubfighters is 1-3 only epic ships have a longer range template.

Unless something hands you a blue TL token. Then, it's all about shifting tokens and not being in range.

Not sure on that, is that not acquiring a target lock as well? And if it is than the FAQ fits again and range becomes important.

No I think its pretty clear to TL you must be in range which for snubfighters is 1-3 only epic ships have a longer range template.

Unless something hands you a blue TL token. Then, it's all about shifting tokens and not being in range.

Not sure on that, is that not acquiring a target lock as well? And if it is than the FAQ fits again and range becomes important.

No. It's the same as with Soontir Fel being assigned a Focus token. It's not the action. It's moving tokens around. So, Soontir can PTL and get a double Focus if he wants. Or it's like Garven Dries passing his Focus token on to someone else, even if they already have a Focus token.

Tracer Blount and 5 concussion Z's is very solid. Triple aces will still shred it, but it is solid against just about anything else.

It will also struggle against alpha strike lists that are capable of killing Blount before he fires (which will be most of them post Wave 8). So, you can expect Blount to die on the alpha strike, leaving you with only 5 Zs with Focus and no way to shoot their missiles. Then you have a Fubar in which you have to hope your Zs can manage to get their missiles off on their own to make up for the 20pts you spent on them.

Tracer Blount and 5 concussion Z's is very solid. Triple aces will still shred it, but it is solid against just about anything else.

It will also struggle against alpha strike lists that are capable of killing Blount before he fires (which will be most of them post Wave 8). So, you can expect Blount to die on the alpha strike, leaving you with only 5 Zs with Focus and no way to shoot their missiles. Then you have a Fubar in which you have to hope your Zs can manage to get their missiles off on their own to make up for the 20pts you spent on them.

Here's my problem with the z alpha strike lists: as a habitual palp aces player it feels like removing a z95 before it shoots isn't that hard and honestly I'd aim for a missile z rather than blount. From there if you wipe out 1 ace with most/all of the missiles I'm not positive that the remaining z95s can kill palp shuttle + 1 ace, and if it's the shuttle that dies I'm pretty sure you can't kill 2 aces. Alpha strike seems good at crushing one thing then hoping to get there but I just don't know if it's strong enough to beat imperial aces.

On the other hand 4xtlt or Brobots or rebel salad with Poe or 2 ship lists should totally be afraid of this.

It will only take 2 to wipe one ace. Trying to dodge every other z while they spread out and tl your remaining ace is not easy. From that point on it's very different than a normal z fight where you can just shrug off the occasional arc. If one of them catches you in arc it hurts. If two catch you the second ace dies.

Well, the proof of the pudding is in the eating, or so they say.

Just heading to a tournament with this -

Blount: Thread Tracers

Roark

Bandit Sqn: Ion Pulse Missiles x 2

Bandit Sqn: Concussion Missiles, Chimps x 2

Had to drop the Chimps on the other 2 Bandits, because I could only get my hands on 2 Inquisitors in store when they were released. If I can pick another one up today I'll change one of the Ions out for another Concussion.

If nothing else, it's 6 games of X-Wing.

Cheers

Baaa

Good hunting.

Good hunting.

That's the tournament over for me. 5 rounds of Swiss. I ended up playing -

Blount: Thread Tracers

Roark.

Bandit Sqn: Ion Pulse

Bandit Sqn: Concussion, Chimps x 3.

I won my first game against Wedge, Wes and Biggs. And lost the rest. Nobody tabled me and I never lost more than 3 of my ships.

Aces were a nightmare, the amount of times I they either boosted or barrel rolled into range 1 or out of range 3 to stop me getting my missiles off was soul destroying. Nevertheless, it was a fun list to fly, but one that isn't going to cause any changes to the meta.

Highlight for me? Roark was the biggest pain in the backside on the table.

30 players. Fantastic venue and host.

One downside? FFG, get your finger out and get your tournament software fixed. If you're asking event organisers to use it, make sure it works. That's the 2nd tournament in a month I've been to that its crashed.

Cheers

Baaa

Good hunting.

Thanks.

That's the tournament over for me. 5 rounds of Swiss. I ended up playing -

Blount: Thread Tracers

Roark.

Bandit Sqn: Ion Pulse

Bandit Sqn: Concussion, Chimps x 3.

I won my first game against Wedge, Wes and Biggs. And lost the rest. Nobody tabled me and I never lost more than 3 of my ships.

Aces were a nightmare, the amount of times I they either boosted or barrel rolled into range 1 or out of range 3 to stop me getting my missiles off was soul destroying. Nevertheless, it was a fun list to fly, but one that isn't going to cause any changes to the meta.

Highlight for me? Roark was the biggest pain in the backside on the table.

30 players. Fantastic venue and host.

One downside? FFG, get your finger out and get your tournament software fixed. If you're asking event organisers to use it, make sure it works. That's the 2nd tournament in a month I've been to that its crashed.

Cheers

Baaa

Having not read the rest of the thread, it's interesting to me that you arrived with a naked Roark and IPM.

My Blountracer fleet uses two concussions, two clusters, and one Counter-missile (e.g. Assaults if I'm anticipating a swarm match, et c.)

There were a couple of reasons, first was a post by Hobo where he said about shooting first. I'd stuck Roark in to say that I was going to shoot first, it kind of stayed there. Having said that, Roark was worth his points, my opponents couldn't guarantee that the PS 2 Z-95 they were going to end up in arc of was getting hit before they were.

It meant that nearly every move either of us made had to be really thought about.

The other reason was that I didn't have enough Chimps. I'd managed to get 2 in store yesterday, and picked a third up this morning.

My opponents were probably more wary off the IPM than the Concussions if the truth be told.

Cheers

Baaa

There were a couple of reasons, first was a post by Hobo where he said about shooting first. I'd stuck Roark in to say that I was going to shoot first, it kind of stayed there. Having said that, Roark was worth his points, my opponents couldn't guarantee that the PS 2 Z-95 they were going to end up in arc of was getting hit before they were.

It meant that nearly every move either of us made had to be really thought about.

The other reason was that I didn't have enough Chimps. I'd managed to get 2 in store yesterday, and picked a third up this morning.

My opponents were probably more wary off the IPM than the Concussions if the truth be told.

Cheers

Baaa

I do recommend throwing in some clusters, though.

Getting rid of the Range 1 bubble, as well as having that tech'd damage vs high health low agi targets, is invaluable.

Also, Clusters don't mind terribly much if Blount dies first, as they'll typically have a round where they can secret away a TL for later.

I did have them in one of my earlier lists. I can certainly see their merits after today!

Cheers

Baaa

I was wondering if the target lock acquired wih tracers is from an actual Target Lock action. If so then stress would mean no action. Would this wording also stop FCS from allowing ships to acquire target locks while stressed or bumped?

It just seems like an old ruling that upgrades require TLs to be within r3 always

I was wondering if the target lock acquired wih tracers is from an actual Target Lock action. If so then stress would mean no action. Would this wording also stop FCS from allowing ships to acquire target locks while stressed or bumped?

It just seems like an old ruling that upgrades require TLs to be within r3 always

Cheers

Baaa