I am working on a game that is very heavily based around street dueling and the relative honor of various factions. It is a little bit like the Onderon or Alderaan Civil War, but with an old-school Medici vibe.
The first thing I need is a tracker for the players' (and others) honor. This would be a measure of how well respected their word is among the community and a general mark of trust and respect, I figure it will be very similar to the current morality system with a few tweaks and to what counts on each side (suffering slights would be a bad thing, winning duels and wise judgements would be a plus).
The other one that I am struggling a little more is a Glory or Renown. I figure this would be how well word of their deeds has traveled. It is probably tied more to things like daring exploits and facing challenges and martial prowess. As it increases they are invited to more esteemed gatherings and tales will be told of them as they become celebrities, but they will also be challenged by other glory-seekers (I brought down the legendary Zarr Three-Blades!).
Does anyone have some suggestions for implementing either (or both) of these kinds of mechanics? Has anyone tried something like this before?