Best use of adaptability?

By bageldrone, in X-Wing

So now that the dual cards reference has been spoiled what are the best uses for it?

And does it change the PS bid?

For instance is it worth putting Adapt on PS 8 to boost to 9

Or is it better for the mid PS guys like black squadron pilots

At the moment it seems you bid PS 10 or don't bother

Thoughts?

Cheers

There seems little reason not to include the card every time you have an empty slot and can't spare the points for some elite upgrade that actually costs something.

That said, here are some of my thoughts about how to use it:

- Arvel Crynyd becomes a slightly better blocker with -1 PS. No more Intimidation though.

- R2-D6 was already an attractive choice because of Integrated Astromech, now you get three cards - the droid, Adaptability, and IA - for one point. That's a good deal.

- In epic play, you may want to have some generics with PS 5. So Adaptability seems good for PS 4 generics, like Red Squadron Veterans.

Yeah, it seems to synergize really well with R2-D6. But basically it makes any pilot with an EPT more attractive, you can bump their PS by one for no cost.

Works well with Wes, Wedge, Luke Opportunist list.

Wedge + R4-D6 + Opportunist + IA

Wes + R3-A2 + Adaptability + IA

Luke + R5-P9 + Opportunist + IA

is a very interesting, if not necessarily ideal list.

Hell, Wedge + Adaptability + R4-D6 + IA for 30 points is a decent deal for a PS10 jouster that can dish out some pain.

It's a 0 point VI for those ships which don't need the +2 PS boost and are fine with a +1 PS boost.

That is the use of this card. Enjoy finding niche cases for when you want to go down PS, but those cases are 1 for every 100 cases you want the +1 PS.

So ya. A 0 point, +1 PS VI.

Vader, when running next to a PS 8 (like Omega leader). If opponent has no PS 8-10, he flips it down to match pilot skill.

Edited by imprezagoatee

Any time you have a ship with an unused EPT.

you're really, if ever, taking an empty ept slot. it's simply far too valuable, and now we can fill it with 1 point invaluable crackshots

about the only actual application is for blockers who like to be at low PS

for example,

Manaroo (27)

*Adapt

*Intelligence Agent

*Anti-pursuit lasers

*Feedback Array

[32]

can be run at PS 3 to support two Scout jumpmasters with deadeye r4 and torpedoes + 1 point crew of choice

Vader, when running next to a PS 8 (like Omega leader). If opponent has no PS 8+, he flips it down to match pilot skill.

Basically, something like this. Though I personally struggle not giving Vader the full VI, there are absolutely matches where VI doesn't matter and it'd be MUCH better to have someone like Omega Leader blast through an enemy's shields so V-dawg can slap 'em with a crit.

Also, this will have more shenanigan options with tractor beams wanting to be fired as early as possible.

Edited by ArbitraryNerd

Horton will like it to get to PS 9 for a point.

I immediately thought of Wes Janson, and every other PS8+ pilot that you would put VI on (Corran, Poe, Wedge, Vader, Boba, etc). Being able to have Wes and Wedge both shooting at PS9 helps both of them do their jobs better, and shaves a point off Janson' point total.

Who is everyone blocking at PS 3-5 that they aren't at 4-6? In the current environment, I don't see adaptability helping one bit for mid PS blocking, there isn't anyone to block. This could change at any time, but aside from Arvel blocking an IG, I just don't see it, and no way I'm wasting an EPT slot for a what, 1 out of 15 chance my opponent is playing IGs? Nah, it stinks, but Arvel is still bad. :(

Aside from matching squad PS, 4-6 is the only range I don't see adaptability being somewhat useful. At PS 3 you can drop down to 2, which is generally worse, but at least there is a chance you can block other PS 2 pilots if you have a bid as well. At PS 7 it's iffy, getting to 8 is nice to match Corran, Omega leader, and Miranda, but you're probably better off finding an extra point to hit 9. PS 8-9, as mentioned, is probably the best use for it, unfortunately. I really wanted this to be the upgrade that makes mid-PS pilots better, but it really doesn't help 90% of the time.

This is of course completely meta dependent, if we start seeing a bunch of 4-6 skill pilots show up, then I can see adaptability being worth it on them, but I think it's unlikely.

Edited by imprezagoatee

I'd seriously consider sticking into the majority of places where I would currently use VI, with the exception of maybe Whisper. Vader, Poe, etc, can all potentially do better with the flexibility and the extra point than the absolute increase I think.

Otherwise, probably not going to use it much.

I think we'll see a bit less of the PS10 and 11 now. Which is why PS11 Dengar is gonna own bones.

My instant thought was Wes too. He really needs to be PS9 so he can shoot before Wedge, but bumping him to PS10 means you miss out on some maneuver options that are opened up when you share the same PS.

The Vader example above was very interesting.

2nd best use of adaptability is to put it on green squadrons with Crackshot + thrusters (Refit and test pilot) and laugh at the overpriced Baron of the Empire

Vader with Adaptability. Will make palpmobile cost 98 pts now instead of 99. A 10 vader can still win the initiative bid against corran, poe since most builds are at 100 and arc-dodge them as usual.

Also Poe, Corran can get PS 9 now for free. I do think we will se more use of the PS9. This will bring soontir back to the table.

The best use of adaptability is during a tournament match BETWEEN the rounds.

You get to decide what the PS of your ship is when you place it down on the table. Some rounds you may want that +1 on your highest ship to guarantee shooting first, or that -1 to have two ships to have the same PS for flexibility.

The kicker is that the dual upgrade cards don't have to be assigned to the same ship EACH round. You can give to any ship in your list that can take it and change it to a different ship in the next round of the tournament.

The best use of adaptability is during a tournament match BETWEEN the rounds.

You get to decide what the PS of your ship is when you place it down on the table. Some rounds you may want that +1 on your highest ship to guarantee shooting first, or that -1 to have two ships to have the same PS for flexibility.

The kicker is that the dual upgrade cards don't have to be assigned to the same ship EACH round. You can give to any ship in your list that can take it and change it to a different ship in the next round of the tournament.

i think you can only change which side its on, i dont think you're allowed to give it to a different ship.

Horton will like it to get to PS 9 for a point.

THE GREAT MUSTACHIO

Green Sq./Jake/Tycho + A-Wing Test Pilot + VI + Adaptability is a +3 PS boost for 1 point.

The kicker is that the dual upgrade cards don't have to be assigned to the same ship EACH round. You can give to any ship in your list that can take it and change it to a different ship in the next round of the tournament.

That's not right.

Wow, this is really a lot more confusing to some people than it needs to be. Read the reference card. Read the upgrade card. Do what the cards say to do. Do not do what the cards do not say to do.

When you submit your squad list for a tournament, you're still going to list Adaptability as being equipped to a specific ship. You're not able to move it to another ship between rounds.

Edited by DagobahDave

Valen Rudor could like this card. He takes an action after being attacked.

If opponent is fielding like a bunch of PS2-4 with a PS6, Valen can drop to a PS5 to get attacked first from PS6 then do a heavy counter.

If opponent is fielding more PS6 or 7, Valen can go up to PS7 to avoid getting attacked by 3+ ships and dying. Maybe now he wants to attack first, and then use his ability to BR to evade future attacks.

Xwings will also love this card. Wes has been mentioned. Keeps their cost down, good for xwings.

Hwks could benefit as well. Why invest more points into that ship? Bump jan to PS9 to attack first, maybe get rid of a shield or two with her turret.

looks like a tournament card. And only 1 per mist hunter means going to have to get at least 2.

It is a shame that the mist hunter is overcosted being 2 1 point more than a B-wing when the stats are worse (4hull 4shields < 3hull 3shields), I may get 2 just for the adaptability but I really don't see myself using more than 1 G1-A Starfighter, but I could see myself using 4 adaptability cards.

Edited by Marinealver

looks like a tournament card. And only 1 per mist hunter means going to have to get at least 2.

It is a shame that the mist hunter is overcosted being 2 points more than a B-wing, I may get 2 just for the adaptability but I really don't see myself using more than 1.

What? There's 2 in the Mist Hunter I'm sure...

Edit: Yep

swx41-spread-fix.png

Edited by imprezagoatee

looks like a tournament card. And only 1 per mist hunter means going to have to get at least 2.

It is a shame that the mist hunter is overcosted being 2 points more than a B-wing, I may get 2 just for the adaptability but I really don't see myself using more than 1.

2 points more?

23 = 22 + 1

Mind you, buying up to an adaptability findsman probably is a bad idea

about the only actual application is for blockers who like to be at low PS

No it may be a better value on a PS9 ship then VI is since it is free. Han at PS10 is still going to beat most ships out.