I generally brief the rebels on all the information on the first section... but in many cases they've actually preferred to not be told time limits as it gives them an air of suspense in the mission. They've found that usually the flavour text already gives hints that you need to be quick or not...
My query extends more to the various events and triggers...
We played the one mission, and there was the section that states "End of each round choose one of the following" with a bunch of options, like doors opening or closing, troopers getting an attack, or the Royal Guard Champion being able to move/attack... it came with a threat cost. I can't remember the mission name now.
After I used those abilities a couple times, around about round 3 or 4, the players called foul and said I'd never included these items in the briefing, and that I was abusing the rules. I stated that these were hidden information, end of round triggers that I gained, just like any other event in a mission... but they didn't seem to be happy with that.
Did I play that right, keeping it secret and surprising them with it? Or should I have given warning? If I trigger an option, do I state what all the new options are, or do I keep silent and just say that the mission is giving me an option to use?
On the matter - when a figure gets an attack - like "End of round, x figure may perform an attack" - does this count as an activation, or not? One of the rebels was Jyn and she was annoyed that I said she couldn't use her ability that triggers at the start of an enemy's activation, since this was an interupt and not an attack?