I play x-wing and just started playing Imperial Assault. I created a companion mission. Take a look:
In Plain Sight
Star Wars Imperial Assault, X-wing miniatures Companion mission.
Craft Allocation
Rebels allotment: 60 points (Combatant), Both Scum & Villainy and Rebel factions
Rebel allotment: 150 points (Non Combatant), Both Scum & Villainy and Rebel factions
Requirements: craft deployment for combatant ships must include at least 1 ship with crew upgrades allocated.
Available craft:
Rebel: Attack Shuttle, HWK-290, K-wing, VCX-100, YT-1300, YT-2400
Scum & Villainy: Aggressor, Firespray-31, KWK-290, Jumpmaster 5000, YV-666
Imperial allotment: 100 points, Tie craft only, Imperial Decimator (upon mission parameters)
Obstacles:
Asteroid belt across the middle of the game play area; bisecting the Rebel start point and the Hyperspace navigation buoy.
Mission story:
The Rebels have achieved a victory through an Imperial Assault mission and now they are trying to sneak off planet. The Empire has been alerted and has deployed patrol craft to inspect ships exiting the planets space port on their outbound journey. The Rebels have hidden among the lawful Imperial citizens and are traveling on ships capable of carrying crew.
Objective: Imperial, identify and capture rebel operatives
Objective: Rebel, escape to the hyperspace navigation buoy
Parameters:
Escaping Rebel operatives may deploy individually on ships or team wise on 1 craft. Does not occupy a crew slot, but does use any cargo upgrades allotted to that ship.
Imperial patrol craft must use an Action to inspect a ship at range of One. Once identified the Rebel or S&V ship has 5 rounds to move past the established hyperspace navigation buoy. At the end of 5 rounds the Imperial fleet deploys an unmodified Decimator and 2 tie unmodified tie interceptors to take capture or destroy the Rebel craft.