So, we all are familiar with the classic "dark and evil place, overflowing with the Dark Side" from the various Star Wars stories out there.
So, how do you get rid of them? I don't recall seeing anything in Force and Destiny specifically referring to this, though I could've overlooked it. If so, please tell me the page number, that would be great.
But I'm pretty sure it's not in there. So, if your players want to actually cleanse the site of it's evil taint, how do they go about doing that mechanically? Mostly just looking for brainstorming ideas to incorporate into my game. I'm running an Old Republic era game, with 2 friends, and they've found themselves marooned on a primitive world, and accidentally just unleashed a person who is currently possessed by an ancient sith spirit. Ideally, they will try and expel the spirit from the host, and save her, but hey, these are players we're talking about, so who knows what they might try and do.
So I was curious how, if the situation presents itself, I might allow them to actually roll to try and accomplish this. I'm fine with narratively speaking having them accomplish this: Destroy some focus item that is the anchor for the spirit, uncover some ritual that would let them actually destroy the spirit after doing some kind of vision quest, etc. But, if they just try "I want to try and tap into the Force, and basically banish the Dark Side influence from the area" how would they pull that off? Just a Force Die roll with an opposed Discipline check, against some difficulty to represent the power of the Dark Side? Have them try and develop some new Force power to do exactly this? And if so, any ideas on the mechanics of this new Force Cleanse power that is theoretically going to exist?
Again, this is mostly a mechanical question, because I know my 2 players, and they are very literal, crunch heavy players. I try and get them into the narrative, roleplaying aspect of the system, and they do ok most times, but they always revert back to roll-playing when they feel unsure on how to proceed. So, while I would love for my players to just blurt out "I am going to hurl myself at the focus item, and sacrifice myself to cleanse the location!" or something equally badass and heroic, I suspect it will be more along the lines of "I want to roll to try and shut down that influence."
So, thoughts? Actually, while typing this out, the idea of coming up with a new Force power to try and purge Dark Side locations sounds fun. I had an idea to have them be forced to go through a native culture ritual/vision quest, to prove their worth to try and stop this threat, and I'd like to give them some kind of benefit for it. So, a new power might be the right way to go. But, other ideas with existing mechanics are equally appreciated.