Sector Map?

By rgrove0172, in Star Wars: Edge of the Empire RPG

Any links to a good sector map of the galaxy? Ive seen a couple unfinished maps of the outerrim and such but so low res you cant read the system names.

You want something free, or just a recommendation to buy The Essential Atlas?

The essential atlas has some in the online supplemental... whish they were higher res.

I own the atlas. Still looking

I own the atlas. Still looking

Have you gone to the online supplemental site for it?

There are some online maps that are okay, and you should be able to find them using the search function at the very top of this page. You might have to search the entire EotE forum and not just the GM sub-section, however.

But I have yet to find a good general solution to the problem of getting good sector-level maps of every sector.

The map at http://www.swgalaxymap.com/ is clickable and zoomable, and every link you click on will take you to the appropriate page in Wookieepedia, but there are places that are missing. And since it’s black on white, the color scheme doesn’t match anything we’ve seen before.

There’s a PDF map that is searchable and downloadable from http://wrvh.home.xs4all.nl/galaxymap/galaxymap.pdf but that one is lacking a lot more places than the previous link.

Those are two of the best online resources I’ve found so far.

Edited by bradknowles

So this thread pops up now and again here and elsewhere, and while there are a lot of maps out there, I've recently stumbled onto this one that I like:

http://starwarsatlas.uw.hu/map/layer/wookiee.htm

Good stuff for the rim regions but odd that the colonies, core etc aren't mapped.

There are some online maps that are okay, and you should be able to find them using the search function at the very top of this page. You might have to search the entire EotE forum and not just the GM sub-section, however.

But I have yet to find a good general solution to the problem of getting good sector-level maps of every sector.

The map at http://www.swgalaxymap.com/ is clickable and zoomable, and every link you click on will take you to the appropriate page in Wookieepedia, but there are places that are missing. And since it’s black on white, the color scheme doesn’t match anything we’ve seen before.

There’s a PDF map that is searchable and downloadable from http://wrvh.home.xs4all.nl/galaxymap/galaxymap.pdf but that one is lacking a lot more places than the previous link.

Those are two of the best online resources I’ve found so far.

I do like that second one. I've been using it for years. Since it's a pdf, I've gone in and tweaked it a bit here and there, adding some of my own locations to it. With a new campaign about to start, I'm considering having it printed at poster size and laminated.

The sad truth is that there is no one true map out there - which isn't to say there aren't a number of great maps, there's just not one that includes everything. Even the illustrious Essential Atlas lacks canonical information!

Edited by themensch

Here is the problem. First of all, you are trying to use something that is a 2-Dimensional Representation of a 3-D Galaxy. Secondly many writers, authors really didn't try to make any details about travel times and distances. Often Hyperspace travel was shortened for the sake of plot with nothing more then the end of a chapter or a screenwipe. Unless the time of travel is REALLY REALLY critical, (and often a good GM would have already figure that out beforehand) you do not need a map.

Detail is only needed when it is important. Heinlein famously wrote "The door irised open" in one of his novels. he didn't need to describe how many segments the door was in, how long it took to open, the sound of it, or how it worked.. because it wasn't important. But you can assume that in the novels universe that Irising doors are common, reliable, and don't need to be worried about.

Hours to Days to travel to nearby systems

Days to weeks to travel to other sectors

months to travel to the other side of the Galaxy.

You jump to hyperspace, stare at a wall for a few seconds, and then you revert, and the story goes on.

Unless the time of travel is REALLY REALLY critical, (and often a good GM would have already figure that out beforehand) you do not need a map.

So long as there is only one thread of narrative, and everyone is going to be twiddling their thumbs during the waiting times, you’re correct that travel times don’t really matter and you can just do a screen wipe and cover however much time you think is appropriate.

But the time take starts to matter when you’ve got other threads of narrative, like how many crits you’ve taken and how long it takes to heal them. Or, you’re going to be making lots of armor in the spare time, and you need to know how much time you’ve got to see how much armor you can make in that time.

So long as everything is single-threaded, life is relatively simple. When you start going multi-threaded or multi-processing, that’s when things start getting really complex.

That is as true for humans and the stories we read, write, and otherwise participate in, as it is for computers, their operating systems and applications, and the things we do with them.

Travelltime is important!

Not only for the sake of curing wounds and crits (espacially with a jedi healer on board)

but also for the supplys on food and gas an so for the crews Money.

e.g. 3 players on board. traveltime 2 Weeks, at least two meals a day/ person. Billing 10 creds per meal (it should not just be the simple emergency ration)

That makes 840 Creds just for the food they need.

And every ship can only fly automunous for a set amount of time before the gas should be refiled or the energycells have to bee replaced.

now, if the crew got screwed an ended up having just a class 4-6 hyperdrive... even small distances can become very expensive...

Well, my players are planning theire Hyperrouts very accurat ^^

Even if adopting the "screen wipe" approach to all factors of the trip, I've found that maps help players with immersion and context. The GM may not call for every nuance of the trip to be accounted for in terms of credits or other game mechanics, but being able to see that, say, the Minos Cluster is on the other side of the Galaxy from the Corporate Sector helps the players understand and play to the fact that it was a long trip.

Totally going necro this one. :)
Any news on the map front?
Currently I am looking especially into software to create 3D maps of custom sectors. Something similar to star citizens ARK for example, but with the ability to enter custom data into it. Preferable in jason or a plain custom XML. :)

I have the feeling nothing like this exist so far, at least not in 3D, but better ask before starting to work. ;-)

This kind of thing?

galaxy_map-v1-9.jpg