Command stacks- record keeping!

By DUR, in Star Wars: Armada

Here's something I'm going to (try) to start doing: having a small pocket pad on hand and recording which command got revealed on each turn as well as which command I wish I really had. If I were really studious I would write down what I was thinking when I assigned the command, but that might be a little much.

Anyone else see/know their own patterns?

Yup, I'm normally 1-2 turns behind what I need at that moment

I am a silly munchkin who has a base setup (usually engineering and the navigation followed by what seems like a good idea.

I occasionally have thoughts like this, but the problem is in the heat of the battle i lack the multitasking ability to remember things like this. I have enough trouble remembering to take photos!

What I need is a dedicated Armada Assistant Droid, who will take notes and observe my mistakes, debrief me afterwards, and summarize the results in a notecard form for me to refer to next game. :D

ISD: Nav, Squad, Squad, Squad, Squad, Squad

GSD: Nav, Nav, Nav, Nav, Nav, Nav

I used to do my last 3 ISD commands as Eng - but when it's in trouble, an engineering rarely does much, and the ability to wring the extra power out of squadrons seems to do more.

My GSD varies a bit more, mostly adding a few Engs.

The patterns I have seen:

  1. I almost never regret taking a navigate command, so if I really don't know what to do, I do that. Even when it's not the optimal command, it's usually the second most optimal command.
  2. My command stacks often look totally different for totally different ships so discussing them in isolation is usually pointless.
  3. My command stacks often change dramatically depending on what my opponent is doing.

So it's very hard for me to say. Most game states are not fungible, so to speak. My first turn command on every single ship is almost always nav, but beyond that... YMMV. I don't think this is a generalizable question beyond that.

Edited by Reinholt

It depends a lot once we get past the initial commands set before turn one and what kind of fleet I'm rocking. On my current fleet.

Demo: Nav - Nav/CF (depends on if doing my first attack at the end of turn 1 or 2), Nav/CF, Nav, Nav, Nav

GSD: Nav - Nav - CF - Nav - Nav

Raider: Instigator: Nav - \Whatever else is needed that turn....It's command 1 so..

Raider: Instigator: Nav - Whatever else is needed that turn....It's command 1 so..
Raider: Instigator: Nav - Whatever else is needed that turn....It's command 1 so..
Edited by BMcDonald7

Most game states are not fungible, so to speak.

Oh, so THAT's why the spot on my Armada box didn't come off when I wiped it with some fluconazole. Maybe I'll try some clindamycin instead.

The patterns I have seen:

  • I almost never regret taking a navigate command, so if I really don't know what to do, I do that. Even when it's not the optimal command, it's usually the second most optimal command.
  • My command stacks often look totally different for totally different ships so discussing them in isolation is usually pointless.
  • My command stacks often change dramatically depending on what my opponent is doing.
So it's very hard for me to say. Most game states are not fungible, so to speak. My first turn command on every single ship is almost always nav, but beyond that... YMMV. I don't think this is a generalizable question beyond that.

this is exactly what i want to test: i have a sneaking suspicion there aren't all that many different ways i'd rather have my stack per ship most of the time (really being dependent on opponent's manuevering) and so i want to see if i can actually learn to anticipate and issue commands more efficiently (per ship, of course)

When I was discussing with a friend what commands he tended to dial in, he said navigate mostly because if you think about it, a navigate is really kind of like a concentrate fire and a defense command in one, especially if you are running light ships.

I've gotten second at two local tournaments twice now almost exclusively dialing in navigates with my Mon Mothma swarm.

  1. I almost never regret taking a navigate command, so if I really don't know what to do, I do that. Even when it's not the optimal command, it's usually the second most optimal command.

Man, have truer words ever been spoken?

I am a Rebel player that played a TON of Garm in wave one. In wave two, I generally play Ackbar or Mon Mothma depending on the fleet, obviously. To make up for my lack of tokens, my first two turns are almost always an engineering and navigate order that are traded in. The only time I am ever not happy to see a navigate command is when I am experiencing some admiral's regret when I realize that an engineering command would have kept a ship in the fight long enough to make an impact or get away.

Didn't do it for commands, but I did it a couple of ties to see how many times I used things like re-roll abilities. This helped me to identify upgrades that I had been taking (because they seemed like a good idea) but I really wasn't using much if at all.

my double ISD list is Nav on both squads on both, on turn 4 I start to take my jousting ship (the isd1 that goes and intercepts the conga line head on) and give it engineering. i also run motti on the ISD2 and relentless on the isd1. as long as im down to 4 squadrons the list is still potent and now with the regen, my ISD1 can ram the conga line and shoot at it for days before i lose the isd1. it usually takes 2 -3 ships with it once the ISD2 flanks the conga line.

If you are not running squadrons then just navigate....like always. maybe a turn 5 engineering and turn 6 CFPower to try and close it out strong but should need them.

Edited by BergerFett

I occasionally have thoughts like this, but the problem is in the heat of the battle i lack the multitasking ability to remember things like this. I have enough trouble remembering to take photos!

What I need is a dedicated Armada Assistant Droid, who will take notes and observe my mistakes, debrief me afterwards, and summarize the results in a notecard form for me to refer to next game. :D

I've now done some on a piece of paper when playing on table top, but the easiest thing is to make a log file when you play on vassal.

Based on my research I can now offer this preliminary conclusion:

You need more nav and less concentrate-fire than you think you do :D

Edited by MattShadowlord