Escalation tournament, need advice

By exinfris, in X-Wing Squad Lists

As topic says I have an Escalation tournament coming up, and would like some feedback/advice on my SV lists.

1. 60pts

Bossk, Calculation, Mangler Cannon, Boba Fett

N'dru, Lone Wolf

Total 58pts

2. 90pts

Bossk, Calculation, Mangler Cannon, Boba Fett, Dengar, Greed

N'dru, Lone Wolf

Serissu, Vet Instinct, Heavy Syck, Tractor Beam

Total 88pts

3. 120pts

Bossk, Calculation, Mangler Cannon, Boba Fett, Dengar, Greed

N'dru, Lone Wolf

Serrisu, Vet Instinct, Hull Upgrade, Heavy Syck, Tractor Beam

Tansarii Veteran, Vet Instinct, Hull Upgrade, Heavy Syck, Mangler Cannon

Total 118pts

4. 150pts

Bossk, Calculation, Manger Cannon, Boba Fett, Dengar, Greedo, Glitterstim

N'dru, Lone Wolf, Hull Upgrade

Serrisu, Vet Instinct, Hull Upgrade, Heavy Syck, Tractor Beam

2X Tansarii Vet, Vet Instinct, Hull Upgrade, Heavy Syck, Manger Cannon

Total 150pts

Know this is a lot to look through, and repeticious. But I would really like some feedback on this set of lists.

Any help would be appreciated.

N'Dru's going to start off spicy then get progressively worse as the tournament goes on and the board gets more crowded, right?

He'll probably do a lot of work in early rounds, but don't sink too many points into him, as he might just end up being an over costed Z-95 later on.

Here's how I might go:

Round 1:

Bossk (35)
Veteran Instincts (1)
"Mangler" Cannon (4)
N'Dru Suhlak (17)
Lone Wolf (2)
Total: 59
Round 2:


Bossk (35)
Veteran Instincts (1)
"Mangler" Cannon (4)
Tactician (2)
Dengar (3)
N'Dru Suhlak (17)
Lone Wolf (2)
Palob Godalhi (20)
Twin Laser Turret (6)
Total: 90
Round 3:

Bossk (35)
Veteran Instincts (1)
"Mangler" Cannon (4)
Tactician (2)
Dengar (3)
Boba Fett (1)
Engine Upgrade (4)
N'Dru Suhlak (17)
Lone Wolf (2)
Palob Godalhi (20)
Twin Laser Turret (6)
Syndicate Thug (18)
Twin Laser Turret (6)
Total: 119

Round 4:

Bossk (35)
Veteran Instincts (1)
"Mangler" Cannon (4)
Tactician (2)
Dengar (3)
Boba Fett (1)
Engine Upgrade (4)
N'Dru Suhlak (17)
Lone Wolf (2)
Palob Godalhi (20)
Cool Hand (1)
Twin Laser Turret (6)
Glitterstim (2)
Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
Total: 148
It's easier to keep the TLTs away from N'Dru. The last 2 points are up for debate, but you can have an initiative bid for Bossk, or another Glitterstim on N'Dru, or Tactician on Palob (not that he needs to be a bigger target) or a Cloaking Device on N'Dru so he can get into flanking position early or...you know, whatever. Up to you.
The list has a lot of meat. Bossk can do a dead stop which will help out to give N'Dru his space and the TLTs take shelter on the other side of the YV-666. Palob's ability is handy versus imperial lists later on. He's likely to get focused down fast, so on the opening turn of combat, it's not a terrible idea to manually target lock an enemy, then pop glitterstim and nab the free evade token off of it. That'll may discourage people from shooting at him, and you'll be able to retain his ability into later rounds.
Just some food for though.

Hadn't thought about using Palob and thugs. Need to do some reconsidering.

With the Sycks I was thinking about Serrisu tractor beaming a target, then Bossk and the other Sycks pounding on the victim.