Hi all
My question is, is there any way to make them work? I've had some success with k-wings built with proton bombs and conner nets and thought I'd try out some munition heavy bomber lists proxying guidance chips. The bombers just got destroyed before they could get a decent amount of their ordinance away
I feel that lacking a slam or boost they are just sitting ducks
Any suggestions or should I just not try to make them work pre imperial veterans?
The TIE Bombers were designed as munitions support with bombs and missiles and torpedoes. Now it does a good job at this if only missiles, torpedoes, and bombs were any good. Which sadly to say they are not. Problem is that missiles and torpedoes are worse on the statistical probability track trading a very valuable target lock reroll for more dice and a bonus effect if it hit which is counter-intuitive as you are often lessening the odds of hitting. Also that they are costing points making ships more expensive at the cost of lower performance (if used) thus equipping missiles torpedoes and bombs are just giving your opponent bonus MOV points.
However fixes like Guidance chips and Extra Munitions are a step in the right direction the only question is will they be enough as the meta becomes more and more established and additional power creep is added Missiles and Torpedoes find themselves having to catch up against builds that are already miles ahead and are still running. With today's current meta refined so much simply good enough won't cut it in a competitive tournament.
As for the TIE Bomber there is a fix in the Imperial Veterans and that is giving the TIE Bomber a new role from an ordnance carrier to a support ship which is good as the Imperials lack a cost effective support ship. Now Some might point to the Shuttle and the palpmobile but the shuttle's point cost is more in the front line ship and while yes the shuttle does have the firepower and durability as a front line ship it doesn't have the maneuverability for a front line ship and with the large ship nerf it becomes 2 ships with the attack of only 1. So giving the Imperials a low cost support ship and the underutilized TIE Bomber being refitted for that role could be something that places the long absent TIE bombers back in the meta.