Bossk plus M3-A's

By mudhawg, in X-Wing Squad Lists

I just purchased a bunch of scum ships to build out my fleet. I don't really see the M3-A's mentioned much. I realize with the title and HLC, they are glass cannons. But I can't help but imagine the face melting that could take place when combining Bossk with two M3'A's. So tell me what you think.

100 Points

M3-A Interceptor: Cartel Spacer (14)

"Heavy Scyk" Interceptor (2)

Heavy Laser Cannon (7)

M3-A Interceptor: Cartel Spacer (14)

"Heavy Scyk" Interceptor (2)

Heavy Laser Cannon (7)

YV-666: · Bossk (35)

Calculation (1)

"Mangler" Cannon (4)

Mercenary Copilot (2)

· Greedo (1)

Gunner (5)

· Hound's Tooth (6)

Notes

Start the M3-A's in the corner, one in each corner or both in one corner. Fly slowly angled into the middle. Start Bossk in the middle and fly slow as well.

Is Bossk going to miss often enough so that Gunner is worthwhile? With two glass cannons, is Greedo just compounding my own pain? Feedback is appreciated.

*bump once*

I would fly bossk at board edge, that way when you turn in to engage, it is less likely something slips behind you.

Bossk, mangler, greedo, is a good combo. As for gunner, I'm not sure if that's optimal. I'd rather mod dice than count on missing in order to attack a second time. Think about investing in action economy via target locks or at least focus. Calculation is good on this build because you can't use mangler in your auxiliary firing arcs, but you also can't use the focus for anything else. (Like multi eyeball rolls) if you do. My concern is that mangler might be redundant, or calculation might be redundant. Maybe use predator or K4 security droid for re-rolling.

Alternatively you could run recon specialist and calculation to add to your focus economy.

Now as for the Scyk. I want to like them. I do. But I don't think they are the right choice to protect Bossk. Bossk will be voulnerable at the rear, and he is slow without engine upgrade. You are spending a lot of points to tote HLC's and while they will hit hard, that's 9 points of upgrades lost if those things get shot even a single time. You could run 4 Z's if you cut gunner, but even that I'm a bit iffy on.

What would I run if I'm so smart? Good question. I'm not 100% sure, but I like the idea of Talonbane with Expose. I know, I know, nobody runs expose. But he could throw six dice at range 1! Cartel marauders are decent guns with decent survivability though, and I've even seen some high level players show them some love. You could also go the ace route... Which isn't the scum strong point right now.

I'm not against using scyks. Might not be top tier but they are fun.

I think your Bossk needs an overhaul. But that's just my take. Here us my version.

M3-A Interceptor: Tansarii Point Veteran (17)

Crack Shot (1)

Hull Upgrade (3)

"Heavy Scyk" Interceptor (2)

"Mangler" Cannon (4)

M3-A Interceptor: Tansarii Point Veteran (17)

Crack Shot (1)

Hull Upgrade (3)

"Heavy Scyk" Interceptor (2)

"Mangler" Cannon (4)

YV-666: · Bossk (35)

Veteran Instincts (1)

Engine Upgrade (4)

Tactician (2)

· Dengar (3)

Inertial Dampeners (1)

I just got a houndstooth myself. Mainly for the cards I need now, and will need in the future once wave eight hits, but also because I love scum and villainy and would like to play with it as well. Here's a list I may fly later, inspired by this thread.

I call it "Thin Bossk"

Bossk (35)

Calculation (1)

"Mangler" Cannon (4)

Gunner (5)

Recon Specialist (3)

Engine Upgrade (4)

Binayre Pirate (12)

Binayre Pirate (12)

Binayre Pirate (12)

Binayre Pirate (12)

Total: 100

View in Yet Another Squad Builder

I criticized the mangler on this build, but what I realized is that other cannons often limit your range bands, so mangler is a good choice because it's 1-3. You might even be able to run this without a cannon at all.

Edited by EeiddKlabe

Took a look at Bossk ability again. Calculation and mangler do seem to redundant. I like the idea of having a K4 security Droid for the target lock. Better chance of using the reroll to get a focus for Calculation.

Love the 2 M3As with HLC

I would probably run Predator or Veteran Instincts on Bossk and get rid of some of the upgrades (K3 droid for Gunner, get Greedo out), but that's my personal playstyle, as I'm a huge Predator fan

What you could do is pay for HLC while using K4 and calculation. The reason you would do this is to roll 4 dice. Better chance of getting an eyeball. HLC turns crits down, but if you reroll to a crit, or modify dice to a crit (such as calculation), HLC will not change them.

What you could do is pay for HLC while using K4 and calculation. The reason you would do this is to roll 4 dice. Better chance of getting an eyeball. HLC turns crits down, but if you reroll to a crit, or modify dice to a crit (such as calculation), HLC will not change them.

I like this. I like the extra die, As mentioned earlier, Mangler is nice because of the range 1-3, but HLC is 2-3 and at range 1 Primary gets the extra dice anyway. Yeah for more red dice!

Bossk lives or dies with engine or k4. Bumping is a major issue for bossk and k4 is the only way to negate the lost of action. The other option is engine but gunner tactician VI is highly recommended.

Edited by killerbeardhawk

I've been playing with Bossk a lot in the last few months and in my recent testing I like Dengar better than K4. I do a lot of white maneuvers, especially that 3 hard turn, and K4 doesnt help with that. Dengar is always on though. The bossk build I've been using lately to great effect is:

Bossk

-dengar

-4-lom

-tactician

-VI

-EU

I usually pair him with VI fett but I could see using him with some blockers like z's.

I've been playing with Bossk a lot in the last few months and in my recent testing I like Dengar better than K4. I do a lot of white maneuvers, especially that 3 hard turn, and K4 doesnt help with that. Dengar is always on though. The bossk build I've been using lately to great effect is:

Bossk

-dengar

-4-lom

-tactician

-VI

-EU

I usually pair him with VI fett but I could see using him with some blockers like z's.

Really like that Bossk loadout. I'd be tempted to swap tactician for gunner since Dengar may not be enough some turns to push damage through. Also, I always bring along dampeners just in case, though feedback array might be better here.

At 46 points, you have some flexibility in escorts. If you want blocker, drop in a scout.

100 Points

M3-A Interceptor: Cartel Spacer (14)

"Heavy Scyk" Interceptor (2)

Heavy Laser Cannon (7)

M3-A Interceptor: Cartel Spacer (14)

"Heavy Scyk" Interceptor (2)

Heavy Laser Cannon (7)

YV-666: · Bossk (35)

Calculation (1)

"Mangler" Cannon (4)

Mercenary Copilot (2)

· Greedo (1)

Gunner (5)

· Hound's Tooth (6)

I like the idea of your list. In fact, I've been thinking about running Bossk and two Scyks myself. I think the biggest issue is your Bossk build -- it has too many points and too much redundancy. I would only use "Mangler" Cannon on Bossk if I had Engine Upgrade to alter my arcs. Otherwise, I think you're better off with just Calculation. Mercenary Copilot doesn't seem that great to me, but I haven't used it since wave 2, so what do I know? I agree with others that Gunner is not as useful as trying to power hits through. With Bossk, you might as well put all your effort into the first attack because if you can get even one crit through, you're dealing 2 damage. Finally, I'd drop the Hound's Tooth title. Honestly, I haven't played with it yet, but when you only have 3 ships, you can't let 6 points sit around unused until the end of the game.

Others have already posted great builds with Bossk and 2 Scyks, but you might change your pilots up a little. How about this?

Moralo Eval (34)

-Tractor Beam (1)

-Bossk (2)

-Gunner (5)

Tansarii Point Veteran (17)

-"Heavy Scyk" Interceptor (2)

-Predator (3)

-Heavy Laser Cannon (7)

Tansarii Point Veteran (17)

-"Heavy Scyk" Interceptor (2)

-Predator (3)

-Heavy Laser Cannon (7)

What's going on in this build? Ultimately, you are pounding your opponent's ships with Heavy Laser Cannons for as much damage as you can get. Moralo sits in a strange position since he is part support and part agro. First, Moralo shoots with his Tractor Beam (even through auxiliary firing arcs). If the defender has tokens, the opponent must decide whether to spend them to avoid the Tractor Beam effects or cancel the Tractor Beam and take a fully-modified attack from the Bossk + Gunner combo. After this, the Scyks get to fire. On the one hand, they may be firing at a reduced-agility target with tokens, but on the other hand, they could be firing at a damaged, tokenless ship. You could also find yourself in a lucky situation where Moralo's Tractor Beam attack can move an enemy out of range 1 of your Scyks, allowing the Scyks to fire with the HLCs.

I've been playing with Bossk a lot in the last few months and in my recent testing I like Dengar better than K4. I do a lot of white maneuvers, especially that 3 hard turn, and K4 doesnt help with that. Dengar is always on though. The bossk build I've been using lately to great effect is:

Bossk

-dengar

-4-lom

-tactician

-VI

-EU

I usually pair him with VI fett but I could see using him with some blockers like z's.

Really like that Bossk loadout. I'd be tempted to swap tactician for gunner since Dengar may not be enough some turns to push damage through. Also, I always bring along dampeners just in case, though feedback array might be better here.

At 46 points, you have some flexibility in escorts. If you want blocker, drop in a scout.

I've never used gunner on bossk himself and have never really missed it. I have played the Latts + bossk and gunner build and it was pretty good. I've also never used dampeners which is something I might try. Usually I add mangler and go with the 48pt VI Fett build for an initiative bid or leave mangler off and use 2 unhinged tlt y's. I prefer the Fett one cause aces are big in my area and he out aces all but vader really.

How bout Marksmanship over Calculation + Rec Spec + Mangler. You could even take gunner then and have it for both shots. Seems to save a lot on cost and redundancy. I'm not terribly good with scum builds though.

I was going to say no to marksmanship... But on Bossk. I like it.