Heya.
Have any of you been part of or GM'ing a horror story (or a suspensful story) in Star Wars universe regarding to supernatural forces?
If you have, what kind of they have been?
Thank you. ![]()
Heya.
Have any of you been part of or GM'ing a horror story (or a suspensful story) in Star Wars universe regarding to supernatural forces?
If you have, what kind of they have been?
Thank you. ![]()
I ran the one in the F&D Beta book where the mentor of the PCs booked them a sun, sea and sand holiday... on the Outer Rim. The remote setting and the semi-abandoned hunting lodge, with its creepy inhabitants, seemed like something right out of ‘The Shining’. The all-female party got very friendly with the other guests, wealthy, good-looking young men here for the hunting. Of course, it turned into a slasher movie when the hunters (possessed by the Dark Side vergance) tried to hunt the girls down... unfortunately for them, they didn’t have Force powers and lightsabers, and the PCs did. Tables were turned and the PCs eagerly hunted them down and did truly horrible things to them. They eventually did locate the source of the evil, but the role-reversal of the PCs being the implacable monsters was very creepy and very in keeping with the scenario.
Also, the EoE adventure with the GM screen is very creepy – investigating a seemingly abandoned space station where the meatbags have been killed by droids. Some of the murderous droids have even arranged the corpses in a diorama. As ‘droid rights’ is major theme of my games and we have a very human-like droid PC, this one went down a treat.
Contrary to what the Core Book says, I think the horror genre is natural fit for Star Wars. I recall reading the comics as a girl in the early 80’s and many of the plotlines scared the hell out of me.
You might want to check out this game that was vaguely based on Event Horizon that was put together for Halloween last year.
I ran the one in the F&D Beta book where the mentor of the PCs booked them a sun, sea and sand holiday... on the Outer Rim. The remote setting and the semi-abandoned hunting lodge, with its creepy inhabitants, seemed like something right out of ‘The Shining’. The all-female party got very friendly with the other guests, wealthy, good-looking young men here for the hunting. Of course, it turned into a slasher movie when the hunters (possessed by the Dark Side vergance) tried to hunt the girls down... unfortunately for them, they didn’t have Force powers and lightsabers, and the PCs did. Tables were turned and the PCs eagerly hunted them down and did truly horrible things to them. They eventually did locate the source of the evil, but the role-reversal of the PCs being the implacable monsters was very creepy and very in keeping with the scenario.
Also, the EoE adventure with the GM screen is very creepy – investigating a seemingly abandoned space station where the meatbags have been killed by droids. Some of the murderous droids have even arranged the corpses in a diorama. As ‘droid rights’ is major theme of my games and we have a very human-like droid PC, this one went down a treat.
Contrary to what the Core Book says, I think the horror genre is natural fit for Star Wars. I recall reading the comics as a girl in the early 80’s and many of the plotlines scared the hell out of me.
Very nice adventures... And yeah sometimes the "heroes" can be bigger monsters than the actual "monsters". Ever read manga called "Bersker"? It kinda dives into that subject later on. And droids... they are so creepy if done in the right way. ![]()
Horror definedly fits Star Wars. Just look at those mad visions Luke had in the Tree at Dagobah. ![]()
And Dark Side sites offer quite nice setting for some supernatural horror. And then there are the force ghosts and whatnot.
You might want to check out this game that was vaguely based on Event Horizon that was put together for Halloween last year.
OH! Thank you. I'll pass this to my GM. ![]()
Yeah, the meat of "Debts to Pay" (EotE GM Kit adventure) runs very much like a horror scenario, with the PCs gradually coming across the evidence of the droids' murder of the various miners.
As a filler-adventure a while back, I had my FaD crew (then part of an independent archaeological company called "Errant Ventures Incorporated") do an investigation of what was believed to be an ancient library from the early days of the Republic. It was pretty creepy, having a "haunted house" kind of feel to it, with the creepy factor ratcheted up once a Triumph was rolled on a Knowledge (Lore) check to reveal this wasn't an ancient library, but was instead an ancient Sith temple/tomb, complete with an undead thing that was able to override the will of their employer (a nice Twi'lek archaeologist). The PCs just barely made it out, and were actually glad to see an Imperial-class Star Destroyer show up to blast the tomb into dust. Whether that's the end of the tale or not remains to be seen...
Both adventures left the players more than a little freaked out.
Almost horror, but not quite...
I ran a campaign long ago in 2006-7, using a 7th Sea rules hack, where the PC's ran afoul of a Swoop Gang who were a spice smuggling front for a Rebellion fundraising effort. Some of the spice they were smuggling were actually refined Midichlorians mixed with Glitterstim, intended by the Rebellion to be used in a program to artificially create powerful force users and use them against the empire. Of course, it was all going horribly wrong and the test subjects almost all became junkies who fell to the dark side.
Gradually everyone the PC's faced who was involved in the project was more and more mad, corrupted by dark forces and passions they couldn't control. It was dark, brooding, and horrible, the two PC's who were exposed to the stuff faced their own internal demons and had to fight off the temptations of the dark side.
Yes, our campaign featured Midichlorians, a Gungan PC who accidentally tasted the dangerous Midi-Spice, the evil Sith apprentice Darth JarJar and a secret Midichlorian production facility on a Forest Moon with an enslaved populace. I wanted to run a game that featured lots of the things people hated about the prequels and try to make it good.
Alas, after a break for a half year long international trip for me, for one players parenting duties, and another players PhD we never got the game up running again, so our Gungan PC never got his destined Face-off against JarJar. Where we left off, the PC's had only just discovered the Midi-Spice production facility.
Maybe I should re-ignite the game with the new rules set.
I ran one last Halloween based on (at the suggestion of another forum member) the movie "Below". "Below" was set in a WWII submarine, but I had it set in a CR-90 corvette patrol vessel. I used the same basic plot as the movie, introducing a new mechanic called "Dread Tokens" to represent the growing feeling of doom on the ship. They worked kind of like reverse Sanity, and were handed out when character secrets were discovered (I made a whole web of secrets and knowledge between the PCs), when Fear checks were failed, and when bizarre events occurred on the ship.
The run was successful, though the Dread mechanic needed a bit of adjusting, and I should have made the spookiness more in line with the Dark Side. To introduce doubt, I also included a PC who was a drug addict and had hallucinogenic drugs with him so people could have thought what everyone was seeing was due to the drugs being released into the air supply. Since an Imperial was also brought on board (see the movie), he was also the perfect scapegoat for this.
I was actually planning on running this at an upcoming con, but it needs work. Still, everyone enjoyed themselves.
I have run a zombie outbreak adventure before. Group comes up on a small moon with a science class star destroyer floating aimlessly. They board, zombie hilarity ensues....
Edited by JedifishI ran a "the Stars are Right" Wars campaign, in which Cthulhu begins sending all of the "sensitives" (HPL's wording) nightmares, slowly driving them mad.
It was set during the Old Republic so the very respectable Jedi were having a rough time. "The Force has become disturbing."
Edited by Ulric dOrienI ran the one in the F&D Beta book where the mentor of the PCs booked them a sun, sea and sand holiday... on the Outer Rim. The remote setting and the semi-abandoned hunting lodge, with its creepy inhabitants, seemed like something right out of ‘The Shining’. The all-female party got very friendly with the other guests, wealthy, good-looking young men here for the hunting. Of course, it turned into a slasher movie when the hunters (possessed by the Dark Side vergance) tried to hunt the girls down... unfortunately for them, they didn’t have Force powers and lightsabers, and the PCs did. Tables were turned and the PCs eagerly hunted them down and did truly horrible things to them. They eventually did locate the source of the evil, but the role-reversal of the PCs being the implacable monsters was very creepy and very in keeping with the scenario.
I find myself wanting a transcript of this game.
I ran the one in the F&D Beta book where the mentor of the PCs booked them a sun, sea and sand holiday... on the Outer Rim. The remote setting and the semi-abandoned hunting lodge, with its creepy inhabitants, seemed like something right out of ‘The Shining’. The all-female party got very friendly with the other guests, wealthy, good-looking young men here for the hunting. Of course, it turned into a slasher movie when the hunters (possessed by the Dark Side vergance) tried to hunt the girls down... unfortunately for them, they didn’t have Force powers and lightsabers, and the PCs did. Tables were turned and the PCs eagerly hunted them down and did truly horrible things to them. They eventually did locate the source of the evil, but the role-reversal of the PCs being the implacable monsters was very creepy and very in keeping with the scenario.
I find myself wanting a transcript of this game.
That... wouldn't be safe for work. Or indeed, safe for anywhere. ![]()
There's bits and pieces from that session on my Deviantart account if you're that interested.
I ran the one in the F&D Beta book where the mentor of the PCs booked them a sun, sea and sand holiday... on the Outer Rim.
I find myself wanting a transcript of this game.
That... wouldn't be safe for work. Or indeed, safe for anywhere.
There's bits and pieces from that session on my Deviantart account if you're that interested.
Thankfully I am neither at work or anywhere other than my apartment, and enjoy deeply screwed up stories! Off to Deviantart, then!
I used a derelict space station as staging grounds to a shady "hunting game", very Saw like. They got kiddnapped and later escape into horrific scenes of xenomorph butchering "contestants". Somewhere between a serial killer flick and Alien.
These are pretty great. ![]()
Thanks for replies all.
I have the feeling that if my Roll20 GM ever needs to nuke the game from orbit, he'll have me turn my Astromech Technician into a horror antagonist, as the party already half-jokes half-worries about that possibility. None of them thought anything was odd about a lone droid asking for new crew on a space station, including a captain and pilot, until they got underway on the freighter and realized that they were the only organics on board. Then my droid quickly picked up the Doctor specialization so he could apply his Intellect better to healing them, but refers to medical matters in mechanical terms. Now it's expressing a keen interest in cybernetics (we're playing Beyond the Rim, so there was an in-depth discussion with Cretala), and they're half-convinced they'll wake up with cybernetic parts some day.
Note that 0-OK has been nothing but friendly; its motivation is even to make friends, but droid prejudice inevitably makes it seem creepy and untrustworthy.
(If you want to play with this idea, this twine game about being a station AI whose crewmember inevitably becomes paranoid about it is really good: http://www.lizengland.com/games/ISIS/nsc-isis%20maiden%20voyage.html )
Way, WAY back in the day, TSR had a sci-fi RPG called 'Star Frontiers'. It was pretty alright, for its time, and one module in particular stood out as far as creeping the hell out of the players. The module was 'Bugs in the System', and involved a gas-mining operation in a very backwater star system. The operation consisted of two parts, Jetsom, a gas-extraction platform that floated in the atmosphere of a gas giant via large hot air balloons. The second part was Moneyspider, the cargo/distillation ship that was tethered to a cometary body in the system, and 'spun' around the comet to provide gravity. Every thirty days, the comet was close enough to the gas giant for two work crews to switch over (crew A returning from Jetsom, and crew B going to Jetsom) and transfer any gas cargo to Moneyspider for distillation into chemical catalysts.
However...about a week before the PC's arrive in system...communications is lost with Jetsom. The B crew decides to try a very risky rescue operation. Moneyspider is still days away from ideal transfer distances, if the B crew has problems, there will be no chance of any rescue. The shuttle going to Jetsom is fitted with a heat shield of ice mined from the comet (to absorb the heat of reentry into the gas giants atmosphere), and departs for Jetsom. As the shuttle enters the gas giant, communications is lost.
When the PC's arrive, the crew of Moneyspider is getting edgy. Two mining crews have been lost with no explanation, and the entire operation is at risk of failing. The PC's are quickly hired to investigate, and are sent to Jetsom. Upon docking, they begin exploring the platform and discovering that the whole place is trashed. Everyone remember the part in Aliens when the Marines are searching the colony, but nobody is there...and the place shows signs of gunfire and explosives. Yup...now you have the idea. Part of the Jetsom structure has been cut away, exposing the commons area to the atmosphere of the planet. The comms and entertainment systems are showing Saturday Morning Cartoons, but with the soundtrack of a lecture on theoretical physics. The food dispensers only give out trout with raspberry sauce, no matter what is ordered. A body in a radiation protection system is discovered in the reactor spaces, slumped over a command console.
The module wasn't too bad, and while it wasn't a slasher-horror module, it still inspired a healthy paranoia in our gaming group. If you can find it (its long out of print), it would be interesting to translate it into a Star Wars module.