Ghost and TAP unboxing

By thespaceinvader, in X-Wing

Maybe, but Zeta and Omega Leaders are 47 kitted out. Two of those are 48. I'm not sure which I'd rather have until I've playtested that pair of TAPs first, but for now, I'd err on the side of the /fo for that cost. Especially considering the PS2 with Prockets and chips is 20.

Depends what you're facing. In the age of TLTs, I'd FAR rather have some guys with Autothrusters, all else being equal.

It's not just the thrusters. At with 1-banks and green 1s, the TAP can slow down enough to stay on a TLT carrier where the FO will simply zoom past.

The most common TLT carriers (outside of the stresshog) seem to be scum y-wings with unhinged, doing 3-speed maneuvers and kiting as opposed to slow-rolling. Where fast ships are more likely to catch up and get into the donut hole than slow ships are to keep in it.

TB is clear enough it's not a manoeuvre so I highly doubt rolling onto an asteroid will be ruled to cause damage.

Adaptability however we have way too little info on.

I have it on good authority that Dual cards will let you pick which side of the card is in effect once at the start of a game.

As opposed to the other possibilities (picking once during squad creation or picking multiple times over the course of the game at the start of each round, phase, etc.)

Choosing every single round (or godde forbid more often) is a great way to slow games down for no reason.

Edited by ObiWonka

The most common TLT carriers (outside of the stresshog) seem to be scum y-wings with unhinged, doing 3-speed maneuvers and kiting as opposed to slow-rolling. Where fast ships are more likely to catch up and get into the donut hole than slow ships are to keep in it.

Don't forget Miranda. Besides, the TAP can both slow roll and go fast. The FO can just go fast.

They instagram'ed the Thermal Det spoiler.

1 Damage and 1 Stress as people thought,

https://www.instagram.com/p/BCyS80ph02v/

Pretty good, I'll pay 3 points for that.

As far as "nasty things to drop on a swarm" go this might be the sweet-spot between Ion Bombs and Conner Nets that I've been waiting for.

It wasn't until I was looking at the cards in the video that I finally noticed that the Attack Shuttle doesn't have a target lock action.

I'm probably the only one who missed that in the past, aren't I?

It wasn't until I was looking at the cards in the video that I finally noticed that the Attack Shuttle doesn't have a target lock action.

I'm probably the only one who missed that in the past, aren't I?

Probably far from te only one (as the first rebel ship not to have TL). I've been running one wth targeting computer.

It wasn't until I was looking at the cards in the video that I finally noticed that the Attack Shuttle doesn't have a target lock action.

I'm probably the only one who missed that in the past, aren't I?

Probably far from te only one (as the first rebel ship not to have TL). I've been running one wth targeting computer.

they mentioned it in the spoiler posts.

It wasn't until I was looking at the cards in the video that I finally noticed that the Attack Shuttle doesn't have a target lock action.

I'm probably the only one who missed that in the past, aren't I?

Probably far from te only one (as the first rebel ship not to have TL). I've been running one wth targeting computer.

they mentioned it in the spoiler posts.

In my defense, I have two small children. Between that and my job, my ability to notice or remember things like that is pretty much zero at this point! :lol:

Did anyone else notice:

Seinar Test Pilot: 16 points, PS2, no EPT

Baron of the Empire: 19 points, PS4, EPT

Ruthless Freelancer: 23 points, PS3, no EPT

Gand Findsman: 25 points, PS5, EPT

+3 points for the TAP, +2 points for the G1A for the same change in capabilities. I guess the designers must value going up from PS2 to PS2+ at an extra point, which I guess makes sense because of Predator and TIE Swarms, but I'm really not convinced. Especially as BSPs are 14 points, so +2 over Academies for the same change in capabilities.

I wanted my 18 point BotEs dammit.

But then, I also wanted 22 or 21 point generic G1As :(

Edited by thespaceinvader

Damage + Stress make sense for the Thermal Detonator. They might replace Proton Bombs on VI Boba for me.

Actually, in the movie, everyone seemed pretty stressed from thermal detonators... (except Jabba)

In theory PS is worth more on a ship with repositioning (especially if it has an Elite upgrade), that also may have something to do with it.

In theory PS is worth more on a ship with repositioning (especially if it has an Elite upgrade), that also may have something to do with it.

You may well be right; Alpha Squad to Saber Squad is also +3 points.

Although, actually, that's +3 PS as well, so nope, still reads as the BotE being a point overcosted to me :(

Did anyone else notice:

Seinar Test Pilot: 16 points, PS2, no EPT

Baron of the Empire: 19 points, PS4, EPT

Ruthless Freelancer: 23 points, PS3, no EPT

Gand Findsman: 25 points, PS5, EPT

+3 points for the TAP, +2 points for the G1A for the same change in capabilities. I guess the designers must value going up from PS2 to PS2+ at an extra point, which I guess makes sense because of Predator and TIE Swarms, but I'm really not convinced. Especially as BSPs are 14 points, so +2 over Academies for the same change in capabilities.

I wanted my 18 point BotEs dammit.

But then, I also wanted 22 or 21 point generic G1As :(

But there must be room for later fixes.

Better this way then they wouls release an overpowered ship that would break the game.

And the Mist Hunter was designed when B-Wings were strongly in meta.

The point costs are reasonable.

What I miss is a small PS 3-4 scum ship with EPT to get Bodyguard working on those PS 5 ships ...... :/

Contracted Scout bodyguards yeah.

I'm disappointed that the generic G1A is more expensive than a B Wing. It gets a slightly better dial, crew slot, evade action, and 1 PS, at the cost of cannon slot, barrel roll action, and swapping a hull for a shield. I'm really not convinced it's better, I'm certainly not convinced it's a point better.

I'd far prefer to have seen it at PS2/22 points rather than PS3/23.

It's not like bbbbz is a dominant meta list, I'm not sure why they needed to make it so ggggz was not possible :(

But then, I also wanted 22 or 21 point generic G1As :(

A cheap FCS or Tactician setup costs the same on both ships (24/25 points). Why the hell would something with +1PS and a better dial cost less??

But then, I also wanted 22 or 21 point generic G1As :(

A cheap FCS or Tactician setup costs the same on both ships (24/25 points). Why the hell would something with +1PS and a better dial cost less??

No repositioning actions and no cannon slot, worse hull:shield ratio. I'd far prefer to be able to fit in a z blocker, than the crew, when running a list of low PS generics. Chances of actually tacticianing anyone for whom it particularly matters seem relatively low as is, and it's not like anyone runs 4 tactician b-wings anyway, or even particularly uses /e2 much at all...

But I would also have been perfectly happy with it being PS2/4 rather than 3/5.

Edited by thespaceinvader

Better dial and an extra PS is the point alone, nevermind the evade action and crew slot, and obviously the option for illicits. I think 23 points is actually pretty good for them, considering the wealth of crew potential. Outlaw Tech and K4 each give it potential for decent action economy, not to mention the uniques. Add in FCS and you can concentrate on taking an evade each turn, making it that little bit tankier than the B-Wing normally would be.

I'm not saying this ship is better or worse than a B-Wing, but it is definitely worth 23 points.

The G-1A is the perfect example of SAME BUT DIFFERENT. It's a Scum B-Wing, we've covered this, but it is absolutely costed appropriately. The built-in E/2 + 1PS is absolutely worth a point over the Blue Squadron B-Wing for that alone, without even getting into dials and actions. Frankly the ability to take a Crew and a Mod is what tips my preference toward the ol' Misty.

Possibly the only thing the B-Wing has in terms of advantage now is the two Torp slots with Extra Munitions and Chips available, but that still feels like preference instead of raw equipment advantage. Plus I mean the B-Wing was designed as a heavy fighter/bomber while the G-1A is a modified transport, so that feels perfectly fluffy on top of it all.

You really don't see b-wings using the cannon slot much anyway so that's not a big downside for the g-1a.

Illicit and crew give loads of options and that evades nice.

You really don't see b-wings using the cannon slot much anyway so that's not a big downside for the g-1a.

Illicit and crew give loads of options and that evades nice.

I'd usually prefer a BR than an evade, especially at PS3 in the age of the ps2 TLT. BRing into the donut hole/out of range saves an entire round of attacks (unless it's a k-wing I guess), evading almost certainly saves no damage at all at 1 agility.

Juke is nice on the elite ones, and I think the elite ones might have a place, though I'd struggle to use one of them an NOT pay 2 more points for 4-lom in most cases I think, and I doubt I'd use more than one.

Scum left juuuust a little disappointing again. The JM5k is good, and I'm really looking forward to PS11 Dengar, but overall Scum are still feeling like they're slightly sub-par to me generally, and don't have any ships even remotely approaching top tier for points per unit utility like Soontir, Vader or Stresshog. I mean compared with the TAP - wherein the Inquisitor is going to be a high-tier, albeit not I think a top-tier, ace - and the Ghost which is inspiring a huge range of builds all by itself, I just don't feel like the Mist Hunter is quite there. Some good cards, I'm just not sure where the ship fits.

I dunno, maybe I'm just a grump, but I can see myself playing and enjoying the JM5k a lot, and the Inquisitor's TIE, and the Ghost if I played Rebels, but the Mist Hunter, though I'm getting one, I suspect will just gather dust.

1) No repositioning actions and no cannon slot,

2) worse hull:shield ratio.

3) it's not like anyone runs 4 tactician b-wings anyway

1) Repositioning is a fair point. But I wasn't comparing cannon builds, which are pretty unheard of on generic B-Wings anyway.

2) Fairly minor, but like .25 points in the B's favor, sure.

3) Right. No one ever ran a a list called Panic Attack.