We're Number 3!

By mouthymerc, in Star Wars: Edge of the Empire RPG

Fate doesn't really benefit much from Roll20's various functions, so their data probably wouldn't reflect a larger truth.

That might be true.. However, I think I remember searching for actual plays on youtube a while back and I was surprised how many actual play videoes seemed to be Fate, Dungeonworld or Marvel Heroic games being played on Google Hangout.

That was some time ago, before I knew about FFG Star Wars, maybe it wasn`t even out. Maybe I remember it wrong and those were just the games I ended up watching.. But I remember thinking that these games must be more popular than I knew.

That's exactly my point. Fate is so simplistic, you can do it over a Hangout or Skype. Without a map, or with a very basic map.

All of this data from Roll20 reflects the games on it's site, right? But Fate doesn't need all those mapping bells and whistles.

Fate doesn't really benefit much from Roll20's various functions, so their data probably wouldn't reflect a larger truth.

That might be true.. However, I think I remember searching for actual plays on youtube a while back and I was surprised how many actual play videoes seemed to be Fate, Dungeonworld or Marvel Heroic games being played on Google Hangout.

That was some time ago, before I knew about FFG Star Wars, maybe it wasn`t even out. Maybe I remember it wrong and those were just the games I ended up watching.. But I remember thinking that these games must be more popular than I knew.

That's exactly my point. Fate is so simplistic, you can do it over a Hangout or Skype. Without a map, or with a very basic map.

All of this data from Roll20 reflects the games on it's site, right? But Fate doesn't need all those mapping bells and whistles.

Does FFG Star Wars?

Fate doesn't really benefit much from Roll20's various functions, so their data probably wouldn't reflect a larger truth.

That might be true.. However, I think I remember searching for actual plays on youtube a while back and I was surprised how many actual play videoes seemed to be Fate, Dungeonworld or Marvel Heroic games being played on Google Hangout.

That was some time ago, before I knew about FFG Star Wars, maybe it wasn`t even out. Maybe I remember it wrong and those were just the games I ended up watching.. But I remember thinking that these games must be more popular than I knew.

That's exactly my point. Fate is so simplistic, you can do it over a Hangout or Skype. Without a map, or with a very basic map.

All of this data from Roll20 reflects the games on it's site, right? But Fate doesn't need all those mapping bells and whistles.

Does FFG Star Wars?

Nope! Probably explains the rankings there.

Fate doesn't really benefit much from Roll20's various functions, so their data probably wouldn't reflect a larger truth.

That might be true.. However, I think I remember searching for actual plays on youtube a while back and I was surprised how many actual play videoes seemed to be Fate, Dungeonworld or Marvel Heroic games being played on Google Hangout.

That was some time ago, before I knew about FFG Star Wars, maybe it wasn`t even out. Maybe I remember it wrong and those were just the games I ended up watching.. But I remember thinking that these games must be more popular than I knew.

That's exactly my point. Fate is so simplistic, you can do it over a Hangout or Skype. Without a map, or with a very basic map.

All of this data from Roll20 reflects the games on it's site, right? But Fate doesn't need all those mapping bells and whistles.

Does FFG Star Wars?

I think Star Wars benefits from Roll20 more than Fate does. But it's certainly not as required as crunchier games, like the ones at the top of the list.

Main difference is the Engaged range band. Whereas in Fate if you're in the same Zone as someone you can shoot or punch them with no change to your rolls.

Then again, you're talking to someone who's in the middle of upgrading his tabletop to have a television monitor in it to allow Roll20 maps at the table. So I might be a little biased. :)

What, you two don't feel like you're just getting to your prime?

Dunno about that, but I can say I saw 'Star Wars' in the cinema when I was seven!

And yeah, it was 'Star Wars' then.

I doubt I would have clamoured to see a film called 'A New Hope'. I mean, ugh... that sounds like some kind of mid-90's romcom starring Jennifer Aniston and Ben Affleck, something I wouldn't watch even at gunpoint :)

Technically the title of the first one (when it was changed back in the 80s) is Star Wars: Episode IV - A New Hope

Dunno about that, but I can say I saw 'Star Wars' in the cinema when I was seven!

And yeah, it was 'Star Wars' then.

I doubt I would have clamoured to see a film called 'A New Hope'. I mean, ugh... that sounds like some kind of mid-90's romcom starring Jennifer Aniston and Ben Affleck, something I wouldn't watch even at gunpoint :)

Technically the title of the first one (when it was changed back in the 80s) is Star Wars: Episode IV - A New Hope

https://en.wikipedia.org/wiki/Star_Wars_(film)

Yes, the subtitles were added for the theatrical re-release in 1981.

Edited by awayputurwpn

Fate doesn't really benefit much from Roll20's various functions, so their data probably wouldn't reflect a larger truth.

That might be true.. However, I think I remember searching for actual plays on youtube a while back and I was surprised how many actual play videoes seemed to be Fate, Dungeonworld or Marvel Heroic games being played on Google Hangout.

That was some time ago, before I knew about FFG Star Wars, maybe it wasn`t even out. Maybe I remember it wrong and those were just the games I ended up watching.. But I remember thinking that these games must be more popular than I knew.

That's exactly my point. Fate is so simplistic, you can do it over a Hangout or Skype. Without a map, or with a very basic map.

All of this data from Roll20 reflects the games on it's site, right? But Fate doesn't need all those mapping bells and whistles.

World building too, like Fiasco, Intrepid, Kingdom, Microscope. The two later have been aspiring my swffg GMing greatly. Its basically improve tools for narrating dice results.

Ah Fate, that much praised RPG system that is the stuff of legends.

Mainly because, as is usually the case with legends, I have yet to see one of their books in any game store and meet any player that plays or has ever played a game with this system...

Edited by DanteRotterdam

Ah Fate, that much praised RPG system that is the stuff of legends.

Mainly because, as is usually the case with legends, I have yet to see one of their books in any game store and meet any player that plays or has ever played a game with this system...

Oh, the books can be found on the shelves here in the States, but I too have yet to see anyone actually play it. I tried to get a group to take a bite of Dresden Files, but the first session (City Creation, per the book) just showed that they had no real interest in how Fate works. To be honest, I was kinda relieved since I'm not particularly fond of it either, but I do love DF (the novels, not the game).

Our group played a few sessions of FATE Core (one of the FLGS in my area had some copies). The Aspect mechanic is a weird concept to wrap your head around if you're used to more crunchier RPGs. It definitely takes a certain creative mindset to really make the system shine.

Edited by kaosoe

Right now our group is alternating between a Fate supers game, a Fate post apocalypse, and my Edge of Eberron game. Counterintuitively, the Fate system takes longer to resolve actions than Egde et al. It rapidly turns into a resource management game, Fate points, invocable aspects, etc.

I just got a playtest for Chinese magic Fate rules that we will be using next week, so people are still writing for it.

I'd like to think that "getting a lot of play years after their prime" is a fantastic accomplishment for a game...or a player.

Having been a role-player since the white box of D&D I'm pretty confident that FFG Star Wars will someday be able to wear this mantle. If I could convince the wife I would buy lots and lots of these dice to stockpile and put up on Ebay in a decade. :)

What's amazing me is that D&D 5e is more popular than Pathfinder. I figured that Pathfinder people would be a lot more entrenched.

Could be that a portion of them are starting to get burnt out on Pathfinder. At least in my area, a lot of folks jumped to Pathfinder simply because 4e was too radical a shift for them. With 5e on the table, a number of those folks have migrated back to D&D, with at least a few that I've talked with saying they like 5e having a lighter touch on rules in comparison to Pathfinder and the 3.X D&D system, especially as Pathfinder itself has begun suffering from extensive rules bloat.

What's amazing me is that D&D 5e is more popular than Pathfinder. I figured that Pathfinder people would be a lot more entrenched.

That doesn't surprise me. Lots of new people coming in get introduced to what's new. D&D has been the giant in the playground for decades.

Pathfinder also has their organised play (PFS) which has a lot of the PF players, but yeah I agree that DnD was king for decades and I could believe that their new system is again king.

Ah Fate, that much praised RPG system that is the stuff of legends.

Mainly because, as is usually the case with legends, I have yet to see one of their books in any game store and meet any player that plays or has ever played a game with this system...

Oh, the books can be found on the shelves here in the States, but I too have yet to see anyone actually play it. I tried to get a group to take a bite of Dresden Files, but the first session (City Creation, per the book) just showed that they had no real interest in how Fate works. To be honest, I was kinda relieved since I'm not particularly fond of it either, but I do love DF (the novels, not the game).

I imagine it would be hard to shell out money for a solid book when you get legally get the PDF for Fate Core for "Pay what you want, including nothing."

My love of Dresden Files got me into the game. But the Aspects were extremely hard to wrap my brain around. Until Fate Core came out, got rid of a lot of the extraneous terminology, and it all clicked together. My group then put together a Fate Core version of DFRPG, and have been enjoying it since.

Still, jumping from D&D or Rolemaster level crunch to Fate level smooth was a huge mental shift. FFG system is a great middle ground.

Ah Fate, that much praised RPG system that is the stuff of legends.

Mainly because, as is usually the case with legends, I have yet to see one of their books in any game store and meet any player that plays or has ever played a game with this system...

Oh, the books can be found on the shelves here in the States, but I too have yet to see anyone actually play it. I tried to get a group to take a bite of Dresden Files, but the first session (City Creation, per the book) just showed that they had no real interest in how Fate works. To be honest, I was kinda relieved since I'm not particularly fond of it either, but I do love DF (the novels, not the game).

I had a friend buy one of everything FATE related at the FLGS, and then never actually touch this system. Not that I'm shocked or anything - this was the same fellow who bought all three core rule books, a couple of Sector Books and a career book, show up to our game once . . . and then never show up ever again.

And I live with him.

I had a friend buy one of everything FATE related at the FLGS, and then never actually touch this system. Not that I'm shocked or anything - this was the same fellow who bought all three core rule books, a couple of Sector Books and a career book, show up to our game once . . . and then never show up ever again.

And I live with him.

Does this mean you have a convenient source of free rulebooks? ;)

Sadly no, this all went down about 6-8 months ago, well after I had purchased everything. So that means we just have extras lying about the place.

Sadly no, this all went down about 6-8 months ago, well after I had purchased everything. So that means we just have extras lying about the place.

Does this mean you have a potential source of good income from eBay? ;)

I'd like to think that "getting a lot of play years after their prime" is a fantastic accomplishment for a game...or a player.

Having been a role-player since the white box of D&D I'm pretty confident that FFG Star Wars will someday be able to wear this mantle. If I could convince the wife I would buy lots and lots of these dice to stockpile and put up on Ebay in a decade. :)

Thank you for that "business" plan, I don't know what lots qualifies as but I will be buying and putting away, not to make money but so that I can bless future gamers with them. BTW I have 7 sets of dice for the personal use of the group I GM (that way nobody brings there own and we don't have to worry about everyone taking the right number of dice home I currently have 6 players (down from 7)

Fate can be found on shelves here in Norway too, Both Core, Accelerated, settings and powered by. I just wish the shelves had more indie games and rarities...

Edited by RodianClone

I play both Pathfinder and D&D 5 in the same weekly group (we alternate games every couple of months) and the Pathfinder fans are warming to D&D 5 and like how it is more streamlined and has less edge cases to remember.

Man, I don't know about D&D 5. 4E was absolutely terrible for me. The removal of skills, making it a hard focus on organized combat. No push for people to think outside the rigid box each archetype for each class built up...

Pathfinder and 3.x were logistical nightmares to GM for. And now D&D 5 looks to have taken some of the streamline of 4E and some of the mechanical crunch from 3.x and hybridized them together... but it just feels the exact same to me.

But, in between 3.x/Pthfinder, I found out about FFG SWRPG, Savage Worlds, FATE, and the Cypher system, and maybe it just isn't narrative enough? Maybe it's me.

Man, I don't know about D&D 5. 4E was absolutely terrible for me. The removal of skills, making it a hard focus on organized combat. No push for people to think outside the rigid box each archetype for each class built up...

Pathfinder and 3.x were logistical nightmares to GM for. And now D&D 5 looks to have taken some of the streamline of 4E and some of the mechanical crunch from 3.x and hybridized them together... but it just feels the exact same to me.

But, in between 3.x/Pthfinder, I found out about FFG SWRPG, Savage Worlds, FATE, and the Cypher system, and maybe it just isn't narrative enough? Maybe it's me.

Give the cortex plus hacker's guide a try for fantasy... the said something to the effect of "a dungeon crawl is just a poorly done heist" and adapt the rules of the leverage RPG to serve aso a traditional fantasy RPG... I thought to myself that it made a lot of sense

Man, I don't know about D&D 5. 4E was absolutely terrible for me. The removal of skills, making it a hard focus on organized combat. No push for people to think outside the rigid box each archetype for each class built up...

Pathfinder and 3.x were logistical nightmares to GM for. And now D&D 5 looks to have taken some of the streamline of 4E and some of the mechanical crunch from 3.x and hybridized them together... but it just feels the exact same to me.

I really hated 4E and its combat-only paradigm.

3.5 was one of my least favourite systems ever, and Pathfinder didn't improve the aspects I disliked (Xmas tree syndrome and endless MMO looting).

13th Age was too rules-lite for me, and had some great ideas and some of the worst concepts I've ever seen in an RPG.

I really loved the 5th edition reboot - D&D is my first love - but my group refuse to play it because WotC aren't supporting the rules.

We're quite happy with the FFG SW game at the moment. We like the slow but steady release schedule and are all praying the game has a few years in it yet and doesn't go the way of WHFRP3.

Edited by Maelora