I either read it somewhere hear or heard someone mention the idea to me at the game club, but sometime over the last couple weeks someone said something about a rebel blockade running mission. It would be a team epic game, and it would have three mats placed end to end, and the idea is the rebels have to get a ship or ships to the other end.
Since I heard that I have been wanting to give something like that a try, but I am not sure how to really balance out the teams or anything. Things like, how many transports would the rebels have to work with, or what kind of opposition would be fair.
One transport is probably going to be too difficult to defend, especially if the imperials bring a raider or two. In theory the rebels could lose every escorting ship and as long as at least one transport gets away they can count it as a victory.
I have also had the idea that perhaps each player could control a specific group or squad in a way. So say an imperial player has a gozanti, a decimator, and some generic ties and that guy could be the system patrol group and start closer to the rebels...while the imperial navy player could have a raider and more sophisticated ships. Rebels could have an assault squadron with y-wings and b-wings, etc.
Ah I have no idea what I am doing. I guess I am just looking for ideas for how to make this fun and flavorful and the like.