BBBBZ v 4 T-70s?

By theninthguardian, in X-Wing

SlingPaint has some great videos of the "Baby Blues" 4xBlue Novice list in action. He has not made a video of that list taking on 3xUboats though.

He flys them in a box formation to maximize dice on target.

I flew them against a friend proxying the extra r2 and IA necessary to fly this list. He flew Dengar and Bossk. I ripped them to pieces. 4xT-70 is a great list.

For the aesthetics, I'd love to fly 4 T-70s. Thinking along these lines though, I'm wondering if the following is just a better list in the current meta:

Wes Janson, VI, BB8, Integrated Astro

Blue Novice T70, R2 astro, Integrated Astro

Blue Novice T70, R2 astro, Integrated Astro

A-wing Prototype Pilot, Refit, Autothrusters

99pts

There a bit of room for tweaking, the autothrusters can be dropped to swap BB8 for R2D2 or swap VI for Predator etc.

I'd expect Janson to be picked on first but the hope is that he can make an impact and the other ships be in good positions by the time he goes down.

I want to love this T-70 list, but like others I have the fear of having only PS2 in the current alpha strike meta.

I want a reason to own 5 T-70s (one is of course a custom paint for Poe D)!

Has anyone actually played 4 T70 vs Uboats? Doesn't the T-70's 4 forward plus boost give you a great shot at setting up blocks? A-wing are widely regarded as great blockers, but all they have over the T-70 when setting up that intial block is the 5 forward manouvre.

Funny thing but I think if Contracted scouts had lower pilot skill they would be TOTALLY BROKEN. At least at pilot skill 3 they could be bumped to block the focus token for the deadeye shot. Deadeye actually works the best at low pilot skill maneuvering.

The biggest weakness of the list to me is having to buy four copies of the T-70 blister to run it. Soon as their is another way to get IA, I might consider it.

You could replace one or two of those with a TFA core set. Now the TIE-FOs. Those are the ones you might need 4 of since they decided not to double up on comms relay <_< ( Anyone want to trade for an electric baffle? :P )

No Integrated Astromech in the core set. That's the problem.

Edit- and no doubles in any of the $15 small blisters

Edited by gamblertuba

For blocks, maybe substitute a T-70 with a Warden K-Wing w/ autoblaster turret (or two)?

As an imperial player, I would rather play against the T-70's than the bwing-zee (Canadian for Zed).

He flys them in a box formation to maximize dice on target.

I flew them against a friend proxying the extra r2 and IA necessary to fly this list. He flew Dengar and Bossk. I ripped them to pieces. 4xT-70 is a great list.

Watched the games. Against some opponents, that makes a lot of sense. 4 3-die attacks is impressive - and, as noted, with boost as standard - so against Palpatine + Aces, for example, you should have the speed to run down the shuttle and the firepower to blow it to crap before the aces can do too much damage given your fair agility and impressive shields.

I'd imagine that (barring engine upgrade/daredevil) you should be able to draw a bead on a YV-666 fairly easily and again, a couple of salvos should turn it to shrapnel pretty **** fast.

I'm not sure about torps, from Jumpmasters though - they have the firepower to blow a T-70 away in one salvo.

If you can make sure only 1-2 of them have torp shots, you should be able to kill one before they empty their torpedo tubes.

I have yet to fly a B-wing since the T-70 came out. I haven't been too thrilled with just flying four of them, but I get great results flying three of them!

Currently I'm flying (and winning with):

Poe Dameron (37)

R5-P9 (3), Veteran Instincts (1), Autothrusters (2)

Ello Asty (34)

R2 Astromech (1), Veteran Instincts (1), Autothrusters (2)

Red Squadron Veteran (29)

R3-A2 (2), Wired (1), Integrated Astromech (0)

If you switch out Ello for Wedge (BB-8, VI, IA) you gain even more offense and can upgrade Red's EPT to Predator. This is my current favorite list to fly.

Poe is not the only T-70 and the Aces are fun too, Red Ace in particular.:

Red Squadron Veteran (29)

R3-A2 (2), Wired (1), Integrated Astromech (0)

“Red Ace” (35)

R2-D6 (1), Comm Relay (3), Integrated Astromech (0), Juke (2)

Ello Asty (36)

R5-P9 (3), Predator (3), Integrated Astromech (0)

Edited by Stone37

I'm excited to run wired red vet with Stressbot.

Perhaps fly in formation and use R4-D6 on the front T-70. They he become the shield from heavy alpha strikes and the other three with R2 become the chasers. One heavy shielded blocker and three highly maneuverable chasers?

I'm excited to run wired red vet with Stressbot.

oh dont worry, the excitement dies out pretty **** quick <_<

Edited by ficklegreendice

Perhaps fly in formation and use R4-D6 on the front T-70. They he become the shield from heavy alpha strikes and the other three with R2 become the chasers. One heavy shielded blocker and three highly maneuverable chasers?

Problem there is the Uboats don't have to target him.

Maybe Biggs?

I'm a fan of PtL Red Vets... Makes em like tankier Interceptors

I'm excited to run wired red vet with Stressbot.

oh dont worry, the excitement dies out pretty **** quick <_<

My Red Vet with Wired (or Predator) and stressbot EATS PTL dependent aces for lunch. He take away options, forces them out of the fight, or keeps them from taking two actions to avoid being double stressed. It is very hard to out fly him because he slowly rolls in. He doesn't care if he's taking a R3 shot. He adds stress just for shooting at you!

I'm personally glad that I don't see a lot of Red Vet stressbot builds. He's a total beast at controlling your opponent's next move.

not really

a single stress doesn't actually accomplish all that much, and the Red Vet's wired only ever triggers after everything sans torp boats have fired at him

even with wired up, torp boats will eat him because he's hellishly squishy and because the impact of wired is very very small (it's a 1 point ept after all)

it's just not a very powerful, high impact ship at all; certainly got nothing on the stress hog (which, even at ps 4, is still cheaper by a point).

what you're left with is a barely modified x-wing that will deal minimal damage, die very quickly and only deals out one stress at a time

better just go for predator + r2 astro imo. At least you'll get damage with it and it's got a pretty sexy dial

Edited by ficklegreendice

I'm a fan of PtL Red Vets... Makes em like tankier Interceptors

PTL red vets are awesome. Now we're straying from OP but I think 3x RV with PTL r2 IA and (2x plasma 1xproton torp) is a sweet list. TL, then PTL for focus, torpedoes away!

not really

a single stress doesn't actually accomplish all that much, and the Red Vet's wired only ever triggers after everything sans torp boats have fired at him

Predator is very nice because it works on red moves - you'll find you boost and talon roll a lot and keeping some dice mod is good. Targeting astromech is nice for the same reason - more because it lets you arm a torpedo.

had another couple of games with the blues last night. IG88s was one game, which went okay - you have enough models to block, can fly slower than an aggressor but can keep up with it if it tries to run so it can't reach autothruster protected range 3.

The other was versus dengar and boba fett, which lost but came down to a couple of hit points on each side.

On the one hand, red vets wouldn't have helped with pilot skill, and cost 1/4 of durability. On the other, some dice mods through talon rolls and the odd torpedo might have made a big difference...

Edited by Magnus Grendel

not really

a single stress doesn't actually accomplish all that much, and the Red Vet's wired only ever triggers after everything sans torp boats have fired at him

even with wired up, torp boats will eat him because he's hellishly squishy and because the impact of wired is very very small (it's a 1 point ept after all)

it's just not a very powerful, high impact ship at all; certainly got nothing on the stress hog (which, even at ps 4, is still cheaper by a point).

what you're left with is a barely modified x-wing that will deal minimal damage, die very quickly and only deals out one stress at a time

better just go for predator + r2 astro imo. At least you'll get damage with it and it's got a pretty sexy dial

The Y-wing stresshog has been diminished in the latest FAQ. The Y-wing rolls 1 green and has a very predictable dial. The T-70 has a fantastic dial and rolls 2 green die. (I agree, green dice suck but no dice suck even more!)

If the Red Vet is targeted first... FANTASTIC! That's another round that no one shot at Wedge or Poe. If they ignore him, he continues to give Poe and Wedge an advantage. Yes, 1 stress does make a difference. It keeps ships from performing S and K turns or limits them to their green maneuvers. This makes it very easy to predict where they will end up. I often also use Red Vet as a blocker when I've pinned my target in a bad spot with stress.

My Red Vet build isn't as easy to fly as a Y-wing stress bot, but he's not hard either. With practice he becomes a real menace. My Wedge, Poe, Red Vet build has yet to loose in a competitive game.

Thanks again for all the input, everyone. I took this list to the Durham, NC Regional and went 3-3, placing 38th out of 111. That might not sound very impressive but two of my losses were VERY close: one being down to time and if the match was untimed I would have won, as it was, my opponent ran for it, the other being down to one limping ship each side. My wins were all very one-sided. The list is solid. If folks want a more comprehensive batrep, I can type one up.

Edited by theninthguardian