Is it possible to reflect a stun shot? Blaster pistol set to stun hits for 7 strain damage. Can the target use reflect to suffer 3 strain and reduce that about down by ranks plus two. In this situation say the target has reflect 4. Can he take 3 strain to reflect off 6 damage and be left with 4 total strain?
Reflecting Stun Shots
Pretty sure there's nothing says it can't be done.
It's ultimately left up to the GM to decide.
I could be mistaken, but I don't believe there's any canon evidence to specifically that stun bolts can't be reflected. Granted, most stun blasts tend to appear as giant blue energy rings, making it less likely that a Jedi could deflect them with a lightsaber since they cover a much wider area than your standard blaster bolt. But at the same time, Ezra's wrist-mounted energy slingshot from the first season of Rebels was a stun shot, and the Grand Inquisitor deflected attacks from those with contemptuous ease. In some of the background fluff, the blaster portion of Ezra's blaster-hilt lightsaber was itself noted as only firing stun bolts, and we've seen those be deflected by a lightsaber as well.
Personally, I let Reflect work against blasters set on stun, but since you're still taking strain, the Reflect talent isn't quite as helpful unless you've got three or more ranks (in my opinion at least).
Ahsoka deflected stun blasts (blue arcs and everything) with her lightsaber in The Jedi Who Knew Too Much (Clone Wars episode 106; i.e. Season 5 episode 18). So there is undeniable canonical evidence to the positive.
Perfect answers guys. That's what I was looking for both a mechanical rule about reflecting only specific types of energy and if there's any evidence of some doing this in canon.
This might to broad of a question but is there things you can't reflect. I'd assume the blast of a grenade you reflect but what about arrows and knives or things throwing thru Move?
RAW, Reflect can apply to any ranged check. The Move: hurl control upgrade is a Ranged attack, and therefore can be reflected. For example, what happens when an arrow, stone, or a knife hits a lightsaber? Plus, it's cool imagery to envision something hurtling at a player and they just cleave it with their lightsaber, each half passing by on either side of them.
Grenade blasts...I have a harder time with those than I would with any other attack. How are you going to interpose your lightsaber between you and a concussive shockwave? Perhaps if there's a narrative justification for it. Maybe you could narrate yourself using telekinesis at the last second to hold up a piece of durasteel as a shield. But normally I'd say that's more the domain of the Protect power.
Finally, make sure you aren't talking about Improved Reflect. The Reflect talent simply allows you to mitigate damage. It's the Improved Reflect talent that lets you redirect attacks back at your attackers. And that doesn't work against arrows or other non-blaster projectiles.
Since the blast effect is an activation of a weapon quality and not a direct attack (roll), I rule at my tables that reflect cannot apply.
Since the blast effect is an activation of a weapon quality and not a direct attack (roll), I rule at my tables that reflect cannot apply.
Though by my own ruling the initial damage could still be mitigated, but it hasn't come up in our games, yet.
Keep in mind that while Ahsoka was reflecting stun shots, they just dissipated into clouds of energy when she did so; while it's still rules-legal, I personally wouldn't let Improved Reflect work on them.
I also agree with the idea of Reflect working on the initial attack with a Blast weapon, but not on the activation of the special quality.
Keep in mind that while Ahsoka was reflecting stun shots, they just dissipated into clouds of energy when she did so; while it's still rules-legal, I personally wouldn't let Improved Reflect work on them.
I also agree with the idea of Reflect working on the initial attack with a Blast weapon, but not on the activation of the special quality.
Although perhaps she simply wasn't using the Improved version for whatever reason.
Although perhaps she simply wasn't using the Improved version for whatever reason.
But the stun rings literally fall apart as soon as they touch her Lightsaber; I don't think a change in technique would allow her to hit someone else with them any more than hitting an egg with a baseball bat is likely to score a home run with the egg still intact.
Edited by Absol197But the stun rings literally fall apart as soon as they touch her Lightsaber; I don't think a change in technique would allow her to hit someone else with them any more than hitting an egg with a baseball bat is likely to score a home run with the egg still intact.
Unless you're Chuck Norris. Then you can hit a home run with the egg. And the egg would travel so far and fast that it would be incubated by the friction, and hatch into a chick mid-flight.
So...
Since the blast effect is an activation of a weapon quality and not a direct attack (roll), I rule at my tables that reflect cannot apply.
Though by my own ruling the initial damage could still be mitigated, but it hasn't come up in our games, yet.
I think your spot on with that ruling, reflecting the initial damage is like hitting the grenade before it goes off, reducing the actual damage from it to you. But the blast is not hitting the original target, just those engaged and it happens after the grenade has actually detonated. Probably impossible to reflect a wall of shrapnel. But thats where things like Bodyguard come in, deflecting the grenade before its had a chance to detonate even if your not the original target.
Edited by RichardbuxtonRAW, Reflect can apply to any ranged check. The Move: hurl control upgrade is a Ranged attack, and therefore can be reflected. For example, what happens when an arrow, stone, or a knife hits a lightsaber? Plus, it's cool imagery to envision something hurtling at a player and they just cleave it with their lightsaber, each half passing by on either side of them.
I could be mistaken, but doesn't the Reflect talent say the attacker has to be making a Ranged (Light), Ranged (Heavy), or Gunnery check in order for Reflect to apply? I remember there being a discussion on how Unleash couldn't be intercepted by Reflect because Unleash makes it's attack using Discipline, much like Move does with hurled objects.
RAW, Reflect can apply to any ranged check. The Move: hurl control upgrade is a Ranged attack, and therefore can be reflected. For example, what happens when an arrow, stone, or a knife hits a lightsaber? Plus, it's cool imagery to envision something hurtling at a player and they just cleave it with their lightsaber, each half passing by on either side of them.
I could be mistaken, but doesn't the Reflect talent say the attacker has to be making a Ranged (Light), Ranged (Heavy), or Gunnery check in order for Reflect to apply? I remember there being a discussion on how Unleash couldn't be intercepted by Reflect because Unleash makes it's attack using Discipline, much like Move does with hurled objects.
You're right, it does. I remember having discussions specifically about that when talking about the Unleash power. I agree that Reflect shouldn't be able to guard against it, but rather it's the Protect power that the Jedi masters (Kenobi, Yoda, Windu) were using to ward off the Sith lightning attacks.
However...I think I'd allow Reflect to work against the Move power. If it can work for supersonic slugs and blaster bolts, it should be able to work against a much slower-moving object
I don't think it's come up in my games yet, maybe once, but I know that's how I'd handle it.
Personally, I don't have a problem with a GM employing a house rule to allow Reflect to work against ranged combat checks in general. After all, we do see Anakin using his lightsaber to parry a barrage of Force lightning from Dooku in the Clone Wars animated movie. In fact, I've been thinking of adopting it myself, since it takes a whole lot of XP for a PC to be able to use Reflect to completely stonewall the Unleash power, to say nothing of it not being all that helpful vs. Move attacks using larger objects.
Only reason I questioned this was the OP was asking a rules question, and wanted to make sure we were all on the same page in regards to the RAW as to what Reflect does and doesn't work against.
You're right, it does. I remember having discussions specifically about that when talking about the Unleash power. I agree that Reflect shouldn't be able to guard against it, but rather it's the Protect power that the Jedi masters (Kenobi, Yoda, Windu) were using to ward off the Sith lightning attacks.
However...I think I'd allow Reflect to work against the Move power. If it can work for supersonic slugs and blaster bolts, it should be able to work against a much slower-moving object
I don't think it's come up in my games yet, maybe once, but I know that's how I'd handle it.
Actually, there's canonical evidence saying that Reflect can't work on Move - Luke seemed to fare terribly when he tried to deflect the debris Vader flung at him on Bespin.
Actually, there's canonical evidence saying that Reflect can't work on Move - Luke seemed to fare terribly when he tried to deflect the debris Vader flung at him on Bespin.
I'd actually call it evidence to the positive, once again. Notice how he slices through Vader's first projectile at around 3:38:
Not to get into nitty-gritty "movie does this, so this must be how the game rules work" sort of discussion (because I can see it both ways, definitely), here's how I see the scene playing out in terms of game mechanics: At this point in the duel, Luke is sweating like a horse. He's been suffering strain like crazy, fighting against Vader. And when he gets to this point, after reflecting Vader's first Move attack, he's probably reached his threshold. He just doesn't have anything more to fight with, and so Vader's autofire Move attack hits Luke again and again (each time for only 5 damage). And it's at this point that we realize that Vader is just toying with Luke.
It isn't too much longer until Luke is totally spent. He gets one decent hit in on Vader, at which point Vader rages out and hits Luke for full damage, taking him over his wound threshold and cutting his hand off.
At least, that's how I see it. But I can see your reasoning for running it RAW.
You're right, it does. I remember having discussions specifically about that when talking about the Unleash power. I agree that Reflect shouldn't be able to guard against it, but rather it's the Protect power that the Jedi masters (Kenobi, Yoda, Windu) were using to ward off the Sith lightning attacks.
However...I think I'd allow Reflect to work against the Move power. If it can work for supersonic slugs and blaster bolts, it should be able to work against a much slower-moving object
I don't think it's come up in my games yet, maybe once, but I know that's how I'd handle it.
Actually, there's canonical evidence saying that Reflect can't work on Move - Luke seemed to fare terribly when he tried to deflect the debris Vader flung at him on Bespin.
Well, to play Sith's advocate, that could be construed as Luke only having one or two ranks in Reflect, which was not enough to make that much of a difference given Vader was pelting him with multiple objects and probably rolled a lot of successes on his Discipline check against a Simple difficulty (I'd say none of those objects would be bigger than Silhouette 0). And even then, the sheer number of objects meant Luke was burning through his strain very quickly in addition to still taking wound damage from each object. Which might explain that by the time he and Vader have their final exchange on the catwalk in the bowels of Cloud City, Luke looks like he's running fumes by that point.
Against anything that's Silhouette 2 or bigger, there's really not much point in using Reflect since you're pretty much facing an area attack. Dooku trying to drop the ceiling on Yoda or Palpatine hurling the Senate (the whole Senate! True story!) at Yoda pretty much required Yoda to use the Protect power to avoid getting splatted.
Star Wars: The Clone Wars - Ahsoka Tano escapes from prison [1080p] - YouTube
Edited by Gallandro
Well there you have it... Stun shots being dispersed, but there's no way you're going to get it bounced back.
Well there you have it... Stun shots being dispersed, but there's no way you're going to get it bounced back.
Again, unless you're Chuck Norris.
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Hmmm...
If you have an Ithorian Commando with a high Brawn, ranks of Resilience, and ranks of Physical Training, it would appear that the Ithorian Bellow could be very useful at dropping Reflect-happy Force-users.
But the stun rings literally fall apart as soon as they touch her Lightsaber; I don't think a change in technique would allow her to hit someone else with them any more than hitting an egg with a baseball bat is likely to score a home run with the egg still intact.
Unless you're Chuck Norris. Then you can hit a home run with the egg. And the egg would travel so far and fast that it would be incubated by the friction, and hatch into a chick mid-flight.
So...
That chicks name? Albert Einstein.
Hmmm...
If you have an Ithorian Commando with a high Brawn, ranks of Resilience, and ranks of Physical Training, it would appear that the Ithorian Bellow could be very useful at dropping Reflect-happy Force-users.
Anything with the Blast quality would work against Reflect-happy Force users.
Heck, concentrated barrages of blaster fire in high volumes would work. It certainly did for the clone troopers during Order 66, as Ki-Adi Mundi's corpse will attest to.