What types of ship would you like to see in Wave 3?

By ceejlekabeejle, in Star Wars: Armada

Long range fragile imperial sniper. To give the rebels some ipetous to close the range every so often.

I like that idea.

Long range fragile imperial sniper. To give the rebels some ipetous to close the range every so often.

I like that idea.

Isn't that basically every star destroyer though?

Long range fragile imperial sniper. To give the rebels some ipetous to close the range every so often.

I like that idea.

Isn't that basically every star destroyer though?

Hardly. For one thing, star destroyers arent fragile. Also, they dont actually want to be at range. They want to be right up in your face, tossing ALL the dice. What gink is proposing is more like a neb.

I would like to see much more ships in the frigate-cruiser size somewhere between the VSD and the Corvettes.

But I think most needed are some scenario and objetives or narrative play ships, like stations shuttles and freighters.

But I already have a whislist:

Wave 3:

Imperium:

- Immobilizer 418

- Lancer Frigate

Alliance:

- Neutron Star-class Bulk Cruiser

- Quasar escort carrier

Wave 4:

Imperium:

- Ton-Falk-class escort carrier

- Strike cruiser

- Imperial Fighter part II (Xg-1, TIE-Avenger, TIE-Defender, TIE-Phantom, TIE-Heavy Bomber)

Alliance:

- Liberty Type Mc80

- Mc40

Scum (Rebels, Pirates and others):

- Fighterpack (Z-95, T-Wing, R-41 Starchasers ...)

Wave 5:

Imperium:

- Nebulon B2

- System Patrol Craft

Alliance:

- Assualt frigate Mk.I

-CC 7700 frigate

Both sides

- Dreadnought

- Transport and shuttles (Lambda Shuttle,Delta-class JV-7 Escort shuttles, Delta-class DX-9 Stromtrooper transport,Gamma-class ATR-6 Assault transport, Beta-class ETR-3 Assault transport)

Wave 6:

Imperium:

- Carrack Cruiser

- Tartan Cruiser

Alliance:

- DP20 Correllian Gunship

- Marauder

Wave 7:

Freighters, minefields and stations wave

Scoutpack (Y-Wing Longprobe, Recon A-Wing, TIE Scout, TIE Vanguard)

Wave 8:

New Republic:

- New Republic Fighters (E-Wing, K-Wing)

- Republic Star Destroyers

- Dauntless Cruiser

Wave 9:

CIS:

-Lucrehulk-class

-Providence-class

-Recusant-class light destroyer

-Droid Fighter packs

Both Sides/ Old Republic:

- Venator Class

- Acclamator class

- Old Republic Fighters (Arc, Jedi-Fighter, V-Wing)

Wave 10

First order

Resurgent-class Star Destroyer

Nebulon-K

TIE/fo and TIE/sf and other untl then appeared First order fighters

Resistance

Until then appeared captial Ships

Nebulon-K

Republic/Resistance Carrack Cruiser

T-70 X-Wing, T-85 X-Wing, B-Wing Mk. II

Wave 11

Mandalorian ships

Wave 12

Hapan and Chiss ships

Wave 13

Hutt and Blacksun ships

A nice list but I doubt the Lancer or the Tartan will appear in Armada. Armada is focused on combat between capital ships and both the Lancer and Tartan are so focused on antifighter combat that they get shredded with ease by capital ships around two-thirds their size.

A nice list but I doubt the Lancer or the Tartan will appear in Armada. Armada is focused on combat between capital ships and both the Lancer and Tartan are so focused on antifighter combat that they get shredded with ease by capital ships around two-thirds their size.

And the CR90 and Raider don't? :D

A nice list but I doubt the Lancer or the Tartan will appear in Armada. Armada is focused on combat between capital ships and both the Lancer and Tartan are so focused on antifighter combat that they get shredded with ease by capital ships around two-thirds their size.

And the CR90 and Raider don't? :D

The CR90 is currently in the midst of a resurgence with absurdly good upgrades. A CR-90a with TRCs is a handy threat against larger ships. The Raider isn't spectacular, but it's hard to deny that it can give a solid punch or two if it finds itself in the right place at the right time.

I'd like minelaying fighters. Or upgrades you can deploy into fighters increasing each fighters cost (I.e. an upgrade that increases the costs of all tie bombers by 3 and allows them to plant mines on the field (bombs could be represented by objective tokens or even new tokens).

Interdictor and Liberty

I would like to see much more ships in the frigate-cruiser size somewhere between the VSD and the Corvettes.

But I think most needed are some scenario and objetives or narrative play ships, like stations shuttles and freighters.

But I already have a whislist:

Can we not have wishlists in this thread, like, ever? They take up a lot of space, aren't interesting to this particular conversation, and have been done a zillion times before. Use them only if you're listing something along a particular example for a mechanic archetype, please.

A nice list but I doubt the Lancer or the Tartan will appear in Armada. Armada is focused on combat between capital ships and both the Lancer and Tartan are so focused on antifighter combat that they get shredded with ease by capital ships around two-thirds their size.

And the CR90 and Raider don't? :D

The CR90 is currently in the midst of a resurgence with absurdly good upgrades. A CR-90a with TRCs is a handy threat against larger ships. The Raider isn't spectacular, but it's hard to deny that it can give a solid punch or two if it finds itself in the right place at the right time.

The CR90 would eat a lancer with ease. They are basically opposites in the setting. With the exception of Armada and the PC strategy games stock CR-90s are armed purely with anti-ship weapons while Lancers and Tartans come with pure anti-fighter loadouts that are lucky if they can scratch the paint of a CR90. While I'm sure an Armada Lancer or Tartan would have light antiship capabilities I don't think they will be enough to make the ships effective against most builds unless the toss the lore about the Lancers and Tartans away completely and if they are going to do that they might as well just make another brand new design IMO.

Edited by RogueCorona

unless the toss the lore about the Lancers and Tartans away completely and if they are going to do that they might as well just make another brand new design IMO.

You mean, the Lore that has already been Tossed away by the Disney Acquisition and is pending only their effective statement on what is "True" to the Star Wars Universe or not?

There's no signs I've seen of them changing the capabilities of the ship from the Legends material that have become canon like the Lancer. I'm not saying they can't or won't do so someday but claiming it has already been done is premature IMO.

There's no signs I've seen of them changing the capabilities of the ship from the Legends material that have become canon like the Lancer. I'm not saying they can't or won't do so someday but claiming it has already been done is premature IMO.

The thing is, its all a matter of Scale...

I mean, for all intents and purposes, the Raider could be classed as an Anti-Fighter-Squadron Platform, and it still maintains a small anti-ship armament, just by purposes of game balance...

I see no reason why you couldn't have a ship that had triple-or-quad Blues for its Anti-Squadron and maintain a blue-per-hull-zone Anti-Ship Battery...

People could certainly argue that only having one blue on each arc is "not able to scratch the paint of a real combat ship".

So I don't see how that's a barrier to it "will not happen".

Folks, rather than use this as a thread in which to discuss the respective merits of the Lancer or the CR90 (of which there are plenty already), can focus this on more general ship-types we'd like to see in the next wave? People arguing over which ship might appear is less interesting than what they would like those ships to be capable of.

Heavily shielded but low firepower rebel carrier, to go close quarters for squadron activations and not just crumble.

Long range fragile imperial sniper. To give the rebels some ipetous to close the range every so often.

I like this idea. Maybe some upgrades that resolve effects on red critical hits? Not as potent as with blues and blacks, but enough to make a ship worth pursuing?

I think it would be interesting to see a ship with red anti squadron dice.

DP20

Edited by Maximum Firepower

I think it would be interesting to see a ship with red anti squadron dice.

It would take forever to roll for AA attack when you can cover 15 fighters in an arc :P

Back on topic, even though I think I've said this multiple times before and I know FFG don't care like a honey badger, but I'm always short on squadron value when I'm playing rebs.

I hate AFmkII's. It's hard to fit in an MC80 just as a carrier when it doesn't synergize at all with the rest of my fleet.

I'm hoping the quasar gets us sqd 3 for around 60 pts.

I really think/hope the Liberty is what we all want it to be....

A ship that synergies very well with Nebulon B's!

Don't get me wrong, I like what the Rebels bring to the table...but sometimes it gets old having to broadside every ship and watch as the CR90/Nebs kinda collect dust.

What if they made the alternate model of Liberty a dedicated carrier that still synergies with the Neb B?

What if they made the alternate model of Liberty a dedicated carrier that still synergies with the Neb B?

You will see two versions of the Liberty type, one dedicated combat cruiser and one dedicated carrier. Both I'm cool with as it's pretty clear the Liberty should be a front arc heavy ship.

Imagine the Liberty as the dedicated carrier, that is cheaper than an MC80 with Salvation and Yarvis (I know I screwed that up) next door with some A-wings/X-wings/Y-wings....

I can't wait for a Liberty. A strong front arc seems reasonable but it makes me a little sad that it won't synergise with Ackbar.

SUPER. STAR. DESTROYER.

#dropsmicandrunsforthehills

So here's a thought that can apply to the Executor and a dedicated carry (of either faction) to represent the vast hanger space without driving up point cost or unbalancing the game (maybe?).



What do you think of the idea of giving a lower squadron rating than the ship "should" arguably have (we can easily argue Executor should have around 3 to 5 times as many as an Imp class SD), and instead giving it a squadron cap; a max number of squadrons that may be deployed at any given time. The ship essentially has an "infinite" number of squadrons it can launch, replacing losses so long as it is in play, but doesn't immediately tilt the table in regards to how many it brings out at a time.



I know it does't have the opening power of just dropping a slew of fighters on the table, but at the same time it gives you "endless" waves of replacements for those that are lost.