What types of ship would you like to see in Wave 3?

By ceejlekabeejle, in Star Wars: Armada

Hmm. A lot of people want interdictor ships like the Immobilizer, CC-7700, or "Modified Strike Cruiser" (which could be renamed to Peregrine-class Strike Cruiser if they wanted). I do, too, but what purpose would it server in-game? In Empire at War, they could confuse the guidance of warheads in a radius, which was a really gamey trait they invented for that game (and one that ended up making the Zann Consortium even more brokenly-OP, because their mass drivers were unaffected). However, in addition to the fact that that's something that exists only in that game, it doesn't really work as well in Armada, since all weapon types are condensed down into dice colors; there's really no telling how much of the black dice's firepower is contributed to by laser cannons as opposed to concussion missile launchers.

However, what if Armada introduced a new element to the game? Reinforcements. Let's say that you can hyper in reinforcements at various points in the game. THEN an interdictor is useful! Because the interdictor could allow the interdictor's owner to place rules on how enemy ships can enter; reinforcements cannot enter within distance 3 of the interdictor, for instance. Distance 3 is still kind of limited, but since there is no distance 4 or 5...

And hey, if they introduce a reinforcement mechanic, maybe they'll FINALLY introduce the XG-1? :-P That was typically what came as reinforcements for the Imperials in TIE Fighter, when you called for them.

Without Number - (Offensive Retrofit) - Any squadron with swarm you activate recovers one health point

General Veers - (Officer) At the start of your first ship phase, you may replace one of your defence tokens with a Brace token

Stormtrooper boarding party - (Offensive Retrofit) - Black Crit) - Turn the damage deck cards over one by one until you have two crew results. Apply both to the defending ship

Boba Fett (Offensive Retrofit) - (Black Crit) - If the defender has an Officer upgrade it is discarded

Without Number - (Offensive Retrofit) - Any squadron with swarm you activate recovers one health point

General Veers - (Officer) At the start of your first ship phase, you may replace one of your defence tokens with a Brace token

Stormtrooper boarding party - (Offensive Retrofit) - Black Crit) - Turn the damage deck cards over one by one until you have two crew results. Apply both to the defending ship

Boba Fett (Offensive Retrofit) - (Black Crit) - If the defender has an Officer upgrade it is discarded

Love these ideas for upgrades. Measured but effective, and definitely vary game play.

Hmm. A lot of people want interdictor ships like the Immobilizer, CC-7700, or "Modified Strike Cruiser" (which could be renamed to Peregrine-class Strike Cruiser if they wanted). I do, too, but what purpose would it server in-game? In Empire at War, they could confuse the guidance of warheads in a radius, which was a really gamey trait they invented for that game (and one that ended up making the Zann Consortium even more brokenly-OP, because their mass drivers were unaffected). However, in addition to the fact that that's something that exists only in that game, it doesn't really work as well in Armada, since all weapon types are condensed down into dice colors; there's really no telling how much of the black dice's firepower is contributed to by laser cannons as opposed to concussion missile launchers.

However, what if Armada introduced a new element to the game? Reinforcements. Let's say that you can hyper in reinforcements at various points in the game. THEN an interdictor is useful! Because the interdictor could allow the interdictor's owner to place rules on how enemy ships can enter; reinforcements cannot enter within distance 3 of the interdictor, for instance. Distance 3 is still kind of limited, but since there is no distance 4 or 5...

And hey, if they introduce a reinforcement mechanic, maybe they'll FINALLY introduce the XG-1? :-P That was typically what came as reinforcements for the Imperials in TIE Fighter, when you called for them.

I think that it's probably the gravity well capabilities that most people are interested in when it comes to interdictors. This would more likely affect enemy ship movements than attacks themselves.

I'd like to see a carrier ship that lets you deploy squadrons outsife the deployment zone hah!

I'd like to see a carrier ship that lets you deploy squadrons outsife the deployment zone hah!

And a Scout or Long Range key word that allows the same for a select group of squadrons.

I'd like to see a carrier ship that lets you deploy squadrons outsife the deployment zone hah!

And a Scout or Long Range key word that allows the same for a select group of squadrons.

Venator....

With today's announcement, and that product numbers SWM16 and SWM17 were skipped, if those skipped numbers are ships, what do you think will fill those slots to compliment the flotillas?

I'd like to see small two ship per stand flotillas with basically no armanent or upgrade slots.

Lancer Frigate and Quasar-fire Carrier is where my money is at as far as what these two missing products are.

Edited by FoaS

Lancer Frigate and Quasar-fire Carrier is where my money is at as far as what these two missing products are.

Maybe the Arquitens (?) instead of the Lancer though.

With today's announcement, and that product numbers SWM16 and SWM17 were skipped, if those skipped numbers are ships, what do you think will fill those slots to compliment the flotillas?

**** good spot ianediger. I would be very surprised if this is all we get. I'll certainly be disappointed if it is, but think it's a bit early to get hopping mad about it.

So, discussion still stands for now. Is there anything to those mystery slots? If so what? They seem to have gone for diversifying game play with the flotillas, do we reckon we'll see something that will similarly vary gameplay?

Hmm. A lot of people want interdictor ships like the Immobilizer, CC-7700, or "Modified Strike Cruiser" (which could be renamed to Peregrine-class Strike Cruiser if they wanted). I do, too, but what purpose would it server in-game? In Empire at War, they could confuse the guidance of warheads in a radius, which was a really gamey trait they invented for that game (and one that ended up making the Zann Consortium even more brokenly-OP, because their mass drivers were unaffected). However, in addition to the fact that that's something that exists only in that game, it doesn't really work as well in Armada, since all weapon types are condensed down into dice colors; there's really no telling how much of the black dice's firepower is contributed to by laser cannons as opposed to concussion missile launchers.

However, what if Armada introduced a new element to the game? Reinforcements. Let's say that you can hyper in reinforcements at various points in the game. THEN an interdictor is useful! Because the interdictor could allow the interdictor's owner to place rules on how enemy ships can enter; reinforcements cannot enter within distance 3 of the interdictor, for instance. Distance 3 is still kind of limited, but since there is no distance 4 or 5...

And hey, if they introduce a reinforcement mechanic, maybe they'll FINALLY introduce the XG-1? :-P That was typically what came as reinforcements for the Imperials in TIE Fighter, when you called for them.

I think that it's probably the gravity well capabilities that most people are interested in when it comes to interdictors. This would more likely affect enemy ship movements than attacks themselves.

Hmm... how far into my post did you read?

Hmm... how far into my post did you read?

The entire thing friend, I think you've interpreted my comment as criticism, when I was agreeing that it's those capabilities mentioned that are attractive.

I get that that's what you were suggesting that with regards to reinforcements, but, like I say, I think most people have been imagining it affecting ship movement, as that would stick to the current meta of the game rather than introducing a new element. I, for instance, had imagined that, where tractor beams affect speed, gravity wells might affect the yaw of ships - limiting them in their course.

If my comment seemed abrupt, apologies. It wasn't deliberate.

Do we have a price on those missing product numbers? Even just 4 ships seems a pretty small wave to me (even though it falls right in line with the others, I know). Maybe someone will get their wish and get "fleet packs" or "engagement packs." Say, a "new" starter set with 3 ships from the Rebels era?

Unlikely, but then who saw today's news coming?

I really want to see more Small and Medium based ships. With the Imperial class and MC-80, we have enough large ships.

There are so many small and mediums to choose from; even if they just used ships from rebels you would have

Alliance:

Quasar Fire Carrier

Pelta Frigate

Hammerhead type Transport

Empire:

Immobilizer Cruiser

Arquitens Light Cruiser

Gozanti Transport

I mean, that would be a pretty great wave right there.

Post Wave 3, I would say in addition to more Small and medium based ships, I now would also like more Flotillas.

So, another thought to the naysayers regarding the BFF inclusion. Bomb ships. Remote controlled, cheap vessels loaded with explosives designed to ram enemy ships. Or even as "mobile armor," remotely flown and blocking line of sight.

Clarify, not saying I want these mechanics. Just saying I'd like to see the BFF. :)

--edit--

Also, almost forgot. I've seen a couple of comments about an "epic scale" of Armada. Correct me if I'm wrong, but the only ships that would fit this are all Imperial. Torpedo spheres, SSDs, and the Death Stars are really the only "giant" vessels out there, aren't they? And even then I don't think the Torp Sphere is even cannon anymore?

So, what would you even put into an epic scale release?

Edited by Arowmund

I still want my Vindicator. ^^ Better looking than the Immobilizer in my eyes.

Maybe each of those product codes is for one of the two halves of a super-star destroyer?

*Ducks and runs*

Maybe each of those product codes is for one of the two halves of a super-star destroyer?

*Ducks and runs*

If they are, my money is on Starboard and Port division. Gets the ship on the board but keeps it in the deployment zone. ;)

Maybe each of those product codes is for one of the two halves of a super-star destroyer?

*Ducks and runs*

If they are, my money is on Starboard and Port division. Gets the ship on the board but keeps it in the deployment zone. ;)

I was taking the piss, but that actually isn't a bad idea. Maybe printing out a 2d one to deploy over the top of would work.

Edited by D503