What types of ship would you like to see in Wave 3?

By ceejlekabeejle, in Star Wars: Armada

There's not even a sniff of what models might be brought out in wave 3, and we're already all very excited. There's heated debate around whether we'll see Gozantis, Lambdas, MC40As etc. (see here if that's what you're interested in).

Beyond specific ships, however, I'd be interested to know what types of ship people are hoping to see, for either Rebel or Imperial fleets. What roles do you think are missing in your build, and how would you like to see those holes filled? What aspect of your game could be improved by a dedicated design, rather than adapting a pre-existing one?

I, for instance, would like to see a dedicated carrier. At the moment I use a Victory-I with a variety of upgrades, but it's an expensive way to build something that I'm mainly using to defend against fighters. A cheaper ship with fewer guns but high squadron activations would be ideal.

A dedicated carrier to up starfighters on the table would be nice, but that might also lean the game away from capital ship to ship combat and more toward fighter swarms versus capital ships. Don't get me wrong, canon-wise (ducks the thrown shoes, and winces at all the "booos!" for bringing up the "c word") it fits. The Rebellion fought a good deal of their battles entirely with starfighters. However, with their high maneuverability and lack of fire arcs, I can see this be potentially unbalancing if done wrong.

Honestly, all one has to do is look at the history of actual naval warfare and the roles that already exist to see what can be done. Minelayers/sweepers could add a new dimension. Fire control/ECM could allow re-rolls on misses for ships in their area of effect or function as area of effect obstacles for line of sight. Even submarines can be brought into the game via the mentioned cloaking device in the movies (though as I said elsewhere, that feels a bit too Klingon for me).

Imagination, versatility, and player preference are the only limits.

Though myself? I'd like to a see a fighter that functions independently of the capital ships. It makes sense that TIE's are shackled to hanger space, they lack hyperdrives. But the Rebel fighters almost all had hyperdrives. So why not a fighter that doesn't require a capital ship to be deployed?

FFG might look into making new ships/cards to balance the game out a bit. If I had to guess, they'd release a few things for the rebels that could actually compete vs the threat range of the rhymer ball and the demolisher.

As an afterthought, I'll add that I'd like to see something for the Rebellion in the mid to heavy range other than just Home One and the Assault Frigate. My rebel fleet is padded heavily with Corvettes, leaving it woefully lacking in heavy hitters. And it will continue to be, as I loathe the AF they released, and don't feel right fielding more than one Home One (as every Cal ship was unique). I may break down and modify a couple of MC-80's to give them their own look as long as it's legal, but still... Give me Liberties, Carracks, Lancers, Strike Cruisers (which I think looks decidedly Mon Cal anyway) to fill out my fleet.

Yes, yes, I know, those are mostly (no longer officially recognized as) traditionally Imperial ships. But as I've said elsewhere, I think they fit the look and feel of the Rebels far more than the Empire. Let FFG make/use other/new ship designs that fit the Imperial "look."

Edited by Arowmund

I think there is a good place for the Liberty as a forward arc heavy hitter. It would give Rebs a heavier ship to pair with Neb-Bs for a jousting build. Right now the poor Neb does not synergize particularly well with other Rebel ships because of its extremely fragile sides.

A red dice slinger for the imperials with balanced side/front arcs at speed 3

I want to see at least one medium base for both sides. I'd sort of like to see a imperial small base that can play at red range, but I'm really not interested in a meta that flows to demolisher and a whole bunch of small trc powered imperial ships.

I'd like to see more interesting takes. Something like the Interdictor that can allow you to cancel non-standard crit effects at X range, or something like. Something similar for the rebels.

I would also love to see something slightly more front arc heavy for Rebs, and something a bit more red dice heavy for Imps.

Dreadnaught, Venator, liberty mom cal and assault frigate mk1

Dedicated carriers, more so for the Rebels, would be awesome and very different. Both factions deserve another medium base ship. I can live without more fighters this wave as we already have a bunch of them.

Venator, Liberty Mon Cal, some new squads like Lambdas, and the Neb-B2 for the Empire.

Dedicated carriers, more so for the Rebels, would be awesome and very different. Both factions deserve another medium base ship. I can live without more fighters this wave as we already have a bunch of them.

Do we want this, really though? Dedicated carriers for the Empire I agree with, but for the Rebels? I would rather see the new fighters for the Rebs (E, K-Wings, etc.), that function independent of capital ships.

Imho this fits better with the rebels having limited capital resources, and would definitively separate the two factions in play style (more-so than they already are).

Edited by Arowmund

Put me down as someone else interested in both dedicated carriers (ships with a high squadron value for the points but somewhat lackluster in other areas to compensate) and more medium-sized ships.

Ships that utilize gravity fields (the Imperial Immobilizer cruiser and Interdictor Star Destroyer being the ones most are familiar with) would be interesting but I'm unsure about how exactly to represent that kind of tech on the tabletop given it has more of a strategic than tactical effect. Messing around with enemy ship speed or activation order seems appropriate, or some other support effect. An upgrade card (likely offensive retrofit) that tells a smaller ship it has to wait to activate would be warmly received by the Demolisher alarmists, anyways.

On that somewhat-related topic, I'd love to see an offensive retrofit engine upgrade I could slap onto VSDs to help with their sluggishness/extremely slow turning.

Dedicated carriers, more so for the Rebels, would be awesome and very different. Both factions deserve another medium base ship. I can live without more fighters this wave as we already have a bunch of them.

Do we want this, really though? Dedicated carriers for the Empire I agree with, but for the Rebels? I would rather see the new fighters for the Rebs (E, K-Wings, etc.), that function independent of capital ships.

Imho this fits better with the rebels having limited capital resources, and would definitively separate the two factions in play style (more-so than they already are).

Think I'm with Arrowmund on this one - Rebel fighters always have been more independent, where some kind of dedicated carrier makes sense for the less flexible, more specialist style of Imperial fleets.

I'm happy to see more fighters, but I'd like to see a similar addition to that of Rogues - a new class of fighter. Maybe something that sits between the capital ships and the fighters.

Ships that utilize gravity fields (the Imperial Immobilizer cruiser and Interdictor Star Destroyer being the ones most are familiar with) would be interesting but I'm unsure about how exactly to represent that kind of tech on the tabletop given it has more of a strategic than tactical effect. Messing around with enemy ship speed or activation order seems appropriate, or some other support effect. An upgrade card (likely offensive retrofit) that tells a smaller ship it has to wait to activate would be warmly received by the Demolisher alarmists, anyways.

Gravity fields would be awesome. Maybe have something that means that the player using the gravity can exhaust the upgrade to adjust the opponent's yaw? Increasing effect at closer range: one click at long, two clicks at medium, three at close, selected on any joint? Similar to tractor beams, but affecting direction rather than speed. Could be used to force smaller ships to move into range.

Third and fourth faction (ducks)......

MC40, MC80 Liberty, Corellian Gunship for the Rebels, and Carrack/Dreadnaught, Lancer, Neb B2, and Interdictor for Imperials. I want to see a wider variety of ships; there is already a pretty good variety of squadrons

Dedicated carriers, more so for the Rebels, would be awesome and very different. Both factions deserve another medium base ship. I can live without more fighters this wave as we already have a bunch of them.

Do we want this, really though? Dedicated carriers for the Empire I agree with, but for the Rebels? I would rather see the new fighters for the Rebs (E, K-Wings, etc.), that function independent of capital ships.

Imho this fits better with the rebels having limited capital resources, and would definitively separate the two factions in play style (more-so than they already are).

While I agree, how would that be accomplished short of giving all future rebel fighters some version of Rogue? Then what about the wave 1 fghters?

I want some mine layers. We already have rules in place for mines. I'd like to have a ship that could place X mines in its rear arc rather than use one of its battery attacks. Torpedoes are one of the things I miss, translating from Battlefleet Gothic to Armada, and while mines wouldn't be the skillshots that torpedoes were in that game, it would still be pretty cool cutting across the bow of an ISD to drop some mines in its path.

What if you gave the special (maybe only) Alliance fighter commanders a "rogue" ability for a set amount of stands? Would that work? While probably correct in the SW universe- an all fighter OB would probably be too much and goes against the Armada vision of large ship battles (which play more like Age of Sail combat).

Edited by vsolfronk

Dedicated carriers, more so for the Rebels, would be awesome and very different. Both factions deserve another medium base ship. I can live without more fighters this wave as we already have a bunch of them.

Do we want this, really though? Dedicated carriers for the Empire I agree with, but for the Rebels? I would rather see the new fighters for the Rebs (E, K-Wings, etc.), that function independent of capital ships.

Imho this fits better with the rebels having limited capital resources, and would definitively separate the two factions in play style (more-so than they already are).Imho this fits better with the rebels having limited capital resources, and would definitively separate the two factions in play style (more-so than they already are).

Giving Rogue to future fighters to meet cannon "feel" really discounts the past ones IMO. The X and Y Wings weren't independent as strike platforms? Not the case with the lore.

I'm primarily speaking from a love of Rebellion the PC game. I think right now the Rebellion needs a carrier option more than the Empire. I think both deserve a soft ship that's a dedicated fighter thrower. Awesome, you can opt to launch them farther from home, but really it's a risk to run it without an escort ship or the fighters it hosts.

Honestly you don't have that feeling with ANY ship labeled a carrier in game today.

Edited by Stasy

What if you gave the special (maybe only) Alliance fighter commanders a "rogue" ability for a set amount of stands? Would that work? While probably correct in the SW universe- an all fighter OB would probably be too much and goes against the Armada vision of large ship battles (which play more like Age of Sail combat).

I can see a set of fighters being brought out for each faction that's equivalent to the elite squadrons you see in the original films. Same ships as wave one, but with improved abilities and a larger choice of named leaders. For the Rebels it'd be the classic "Red Squadron", "Gold Squadron" etc., and for the Imperials the 181st, that sort of thing.

I would like ships that can command 6 bases of fighters at long range for both sides.

flight leader in a fighter that can command 2 or 3 other fighters.

I like the mine layer idea but I think it would be a good card not a new ship.

Glad this thread has some more thought to it than just "What ships do you want for Wave 3. Again."

I hesitate on agreeing with carriers because any dedicated carrier would remove the need for the ISD-I (Only ship now able to take Boosted Comms and Expanded Hangars to command 5 fighters at long range) or the VSDs as cheap carriers. Perhaps the rebels can use one as an alternative to the MC80, but the A/F makes good for that role as well. If we are getting carriers they will need some kind of new mechanic. Actually that might be interesting since something needs to break the cycle of Rebel fighters vs Rhymerballs.

But yeah, considering the Resurgence class (as a carrier-battleship) also overlaps too much with the ISD-I, which is a problem including that carrier-ship into the game.