Hey everyone,
I am going to a SC this weekend, and i made 2 lists i plan on bringing. I really think red-red / blue-blue games ruin the thematics so i made one of each and i will play whatever i see less of.
However i made both of them with the same tactic in mind. Bees.
I wanted alot of small ships that were quick and could get in sting and leave.
Rebs -
http://armadawarlords.hivelabs.solutions/view_list.php?token=17140
Faction: Rebel Alliance
Points: 388/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Superior Positions
[ flagship ] CR90 Corvette A (44 points)
- Admiral Ackbar ( 38 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
MC30c Scout Frigate (69 points)
- Foresight ( 8 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- XI7 Turbolasers ( 6 points)
- Rapid Reload ( 8 points)
MC30c Scout Frigate (69 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Proton Torpedoes ( 5 points)
Now i realize its a risk to bring a list with no squadrons, but i like the sheer power of these little monsters. The cr90s fly at speed 3 or 4 as needed and stay out at red range throwing up to 4 dice each with a guaranteed double hit.
The mc30s pack a whollop and foresight can throw 5 black dice and 4 red dice that the defender cant redirect. with a perfect roll this could kill a full shield ISD with no brace, and be one away from killing a motti ISD with a full front shield
388 points gives me a safe bet on flying 1st
Emps - http://armadawarlords.hivelabs.solutions/view_list.php?token=17139
Faction: Galactic Empire
Points: 393/400
Commander: Admiral Screed
Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Superior Positions
[ flagship ] Raider-I Class Corvette (44 points)
- Admiral Screed ( 26 points)
- Impetuous ( 4 points)
- Admiral Montferrat ( 5 points)
- Assault Proton Torpedoes ( 5 points)
Raider-I Class Corvette (44 points)
- Intel Officer ( 7 points)
- Assault Proton Torpedoes ( 5 points)
Raider-I Class Corvette (44 points)
- Intel Officer ( 7 points)
- Assault Proton Torpedoes ( 5 points)
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Wulff Yularen ( 7 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Expanded Launchers ( 13 points)
Gladiator I-Class Star Destroyer (56 points)
- Insidious ( 3 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Expanded Launchers ( 13 points)
2 TIE Fighter Squadrons ( 16 points)
This is the empire version of the same list. Emp squadrons are dirt cheap so i was able to throw in 2 ties for "tie"-ing up enemy squadrons (lol im sorry). raiders are quick to distract as juicy targets and wulf-demolisher means i get to add a black die AND extra speed 1 move. APTs on the Raiders allow for real damage to be thrown without worrying about shields.
Let me know what you think.