New to the game, 5 sessions in with current character. G2-2T, the "Goose" droid re purposed for ship aid and maintenance. Is a mechanic, with minor skills in piloting and astrogation. should not be near combat unless safely with in the hull of a moving monstrosity.
-Any resources on playing a droid? or acting out a droid PC? i know not all droids are submissive servants but i cant seem to shake that while role playing. G2 is not very combative in nature... but i doubt he'd be taking garbage from someone "unwilling" to pay the crew's droid. And his primary concern is keeping the crew alive cause they are the only chance he has at freedom, i can see him thinking rushing in helping would be his only "real" chance at surviving.
-Any interesting ways mechanics (or Technician, which ever is the specialization) could affect the field or the opponents in non vehicle combat? from a distance? Bad motivator i keep thinking could help, but never a good opportunity to use it. Can i break stuff with normal mechanic checks?? Imagine that little goose droid just getting up in your face and breaking tools, weapons, etc. Possible?
- our GM has been trying to get us to be involved in the narrative. This game feels more 50/50 (GM/PC) when describing the world and interacting with it. Far more involving than any game i have played thus far. Our group is pretty bad at using the Destiny points for narrative purposes... any pointers (or threads) that could help get a grasp on what to look for or when to use em? GM said y'all and others he has read about can get pretty crazy with the points, and i just can't get past the "this is too crazy" and "what can i do" thoughts.

