First of all, to my player who read this forum: read no further, or I will have to make everything even more brutal!
Now that we are in private, my fellow GMs, let's talk about Tyranid invasions.
I'm planning on my third mission that includes a Tyranid invasion, and I'm looking for ideas to make it not only a 'hold the line' mission. This thread might also serve as a collection of events that might happen during a tyranid invasion
The first mission(" The green storm - suffer not the Xenos to live ") was pretty much 'hold the line' on a factory world, with a little 'protect the shield generator' sidekick that also included a couple of fights and interaction in the streets. As this was one of my first GM experiences and lacked creativity, I don't wanna go that much into detail, but it ended with the KT killing the hive ship(kinda leaned to the free mission from FFG) to disturb the hive mind and give the imperials a tactical advantage.
In the second mission(" A ride on the tyranid wave ") I tried to diversify a bit more. It took place on one of three agri worlds, which are essential to the crusade and would give the tyranids a huge amount of biomass if lost. Basically if the first falls, the other two would just be a question of time, that's why a huge contingent of the Deathwatch was sent to stop the Tyranids. It started by dropping the Marines right into the front lines of the invasion, kicking tyranid asses till they reached a magnitude threshold. Besides fighting I used this situation for a lot of interaction with the imperial guard. Then I started triggering random events, which included:
- Evacuating a VIP commander(in this case a relative of some high aristocrats) from an overrun part of the frontline(which he refused to accept, because he's a ******* hero). Nice situation for a more personal interaction.
- Hunting a Lictor who spread terror behind the lines
- Purging a broodnest in a farm complex, including taking gene samples and killing a random major synapse creature hatching as the KT reaches the nest. A littlebit investigation on that part, as the nest was hidden.
- Saving artillery from a venator + hormagaunt attack
Now I'm looking for new ideas to start the third mission. The setting is a fortress world, that if lost would leave a lot of imperial worlds in a weak spot to the enemys of mankind. The KT will be deployed with several other KTs to support the defense of a fortress complex. Ideas I've had so far:
- Overloading the generator of a fortificated base that got overrun. Might be accessed via tunnels to circumvent the hordes(but not the symbionts/venators/whatever lurkes in the dark ).
- Destroy a bridge to support a fallback of the imperial guard, maybe including gargolyes that try to pull the KT off the bridge
- I also thought of some kind of air combat, like destroying tyranid pillars, defended by harridans or something else, with a thunderhawk/stormraven. Problem here is speed - tyranids get no where close to imperial speed when it comes to air combat.
Besides that I've kind of ran out of creativity for further events, which is why I posted. A tyranid invasion is pretty much an all time combat, so I'd be extremly grateful for events that include interaction/investigation/etc besides fighting. But that doesn't mean that I won't be happy for other creative combat only ideas
Edited by Avdnm